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Merge pull request #10743 from m-radomski/master
std: correct rounding in parse_hex_float.zig
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@ -202,18 +202,19 @@ pub fn parseHexFloat(comptime T: type, s: []const u8) !T {
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exponent += 1;
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}
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// There are two cases to handle:
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// - We've truncated more than 0.5ULP (R=S=1), increase the mantissa.
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// - We've truncated exactly 0.5ULP (R=1 S=0), increase the mantissa if the
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// result is odd (G=1).
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// The two checks can be neatly folded as follows.
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mantissa |= @boolToInt(mantissa & 0b100 != 0);
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mantissa += 1;
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// Whenever the guard bit is one (G=1) and:
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// - we've truncated more than 0.5ULP (R=S=1)
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// - we've truncated exactly 0.5ULP (R=1 S=0)
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// Were are going to increase the mantissa (round up)
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const guard_bit_and_half_or_more = (mantissa & 0b110) == 0b110;
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mantissa >>= 2;
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exponent += 2;
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if (mantissa & (1 << (mantissa_bits + 1)) != 0) {
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if (guard_bit_and_half_or_more) {
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mantissa += 1;
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}
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if (mantissa == (1 << (mantissa_bits + 1))) {
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// Renormalize, if the exponent overflows we'll catch that below.
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mantissa >>= 1;
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exponent += 1;
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@ -338,6 +339,7 @@ test "f128" {
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// // Min denormalized value.
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.{ .s = "0x1p-16494", .v = math.f128_true_min },
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.{ .s = "-0x1p-16494", .v = -math.f128_true_min },
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.{ .s = "0x1.edcb34a235253948765432134674fp-1", .v = 0x1.edcb34a235253948765432134674fp-1 },
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};
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for (cases) |case| {
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