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std.Build.Step: split evalChildProcess into two functions
Now there is `captureChildProcess` which gives access to the `std.process.Child.RunResult`, which is useful for accessing the stdout. It also accepts and passes an optional `std.Progress.Node` to the child.
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@ -269,7 +269,17 @@ const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const builtin = @import("builtin");
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pub fn evalChildProcess(s: *Step, argv: []const []const u8) !void {
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pub fn evalChildProcess(s: *Step, argv: []const []const u8) ![]u8 {
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const run_result = try captureChildProcess(s, std.Progress.Node.none, argv);
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try handleChildProcessTerm(s, run_result.term, null, argv);
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return run_result.stdout;
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}
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pub fn captureChildProcess(
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s: *Step,
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progress_node: std.Progress.Node,
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argv: []const []const u8,
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) !std.process.Child.RunResult {
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const arena = s.owner.allocator;
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try handleChildProcUnsupported(s, null, argv);
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@ -278,13 +288,14 @@ pub fn evalChildProcess(s: *Step, argv: []const []const u8) !void {
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const result = std.process.Child.run(.{
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.allocator = arena,
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.argv = argv,
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.progress_node = progress_node,
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}) catch |err| return s.fail("unable to spawn {s}: {s}", .{ argv[0], @errorName(err) });
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if (result.stderr.len > 0) {
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try s.result_error_msgs.append(arena, result.stderr);
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}
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try handleChildProcessTerm(s, result.term, null, argv);
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return result;
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}
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pub fn fail(step: *Step, comptime fmt: []const u8, args: anytype) error{ OutOfMemory, MakeFailed } {
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