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std.Thread.ResetEvent: make it more reusable
This commit is contained in:
parent
96dc44b5ea
commit
d37d795cba
@ -413,7 +413,6 @@ set(ZIG_STAGE2_SOURCES
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lib/std/Thread/Futex.zig
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lib/std/Thread/Mutex.zig
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lib/std/Thread/Pool.zig
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lib/std/Thread/ResetEvent.zig
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lib/std/Thread/WaitGroup.zig
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lib/std/array_hash_map.zig
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lib/std/array_list.zig
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@ -392,7 +392,7 @@ var global_progress: Progress = .{
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.terminal = undefined,
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.terminal_mode = .off,
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.update_thread = null,
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.redraw_event = .{},
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.redraw_event = .unset,
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.refresh_rate_ns = undefined,
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.initial_delay_ns = undefined,
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.rows = 0,
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@ -10,9 +10,9 @@ const target = builtin.target;
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const native_os = builtin.os.tag;
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const posix = std.posix;
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const windows = std.os.windows;
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const testing = std.testing;
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pub const Futex = @import("Thread/Futex.zig");
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pub const ResetEvent = @import("Thread/ResetEvent.zig");
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pub const Mutex = @import("Thread/Mutex.zig");
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pub const Semaphore = @import("Thread/Semaphore.zig");
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pub const Condition = @import("Thread/Condition.zig");
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@ -22,6 +22,126 @@ pub const WaitGroup = @import("Thread/WaitGroup.zig");
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pub const use_pthreads = native_os != .windows and native_os != .wasi and builtin.link_libc;
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/// A thread-safe logical boolean value which can be `set` and `unset`.
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///
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/// It can also block threads until the value is set with cancelation via timed
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/// waits. Statically initializable; four bytes on all targets.
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pub const ResetEvent = enum(u32) {
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unset = 0,
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waiting = 1,
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is_set = 2,
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/// Returns whether the logical boolean is `set`.
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///
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/// Once `reset` is called, this returns false until the next `set`.
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///
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/// The memory accesses before the `set` can be said to happen before
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/// `isSet` returns true.
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pub fn isSet(re: *const ResetEvent) bool {
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if (builtin.single_threaded) return switch (re.*) {
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.unset => false,
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.waiting => unreachable,
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.is_set => true,
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};
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// Acquire barrier ensures memory accesses before `set` happen before
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// returning true.
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return @atomicLoad(ResetEvent, re, .acquire) == .is_set;
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}
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/// Blocks the calling thread until `set` is called.
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///
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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///
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/// The memory accesses before the `set` can be said to happen before `wait` returns.
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pub fn wait(re: *ResetEvent) void {
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if (builtin.single_threaded) switch (re.*) {
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.unset => unreachable, // Deadlock, no other threads to wake us up.
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.waiting => unreachable, // Invalid state.
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.is_set => return,
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};
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if (!re.isSet()) return timedWaitInner(re, null) catch |err| switch (err) {
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error.Timeout => unreachable, // No timeout specified.
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};
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}
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/// Blocks the calling thread until `set` is called, or until the
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/// corresponding timeout expires, returning `error.Timeout`.
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///
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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///
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/// The memory accesses before the set() can be said to happen before
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/// timedWait() returns without error.
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pub fn timedWait(re: *ResetEvent, timeout_ns: u64) void {
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if (builtin.single_threaded) switch (re.*) {
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.unset => {
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sleep(timeout_ns);
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return error.Timeout;
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},
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.waiting => unreachable, // Invalid state.
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.is_set => return,
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};
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if (!re.isSet()) return timedWaitInner(re, timeout_ns);
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}
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fn timedWaitInner(re: *ResetEvent, timeout: ?u64) error{Timeout}!void {
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@branchHint(.cold);
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// Try to set the state from `unset` to `waiting` to indicate to the
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// `set` thread that others are blocked on the ResetEvent. Avoid using
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// any strict barriers until we know the ResetEvent is set.
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var state = @atomicLoad(ResetEvent, re, .acquire);
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if (state == .unset) {
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state = @cmpxchgStrong(ResetEvent, re, state, .waiting, .acquire, .acquire) orelse .waiting;
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}
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// Wait until the ResetEvent is set since the state is waiting.
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if (state == .waiting) {
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var futex_deadline = Futex.Deadline.init(timeout);
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while (true) {
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const wait_result = futex_deadline.wait(@ptrCast(re), @intFromEnum(ResetEvent.waiting));
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// Check if the ResetEvent was set before possibly reporting error.Timeout below.
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state = @atomicLoad(ResetEvent, re, .acquire);
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if (state != .waiting) break;
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try wait_result;
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}
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}
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assert(state == .is_set);
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}
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/// Marks the logical boolean as `set` and unblocks any threads in `wait`
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/// or `timedWait` to observe the new state.
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///
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/// The logical boolean stays `set` until `reset` is called, making future
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/// `set` calls do nothing semantically.
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///
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/// The memory accesses before `set` can be said to happen before `isSet`
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/// returns true or `wait`/`timedWait` return successfully.
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pub fn set(re: *ResetEvent) void {
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if (builtin.single_threaded) {
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re.* = .is_set;
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return;
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}
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if (@atomicRmw(ResetEvent, re, .Xchg, .is_set, .release) == .waiting) {
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Futex.wake(@ptrCast(re), std.math.maxInt(u32));
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}
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}
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/// Unmarks the ResetEvent as if `set` was never called.
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///
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/// Assumes no threads are blocked in `wait` or `timedWait`. Concurrent
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/// calls to `set`, `isSet` and `reset` are allowed.
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pub fn reset(re: *ResetEvent) void {
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if (builtin.single_threaded) {
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re.* = .unset;
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return;
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}
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@atomicStore(ResetEvent, re, .unset, .monotonic);
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}
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};
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/// Spurious wakeups are possible and no precision of timing is guaranteed.
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pub fn sleep(nanoseconds: u64) void {
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if (builtin.os.tag == .windows) {
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@ -1681,3 +1801,125 @@ fn testTls() !void {
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x += 1;
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if (x != 1235) return error.TlsBadEndValue;
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}
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test "ResetEvent smoke test" {
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// make sure the event is unset
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var event = ResetEvent{};
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try testing.expectEqual(false, event.isSet());
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// make sure the event gets set
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event.set();
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try testing.expectEqual(true, event.isSet());
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// make sure the event gets unset again
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event.reset();
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try testing.expectEqual(false, event.isSet());
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// waits should timeout as there's no other thread to set the event
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try testing.expectError(error.Timeout, event.timedWait(0));
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try testing.expectError(error.Timeout, event.timedWait(std.time.ns_per_ms));
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// set the event again and make sure waits complete
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event.set();
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event.wait();
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try event.timedWait(std.time.ns_per_ms);
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try testing.expectEqual(true, event.isSet());
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}
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test "ResetEvent signaling" {
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// This test requires spawning threads
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const Context = struct {
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in: ResetEvent = .{},
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out: ResetEvent = .{},
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value: usize = 0,
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fn input(self: *@This()) !void {
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// wait for the value to become 1
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self.in.wait();
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self.in.reset();
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try testing.expectEqual(self.value, 1);
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// bump the value and wake up output()
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self.value = 2;
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self.out.set();
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// wait for output to receive 2, bump the value and wake us up with 3
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self.in.wait();
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self.in.reset();
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try testing.expectEqual(self.value, 3);
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// bump the value and wake up output() for it to see 4
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self.value = 4;
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self.out.set();
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}
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fn output(self: *@This()) !void {
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// start with 0 and bump the value for input to see 1
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try testing.expectEqual(self.value, 0);
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self.value = 1;
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self.in.set();
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// wait for input to receive 1, bump the value to 2 and wake us up
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self.out.wait();
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self.out.reset();
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try testing.expectEqual(self.value, 2);
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// bump the value to 3 for input to see (rhymes)
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self.value = 3;
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self.in.set();
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// wait for input to bump the value to 4 and receive no more (rhymes)
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self.out.wait();
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self.out.reset();
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try testing.expectEqual(self.value, 4);
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}
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};
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var ctx = Context{};
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const thread = try std.Thread.spawn(.{}, Context.output, .{&ctx});
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defer thread.join();
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try ctx.input();
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}
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test "ResetEvent broadcast" {
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// This test requires spawning threads
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const num_threads = 10;
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const Barrier = struct {
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event: ResetEvent = .{},
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counter: std.atomic.Value(usize) = std.atomic.Value(usize).init(num_threads),
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fn wait(self: *@This()) void {
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if (self.counter.fetchSub(1, .acq_rel) == 1) {
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self.event.set();
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}
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}
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};
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const Context = struct {
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start_barrier: Barrier = .{},
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finish_barrier: Barrier = .{},
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fn run(self: *@This()) void {
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self.start_barrier.wait();
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self.finish_barrier.wait();
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}
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};
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var ctx = Context{};
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var threads: [num_threads - 1]std.Thread = undefined;
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for (&threads) |*t| t.* = try std.Thread.spawn(.{}, Context.run, .{&ctx});
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defer for (threads) |t| t.join();
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ctx.run();
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}
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@ -1,278 +0,0 @@
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//! ResetEvent is a thread-safe bool which can be set to true/false ("set"/"unset").
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//! It can also block threads until the "bool" is set with cancellation via timed waits.
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//! ResetEvent can be statically initialized and is at most `@sizeOf(u64)` large.
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const std = @import("../std.zig");
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const builtin = @import("builtin");
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const ResetEvent = @This();
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const os = std.os;
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const assert = std.debug.assert;
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const testing = std.testing;
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const Futex = std.Thread.Futex;
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impl: Impl = .{},
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/// Returns if the ResetEvent was set().
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/// Once reset() is called, this returns false until the next set().
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/// The memory accesses before the set() can be said to happen before isSet() returns true.
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pub fn isSet(self: *const ResetEvent) bool {
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return self.impl.isSet();
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}
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/// Block's the callers thread until the ResetEvent is set().
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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/// The memory accesses before the set() can be said to happen before wait() returns.
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pub fn wait(self: *ResetEvent) void {
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self.impl.wait(null) catch |err| switch (err) {
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error.Timeout => unreachable, // no timeout provided so we shouldn't have timed-out
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};
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}
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/// Block's the callers thread until the ResetEvent is set(), or until the corresponding timeout expires.
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/// If the timeout expires before the ResetEvent is set, `error.Timeout` is returned.
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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/// The memory accesses before the set() can be said to happen before timedWait() returns without error.
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pub fn timedWait(self: *ResetEvent, timeout_ns: u64) error{Timeout}!void {
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return self.impl.wait(timeout_ns);
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}
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/// Marks the ResetEvent as "set" and unblocks any threads in `wait()` or `timedWait()` to observe the new state.
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/// The ResetEvent says "set" until reset() is called, making future set() calls do nothing semantically.
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/// The memory accesses before set() can be said to happen before isSet() returns true or wait()/timedWait() return successfully.
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pub fn set(self: *ResetEvent) void {
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self.impl.set();
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}
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/// Unmarks the ResetEvent from its "set" state if set() was called previously.
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/// It is undefined behavior is reset() is called while threads are blocked in wait() or timedWait().
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/// Concurrent calls to set(), isSet() and reset() are allowed.
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pub fn reset(self: *ResetEvent) void {
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self.impl.reset();
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}
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const Impl = if (builtin.single_threaded)
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SingleThreadedImpl
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else
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FutexImpl;
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const SingleThreadedImpl = struct {
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is_set: bool = false,
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fn isSet(self: *const Impl) bool {
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return self.is_set;
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}
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fn wait(self: *Impl, timeout: ?u64) error{Timeout}!void {
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if (self.isSet()) {
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return;
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}
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// There are no other threads to wake us up.
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// So if we wait without a timeout we would never wake up.
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const timeout_ns = timeout orelse {
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unreachable; // deadlock detected
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};
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std.Thread.sleep(timeout_ns);
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return error.Timeout;
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}
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fn set(self: *Impl) void {
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self.is_set = true;
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}
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fn reset(self: *Impl) void {
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self.is_set = false;
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}
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};
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const FutexImpl = struct {
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state: std.atomic.Value(u32) = std.atomic.Value(u32).init(unset),
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const unset = 0;
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const waiting = 1;
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const is_set = 2;
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fn isSet(self: *const Impl) bool {
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// Acquire barrier ensures memory accesses before set() happen before we return true.
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return self.state.load(.acquire) == is_set;
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}
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fn wait(self: *Impl, timeout: ?u64) error{Timeout}!void {
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// Outline the slow path to allow isSet() to be inlined
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if (!self.isSet()) {
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return self.waitUntilSet(timeout);
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}
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}
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fn waitUntilSet(self: *Impl, timeout: ?u64) error{Timeout}!void {
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@branchHint(.cold);
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// Try to set the state from `unset` to `waiting` to indicate
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// to the set() thread that others are blocked on the ResetEvent.
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// We avoid using any strict barriers until the end when we know the ResetEvent is set.
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var state = self.state.load(.acquire);
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if (state == unset) {
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state = self.state.cmpxchgStrong(state, waiting, .acquire, .acquire) orelse waiting;
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}
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// Wait until the ResetEvent is set since the state is waiting.
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if (state == waiting) {
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var futex_deadline = Futex.Deadline.init(timeout);
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while (true) {
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const wait_result = futex_deadline.wait(&self.state, waiting);
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// Check if the ResetEvent was set before possibly reporting error.Timeout below.
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state = self.state.load(.acquire);
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if (state != waiting) {
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break;
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}
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try wait_result;
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}
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}
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assert(state == is_set);
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}
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fn set(self: *Impl) void {
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// Quick check if the ResetEvent is already set before doing the atomic swap below.
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// set() could be getting called quite often and multiple threads calling swap() increases contention unnecessarily.
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if (self.state.load(.monotonic) == is_set) {
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return;
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}
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// Mark the ResetEvent as set and unblock all waiters waiting on it if any.
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// Release barrier ensures memory accesses before set() happen before the ResetEvent is observed to be "set".
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if (self.state.swap(is_set, .release) == waiting) {
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Futex.wake(&self.state, std.math.maxInt(u32));
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}
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}
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fn reset(self: *Impl) void {
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self.state.store(unset, .monotonic);
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}
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};
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test "smoke test" {
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// make sure the event is unset
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var event = ResetEvent{};
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try testing.expectEqual(false, event.isSet());
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// make sure the event gets set
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event.set();
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try testing.expectEqual(true, event.isSet());
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// make sure the event gets unset again
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event.reset();
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try testing.expectEqual(false, event.isSet());
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// waits should timeout as there's no other thread to set the event
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try testing.expectError(error.Timeout, event.timedWait(0));
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try testing.expectError(error.Timeout, event.timedWait(std.time.ns_per_ms));
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// set the event again and make sure waits complete
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event.set();
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event.wait();
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try event.timedWait(std.time.ns_per_ms);
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try testing.expectEqual(true, event.isSet());
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}
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test "signaling" {
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// This test requires spawning threads
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const Context = struct {
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in: ResetEvent = .{},
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out: ResetEvent = .{},
|
||||
value: usize = 0,
|
||||
|
||||
fn input(self: *@This()) !void {
|
||||
// wait for the value to become 1
|
||||
self.in.wait();
|
||||
self.in.reset();
|
||||
try testing.expectEqual(self.value, 1);
|
||||
|
||||
// bump the value and wake up output()
|
||||
self.value = 2;
|
||||
self.out.set();
|
||||
|
||||
// wait for output to receive 2, bump the value and wake us up with 3
|
||||
self.in.wait();
|
||||
self.in.reset();
|
||||
try testing.expectEqual(self.value, 3);
|
||||
|
||||
// bump the value and wake up output() for it to see 4
|
||||
self.value = 4;
|
||||
self.out.set();
|
||||
}
|
||||
|
||||
fn output(self: *@This()) !void {
|
||||
// start with 0 and bump the value for input to see 1
|
||||
try testing.expectEqual(self.value, 0);
|
||||
self.value = 1;
|
||||
self.in.set();
|
||||
|
||||
// wait for input to receive 1, bump the value to 2 and wake us up
|
||||
self.out.wait();
|
||||
self.out.reset();
|
||||
try testing.expectEqual(self.value, 2);
|
||||
|
||||
// bump the value to 3 for input to see (rhymes)
|
||||
self.value = 3;
|
||||
self.in.set();
|
||||
|
||||
// wait for input to bump the value to 4 and receive no more (rhymes)
|
||||
self.out.wait();
|
||||
self.out.reset();
|
||||
try testing.expectEqual(self.value, 4);
|
||||
}
|
||||
};
|
||||
|
||||
var ctx = Context{};
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, Context.output, .{&ctx});
|
||||
defer thread.join();
|
||||
|
||||
try ctx.input();
|
||||
}
|
||||
|
||||
test "broadcast" {
|
||||
// This test requires spawning threads
|
||||
if (builtin.single_threaded) {
|
||||
return error.SkipZigTest;
|
||||
}
|
||||
|
||||
const num_threads = 10;
|
||||
const Barrier = struct {
|
||||
event: ResetEvent = .{},
|
||||
counter: std.atomic.Value(usize) = std.atomic.Value(usize).init(num_threads),
|
||||
|
||||
fn wait(self: *@This()) void {
|
||||
if (self.counter.fetchSub(1, .acq_rel) == 1) {
|
||||
self.event.set();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const Context = struct {
|
||||
start_barrier: Barrier = .{},
|
||||
finish_barrier: Barrier = .{},
|
||||
|
||||
fn run(self: *@This()) void {
|
||||
self.start_barrier.wait();
|
||||
self.finish_barrier.wait();
|
||||
}
|
||||
};
|
||||
|
||||
var ctx = Context{};
|
||||
var threads: [num_threads - 1]std.Thread = undefined;
|
||||
|
||||
for (&threads) |*t| t.* = try std.Thread.spawn(.{}, Context.run, .{&ctx});
|
||||
defer for (threads) |t| t.join();
|
||||
|
||||
ctx.run();
|
||||
}
|
||||
@ -7,11 +7,15 @@ const is_waiting: usize = 1 << 0;
|
||||
const one_pending: usize = 1 << 1;
|
||||
|
||||
state: std.atomic.Value(usize) = std.atomic.Value(usize).init(0),
|
||||
event: std.Thread.ResetEvent = .{},
|
||||
event: std.Thread.ResetEvent = .unset,
|
||||
|
||||
pub fn start(self: *WaitGroup) void {
|
||||
const state = self.state.fetchAdd(one_pending, .monotonic);
|
||||
assert((state / one_pending) < (std.math.maxInt(usize) / one_pending));
|
||||
return startStateless(&self.state);
|
||||
}
|
||||
|
||||
pub fn startStateless(state: *std.atomic.Value(usize)) void {
|
||||
const prev_state = state.fetchAdd(one_pending, .monotonic);
|
||||
assert((prev_state / one_pending) < (std.math.maxInt(usize) / one_pending));
|
||||
}
|
||||
|
||||
pub fn startMany(self: *WaitGroup, n: usize) void {
|
||||
@ -28,13 +32,20 @@ pub fn finish(self: *WaitGroup) void {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn wait(self: *WaitGroup) void {
|
||||
const state = self.state.fetchAdd(is_waiting, .acquire);
|
||||
assert(state & is_waiting == 0);
|
||||
|
||||
if ((state / one_pending) > 0) {
|
||||
self.event.wait();
|
||||
pub fn finishStateless(state: *std.atomic.Value(usize), event: *std.Thread.ResetEvent) void {
|
||||
const prev_state = state.fetchSub(one_pending, .acq_rel);
|
||||
assert((prev_state / one_pending) > 0);
|
||||
if (prev_state == (one_pending | is_waiting)) event.set();
|
||||
}
|
||||
|
||||
pub fn wait(wg: *WaitGroup) void {
|
||||
return waitStateless(&wg.state, &wg.event);
|
||||
}
|
||||
|
||||
pub fn waitStateless(state: *std.atomic.Value(usize), event: *std.Thread.ResetEvent) void {
|
||||
const prev_state = state.fetchAdd(is_waiting, .acquire);
|
||||
assert(prev_state & is_waiting == 0);
|
||||
if ((prev_state / one_pending) > 0) event.wait();
|
||||
}
|
||||
|
||||
pub fn reset(self: *WaitGroup) void {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user