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std.Io: delete asyncParallel
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@ -934,8 +934,6 @@ pub const VTable = struct {
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context_alignment: std.mem.Alignment,
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start: *const fn (context: *const anyopaque, result: *anyopaque) void,
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) ?*AnyFuture,
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/// Returning `null` indicates resource allocation failed.
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///
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/// Thread-safe.
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asyncConcurrent: *const fn (
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/// Corresponds to `Io.userdata`.
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@ -947,19 +945,6 @@ pub const VTable = struct {
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context_alignment: std.mem.Alignment,
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start: *const fn (context: *const anyopaque, result: *anyopaque) void,
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) error{OutOfMemory}!*AnyFuture,
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/// Returning `null` indicates resource allocation failed.
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///
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/// Thread-safe.
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asyncParallel: *const fn (
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/// Corresponds to `Io.userdata`.
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userdata: ?*anyopaque,
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result_len: usize,
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result_alignment: std.mem.Alignment,
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/// Copied and then passed to `start`.
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context: []const u8,
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context_alignment: std.mem.Alignment,
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start: *const fn (context: *const anyopaque, result: *anyopaque) void,
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) error{OutOfMemory}!*AnyFuture,
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/// Executes `start` asynchronously in a manner such that it cleans itself
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/// up. This mode does not support results, await, or cancel.
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///
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@ -1519,8 +1504,8 @@ pub fn Queue(Elem: type) type {
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/// not guaranteed to be available until `await` is called.
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///
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/// `function` *may* be called immediately, before `async` returns. This has
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/// weaker guarantees than `asyncConcurrent` and `asyncParallel`, making it the
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/// most portable and reusable among the async family functions.
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/// weaker guarantees than `asyncConcurrent`, making more portable and
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/// reusable.
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///
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/// See also:
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/// * `asyncDetached`
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@ -1551,13 +1536,12 @@ pub fn async(
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}
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/// Calls `function` with `args`, such that the return value of the function is
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/// not guaranteed to be available until `await` is called, passing control
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/// flow back to the caller while waiting for any `Io` operations.
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/// not guaranteed to be available until `await` is called, allowing the caller
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/// to progress while waiting for any `Io` operations.
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///
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/// This has a weaker guarantee than `asyncParallel`, making it more portable
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/// and reusable, however it has stronger guarantee than `async`, placing
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/// restrictions on what kind of `Io` implementations are supported. By calling
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/// `async` instead, one allows, for example, stackful single-threaded blocking I/O.
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/// This has stronger guarantee than `async`, placing restrictions on what kind
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/// of `Io` implementations are supported. By calling `async` instead, one
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/// allows, for example, stackful single-threaded blocking I/O.
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pub fn asyncConcurrent(
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io: Io,
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function: anytype,
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@ -1584,44 +1568,6 @@ pub fn asyncConcurrent(
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return future;
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}
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/// Simultaneously calls `function` with `args` while passing control flow back
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/// to the caller. The return value of the function is not guaranteed to be
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/// available until `await` is called.
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///
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/// This has the strongest guarantees of all async family functions, placing
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/// the most restrictions on what kind of `Io` implementations are supported.
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/// By calling `asyncConcurrent` instead, one allows, for example, stackful
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/// single-threaded non-blocking I/O.
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///
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/// See also:
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/// * `asyncConcurrent`
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/// * `async`
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pub fn asyncParallel(
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io: Io,
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function: anytype,
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args: std.meta.ArgsTuple(@TypeOf(function)),
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) error{OutOfMemory}!Future(@typeInfo(@TypeOf(function)).@"fn".return_type.?) {
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const Result = @typeInfo(@TypeOf(function)).@"fn".return_type.?;
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const Args = @TypeOf(args);
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const TypeErased = struct {
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fn start(context: *const anyopaque, result: *anyopaque) void {
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const args_casted: *const Args = @alignCast(@ptrCast(context));
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const result_casted: *Result = @ptrCast(@alignCast(result));
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result_casted.* = @call(.auto, function, args_casted.*);
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}
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};
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var future: Future(Result) = undefined;
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future.any_future = try io.vtable.asyncParallel(
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io.userdata,
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@sizeOf(Result),
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.of(Result),
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@ptrCast((&args)[0..1]),
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.of(Args),
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TypeErased.start,
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);
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return future;
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}
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/// Calls `function` with `args` asynchronously. The resource cleans itself up
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/// when the function returns. Does not support await, cancel, or a return value.
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///
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@ -140,7 +140,6 @@ pub fn io(el: *EventLoop) Io {
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.vtable = &.{
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.async = async,
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.asyncConcurrent = asyncConcurrent,
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.asyncParallel = asyncParallel,
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.await = await,
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.asyncDetached = asyncDetached,
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.select = select,
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@ -938,23 +937,6 @@ fn asyncConcurrent(
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return @ptrCast(fiber);
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}
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fn asyncParallel(
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userdata: ?*anyopaque,
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result_len: usize,
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result_alignment: Alignment,
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context: []const u8,
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context_alignment: Alignment,
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start: *const fn (context: *const anyopaque, result: *anyopaque) void,
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) error{OutOfMemory}!*std.Io.AnyFuture {
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_ = userdata;
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_ = result_len;
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_ = result_alignment;
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_ = context;
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_ = context_alignment;
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_ = start;
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@panic("TODO");
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}
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const DetachedClosure = struct {
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event_loop: *EventLoop,
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fiber: *Fiber,
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@ -86,8 +86,7 @@ pub fn io(pool: *Pool) Io {
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.userdata = pool,
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.vtable = &.{
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.async = async,
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.asyncConcurrent = asyncParallel,
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.asyncParallel = asyncParallel,
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.asyncConcurrent = asyncConcurrent,
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.await = await,
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.asyncDetached = asyncDetached,
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.cancel = cancel,
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@ -220,7 +219,7 @@ fn async(
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}
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const pool: *Pool = @alignCast(@ptrCast(userdata));
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const cpu_count = pool.cpu_count catch {
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return asyncParallel(userdata, result.len, result_alignment, context, context_alignment, start) catch {
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return asyncConcurrent(userdata, result.len, result_alignment, context, context_alignment, start) catch {
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start(context.ptr, result.ptr);
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return null;
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};
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@ -284,7 +283,7 @@ fn async(
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return @ptrCast(closure);
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}
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fn asyncParallel(
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fn asyncConcurrent(
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userdata: ?*anyopaque,
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result_len: usize,
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result_alignment: std.mem.Alignment,
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