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init template: expand slightly, migrate from deprecated std.Build APIs
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@ -15,8 +15,12 @@ pub fn build(b: *std.Build) void {
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const lib = b.addStaticLibrary(.{
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.name = "$",
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// This creates a "module", which represents a collection of source files alongside
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// some compilation options, such as optimization mode and linked system libraries.
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// Every executable or library we compile will be based on one or more modules.
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const lib_mod = b.createModule(.{
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// `root_source_file` is the Zig "entry point" of the module. If a module
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// only contains e.g. external object files, you can make this `null`.
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// In this case the main source file is merely a path, however, in more
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// complicated build scripts, this could be a generated file.
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.root_source_file = b.path("src/root.zig"),
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@ -24,16 +28,40 @@ pub fn build(b: *std.Build) void {
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.optimize = optimize,
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});
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// We will also create a module for our other entry point, 'main.zig'.
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const exe_mod = b.createModule(.{
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// `root_source_file` is the Zig "entry point" of the module. If a module
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// only contains e.g. external object files, you can make this `null`.
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// In this case the main source file is merely a path, however, in more
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// complicated build scripts, this could be a generated file.
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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// Modules can depend on one another using the `std.Build.Module.addImport` function.
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// This is what allows Zig source code to use `@import("foo")` where 'foo' is not a
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// file path. In this case, we set up `exe_mod` to import `lib_mod`.
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exe_mod.addImport("$_lib", lib_mod);
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// Now, we will create a static library based on the module we created above.
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// This creates a `std.Build.Step.Compile`, which is the build step responsible
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// for actually invoking the compiler.
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const lib = b.addStaticLibrary(.{
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.name = "$",
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.root_module = lib_mod,
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});
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// This declares intent for the library to be installed into the standard
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// location when the user invokes the "install" step (the default step when
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// running `zig build`).
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b.installArtifact(lib);
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// This creates another `std.Build.Step.Compile`, but this one builds an executable
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// rather than a static library.
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const exe = b.addExecutable(.{
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.name = "$",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.root_module = exe_mod,
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});
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// This declares intent for the executable to be installed into the
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@ -67,17 +95,13 @@ pub fn build(b: *std.Build) void {
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// Creates a step for unit testing. This only builds the test executable
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// but does not run it.
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const lib_unit_tests = b.addTest(.{
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.root_source_file = b.path("src/root.zig"),
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.target = target,
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.optimize = optimize,
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.root_module = lib_mod,
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});
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const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
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const exe_unit_tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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.root_module = exe_mod,
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});
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const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
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@ -1,7 +1,6 @@
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//! By convention, main.zig is where your main function lives in the case that
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//! you are building an executable. If you are making a library, the convention
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//! is to delete this file and start with root.zig instead.
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const std = @import("std");
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pub fn main() !void {
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// Prints to stderr (it's a shortcut based on `std.io.getStdErr()`)
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@ -26,6 +25,10 @@ test "simple test" {
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try std.testing.expectEqual(@as(i32, 42), list.pop());
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}
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test "use other module" {
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try std.testing.expectEqual(@as(i32, 150), lib.add(100, 50));
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}
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test "fuzz example" {
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const global = struct {
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fn testOne(input: []const u8) anyerror!void {
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@ -35,3 +38,8 @@ test "fuzz example" {
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};
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try std.testing.fuzz(global.testOne, .{});
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}
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const std = @import("std");
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/// This imports the separate module containing `root.zig`. Take a look in `build.zig` for details.
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const lib = @import("$_lib");
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@ -4,7 +4,7 @@
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const std = @import("std");
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const testing = std.testing;
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export fn add(a: i32, b: i32) i32 {
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pub export fn add(a: i32, b: i32) i32 {
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return a + b;
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}
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