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std.Progress: fix many bugs
There were several bugs with the synchronization here; most notably an ABA problem which was causing #21663. I fixed that and some other issues, and took the opportunity to get rid of the `.seq_cst` orderings from this file. I'm at least relatively sure my new orderings are correct. Co-authored-by: achan1989 <achan1989@gmail.com> Resolves: #21663
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@ -39,10 +39,20 @@ draw_buffer: []u8,
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/// CPU cache.
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node_parents: []Node.Parent,
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node_storage: []Node.Storage,
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node_freelist: []Node.OptionalIndex,
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node_freelist_first: Node.OptionalIndex,
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node_freelist_next: []Node.OptionalIndex,
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node_freelist: Freelist,
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/// This is the number of elements in node arrays which have been used so far. Nodes before this
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/// index are either active, or on the freelist. The remaining nodes are implicitly free. This
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/// value may at times temporarily exceed the node count.
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node_end_index: u32,
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const Freelist = packed struct(u32) {
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head: Node.OptionalIndex,
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/// Whenever `node_freelist` is added to, this generation is incremented
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/// to avoid ABA bugs when acquiring nodes. Wrapping arithmetic is used.
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generation: u24,
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};
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pub const TerminalMode = union(enum) {
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off,
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ansi_escape_codes,
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@ -112,7 +122,7 @@ pub const Node = struct {
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// causes `completed_count` to be treated as a file descriptor, so
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// the order here matters.
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@atomicStore(u32, &s.completed_count, integer, .monotonic);
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@atomicStore(u32, &s.estimated_total_count, std.math.maxInt(u32), .release);
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@atomicStore(u32, &s.estimated_total_count, std.math.maxInt(u32), .release); // synchronizes with acquire in `serialize`
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}
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/// Not thread-safe.
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@ -184,12 +194,24 @@ pub const Node = struct {
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const node_index = node.index.unwrap() orelse return Node.none;
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const parent = node_index.toParent();
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const freelist_head = &global_progress.node_freelist_first;
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var opt_free_index = @atomicLoad(Node.OptionalIndex, freelist_head, .seq_cst);
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while (opt_free_index.unwrap()) |free_index| {
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const freelist_ptr = freelistByIndex(free_index);
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const next = @atomicLoad(Node.OptionalIndex, freelist_ptr, .seq_cst);
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opt_free_index = @cmpxchgWeak(Node.OptionalIndex, freelist_head, opt_free_index, next, .seq_cst, .seq_cst) orelse {
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const freelist = &global_progress.node_freelist;
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var old_freelist = @atomicLoad(Freelist, freelist, .acquire); // acquire to ensure we have the correct "next" entry
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while (old_freelist.head.unwrap()) |free_index| {
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const next_ptr = freelistNextByIndex(free_index);
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const new_freelist: Freelist = .{
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.head = @atomicLoad(Node.OptionalIndex, next_ptr, .monotonic),
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// We don't need to increment the generation when removing nodes from the free list,
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// only when adding them. (This choice is arbitrary; the opposite would also work.)
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.generation = old_freelist.generation,
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};
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old_freelist = @cmpxchgWeak(
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Freelist,
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freelist,
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old_freelist,
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new_freelist,
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.acquire, // not theoretically necessary, but not allowed to be weaker than the failure order
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.acquire, // ensure we have the correct `node_freelist_next` entry on the next iteration
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) orelse {
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// We won the allocation race.
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return init(free_index, parent, name, estimated_total_items);
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};
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@ -243,18 +265,28 @@ pub const Node = struct {
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}
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const index = n.index.unwrap() orelse return;
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const parent_ptr = parentByIndex(index);
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if (parent_ptr.unwrap()) |parent_index| {
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if (@atomicLoad(Node.Parent, parent_ptr, .monotonic).unwrap()) |parent_index| {
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_ = @atomicRmw(u32, &storageByIndex(parent_index).completed_count, .Add, 1, .monotonic);
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@atomicStore(Node.Parent, parent_ptr, .unused, .seq_cst);
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@atomicStore(Node.Parent, parent_ptr, .unused, .monotonic);
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const freelist_head = &global_progress.node_freelist_first;
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var first = @atomicLoad(Node.OptionalIndex, freelist_head, .seq_cst);
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const freelist = &global_progress.node_freelist;
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var old_freelist = @atomicLoad(Freelist, freelist, .monotonic);
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while (true) {
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@atomicStore(Node.OptionalIndex, freelistByIndex(index), first, .seq_cst);
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first = @cmpxchgWeak(Node.OptionalIndex, freelist_head, first, index.toOptional(), .seq_cst, .seq_cst) orelse break;
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@atomicStore(Node.OptionalIndex, freelistNextByIndex(index), old_freelist.head, .monotonic);
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old_freelist = @cmpxchgWeak(
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Freelist,
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freelist,
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old_freelist,
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.{ .head = index.toOptional(), .generation = old_freelist.generation +% 1 },
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.release, // ensure a matching `start` sees the freelist link written above
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.monotonic, // our write above is irrelevant if we need to retry
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) orelse {
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// We won the race.
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return;
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};
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}
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} else {
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@atomicStore(bool, &global_progress.done, true, .seq_cst);
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@atomicStore(bool, &global_progress.done, true, .monotonic);
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global_progress.redraw_event.set();
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if (global_progress.update_thread) |thread| thread.join();
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}
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@ -291,8 +323,8 @@ pub const Node = struct {
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return &global_progress.node_parents[@intFromEnum(index)];
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}
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fn freelistByIndex(index: Node.Index) *Node.OptionalIndex {
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return &global_progress.node_freelist[@intFromEnum(index)];
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fn freelistNextByIndex(index: Node.Index) *Node.OptionalIndex {
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return &global_progress.node_freelist_next[@intFromEnum(index)];
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}
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fn init(free_index: Index, parent: Parent, name: []const u8, estimated_total_items: usize) Node {
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@ -307,8 +339,10 @@ pub const Node = struct {
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@atomicStore(u8, &storage.name[name_len], 0, .monotonic);
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const parent_ptr = parentByIndex(free_index);
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assert(parent_ptr.* == .unused);
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@atomicStore(Node.Parent, parent_ptr, parent, .release);
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if (std.debug.runtime_safety) {
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assert(@atomicLoad(Node.Parent, parent_ptr, .monotonic) == .unused);
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}
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@atomicStore(Node.Parent, parent_ptr, parent, .monotonic);
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return .{ .index = free_index.toOptional() };
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}
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@ -329,15 +363,15 @@ var global_progress: Progress = .{
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.node_parents = &node_parents_buffer,
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.node_storage = &node_storage_buffer,
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.node_freelist = &node_freelist_buffer,
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.node_freelist_first = .none,
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.node_freelist_next = &node_freelist_next_buffer,
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.node_freelist = .{ .head = .none, .generation = 0 },
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.node_end_index = 0,
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};
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const node_storage_buffer_len = 83;
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var node_parents_buffer: [node_storage_buffer_len]Node.Parent = undefined;
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var node_storage_buffer: [node_storage_buffer_len]Node.Storage = undefined;
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var node_freelist_buffer: [node_storage_buffer_len]Node.OptionalIndex = undefined;
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var node_freelist_next_buffer: [node_storage_buffer_len]Node.OptionalIndex = undefined;
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var default_draw_buffer: [4096]u8 = undefined;
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@ -456,7 +490,7 @@ fn updateThreadRun() void {
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{
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const resize_flag = wait(global_progress.initial_delay_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst)) return;
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if (@atomicLoad(bool, &global_progress.done, .monotonic)) return;
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maybeUpdateSize(resize_flag);
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const buffer, _ = computeRedraw(&serialized_buffer);
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@ -470,7 +504,7 @@ fn updateThreadRun() void {
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while (true) {
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const resize_flag = wait(global_progress.refresh_rate_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst)) {
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if (@atomicLoad(bool, &global_progress.done, .monotonic)) {
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stderr_mutex.lock();
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defer stderr_mutex.unlock();
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return clearWrittenWithEscapeCodes() catch {};
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@ -500,7 +534,7 @@ fn windowsApiUpdateThreadRun() void {
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{
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const resize_flag = wait(global_progress.initial_delay_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst)) return;
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if (@atomicLoad(bool, &global_progress.done, .monotonic)) return;
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maybeUpdateSize(resize_flag);
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const buffer, const nl_n = computeRedraw(&serialized_buffer);
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@ -516,7 +550,7 @@ fn windowsApiUpdateThreadRun() void {
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while (true) {
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const resize_flag = wait(global_progress.refresh_rate_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst)) {
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if (@atomicLoad(bool, &global_progress.done, .monotonic)) {
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stderr_mutex.lock();
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defer stderr_mutex.unlock();
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return clearWrittenWindowsApi() catch {};
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@ -558,7 +592,7 @@ fn ipcThreadRun(fd: posix.fd_t) anyerror!void {
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{
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_ = wait(global_progress.initial_delay_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst))
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if (@atomicLoad(bool, &global_progress.done, .monotonic))
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return;
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const serialized = serialize(&serialized_buffer);
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@ -570,7 +604,7 @@ fn ipcThreadRun(fd: posix.fd_t) anyerror!void {
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while (true) {
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_ = wait(global_progress.refresh_rate_ns);
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if (@atomicLoad(bool, &global_progress.done, .seq_cst))
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if (@atomicLoad(bool, &global_progress.done, .monotonic))
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return;
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const serialized = serialize(&serialized_buffer);
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@ -765,37 +799,39 @@ fn serialize(serialized_buffer: *Serialized.Buffer) Serialized {
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var any_ipc = false;
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// Iterate all of the nodes and construct a serializable copy of the state that can be examined
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// without atomics.
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const end_index = @atomicLoad(u32, &global_progress.node_end_index, .monotonic);
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// without atomics. The `@min` call is here because `node_end_index` might briefly exceed the
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// node count sometimes.
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const end_index = @min(@atomicLoad(u32, &global_progress.node_end_index, .monotonic), global_progress.node_storage.len);
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for (
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global_progress.node_parents[0..end_index],
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global_progress.node_storage[0..end_index],
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serialized_buffer.map[0..end_index],
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) |*parent_ptr, *storage_ptr, *map| {
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var begin_parent = @atomicLoad(Node.Parent, parent_ptr, .acquire);
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while (begin_parent != .unused) {
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const dest_storage = &serialized_buffer.storage[serialized_len];
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copyAtomicLoad(&dest_storage.name, &storage_ptr.name);
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dest_storage.estimated_total_count = @atomicLoad(u32, &storage_ptr.estimated_total_count, .acquire);
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dest_storage.completed_count = @atomicLoad(u32, &storage_ptr.completed_count, .monotonic);
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const end_parent = @atomicLoad(Node.Parent, parent_ptr, .acquire);
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if (begin_parent == end_parent) {
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any_ipc = any_ipc or (dest_storage.getIpcFd() != null);
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serialized_buffer.parents[serialized_len] = begin_parent;
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map.* = @enumFromInt(serialized_len);
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serialized_len += 1;
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break;
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}
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begin_parent = end_parent;
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} else {
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// A node may be freed during the execution of this loop, causing
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// there to be a parent reference to a nonexistent node. Without
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// this assignment, this would lead to the map entry containing
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// stale data. By assigning none, the child node with the bad
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// parent pointer will be harmlessly omitted from the tree.
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const parent = @atomicLoad(Node.Parent, parent_ptr, .monotonic);
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if (parent == .unused) {
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// We might read "mixed" node data in this loop, due to weird atomic things
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// or just a node actually being freed while this loop runs. That could cause
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// there to be a parent reference to a nonexistent node. Without this assignment,
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// this would lead to the map entry containing stale data. By assigning none, the
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// child node with the bad parent pointer will be harmlessly omitted from the tree.
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//
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// Note that there's no concern of potentially creating "looping" data if we read
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// "mixed" node data like this, because if a node is (directly or indirectly) its own
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// parent, it will just not be printed at all. The general idea here is that performance
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// is more important than 100% correct output every frame, given that this API is likely
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// to be used in hot paths!
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map.* = .none;
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continue;
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}
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const dest_storage = &serialized_buffer.storage[serialized_len];
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copyAtomicLoad(&dest_storage.name, &storage_ptr.name);
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dest_storage.estimated_total_count = @atomicLoad(u32, &storage_ptr.estimated_total_count, .acquire); // sychronizes with release in `setIpcFd`
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dest_storage.completed_count = @atomicLoad(u32, &storage_ptr.completed_count, .monotonic);
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any_ipc = any_ipc or (dest_storage.getIpcFd() != null);
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serialized_buffer.parents[serialized_len] = parent;
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map.* = @enumFromInt(serialized_len);
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serialized_len += 1;
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}
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// Remap parents to point inside serialized arrays.
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