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stage2: Cache deadlock debugging only for safe build modes
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@ -13,11 +13,10 @@ const fmt = std.fmt;
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const Allocator = std.mem.Allocator;
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/// Process-scoped map keeping track of all locked Cache hashes, to detect deadlocks.
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/// The plan is to enable this for debug builds only, but for now we enable
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/// it always to catch a deadlock.
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/// This protection is conditionally compiled depending on `want_debug_deadlock`.
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var all_cache_digest_set: std.AutoHashMapUnmanaged(BinDigest, void) = .{};
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var all_cache_digest_lock: std.Mutex = .{};
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const want_debug_deadlock = true; // TODO change this for release builds
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const want_debug_deadlock = std.debug.runtime_safety;
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const DebugBinDigest = if (want_debug_deadlock) BinDigest else void;
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const null_debug_bin_digest = if (want_debug_deadlock) ([1]u8{0} ** bin_digest_len) else {};
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