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lib: add const to avoid regression
Not sure if this was meant to be legal or not, but either way this code should have been using const anyway.
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@ -530,7 +530,7 @@ pub const ChildProcess = struct {
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// can fail between fork() and execve().
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// Therefore, we do all the allocation for the execve() before the fork().
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// This means we must do the null-termination of argv and env vars here.
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const argv_buf = try arena.allocSentinel(?[*:0]u8, self.argv.len, null);
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const argv_buf = try arena.allocSentinel(?[*:0]const u8, self.argv.len, null);
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for (self.argv, 0..) |arg, i| argv_buf[i] = (try arena.dupeZ(u8, arg)).ptr;
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const envp = m: {
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@ -542,7 +542,7 @@ pub const ChildProcess = struct {
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} else if (builtin.output_mode == .Exe) {
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// Then we have Zig start code and this works.
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// TODO type-safety for null-termination of `os.environ`.
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break :m @ptrCast([*:null]?[*:0]u8, os.environ.ptr);
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break :m @ptrCast([*:null]?[*:0]const u8, os.environ.ptr);
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} else {
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// TODO come up with a solution for this.
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@compileError("missing std lib enhancement: ChildProcess implementation has no way to collect the environment variables to forward to the child process");
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@ -1425,9 +1425,9 @@ pub fn createWindowsEnvBlock(allocator: mem.Allocator, env_map: *const EnvMap) !
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return try allocator.realloc(result, i);
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}
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pub fn createNullDelimitedEnvMap(arena: mem.Allocator, env_map: *const EnvMap) ![:null]?[*:0]u8 {
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pub fn createNullDelimitedEnvMap(arena: mem.Allocator, env_map: *const EnvMap) ![:null]?[*:0]const u8 {
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const envp_count = env_map.count();
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const envp_buf = try arena.allocSentinel(?[*:0]u8, envp_count, null);
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const envp_buf = try arena.allocSentinel(?[*:0]const u8, envp_count, null);
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{
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var it = env_map.iterator();
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var i: usize = 0;
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