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Dir.realpathW: remove redundant buffer/copy
This same change was applied in 69007f096177143086e28da0dc1a0eff4efcc52c but accidentally reverted in 7bf740ee718f4b6109cd9fe7014d1784d48ada48
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@ -1433,16 +1433,13 @@ pub fn realpathZ(self: Dir, pathname: [*:0]const u8, out_buffer: []u8) RealPathE
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/// See also `Dir.realpath`, `realpathW`.
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pub fn realpathW(self: Dir, pathname: []const u16, out_buffer: []u8) RealPathError![]u8 {
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var wide_buf: [std.os.windows.PATH_MAX_WIDE]u16 = undefined;
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const wide_slice = try self.realpathW2(pathname, &wide_buf);
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var big_out_buf: [fs.max_path_bytes]u8 = undefined;
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const end_index = std.unicode.wtf16LeToWtf8(&big_out_buf, wide_slice);
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if (end_index > out_buffer.len)
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return error.NameTooLong;
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const result = out_buffer[0..end_index];
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@memcpy(result, big_out_buf[0..end_index]);
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return result;
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const len = std.unicode.calcWtf8Len(wide_slice);
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if (len > out_buffer.len) return error.NameTooLong;
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const end_index = std.unicode.wtf16LeToWtf8(&out_buffer, wide_slice);
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return out_buffer[0..end_index];
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}
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/// Windows-only. Same as `Dir.realpath` except
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