Build: Use LazyPath for version scripts

This commit is contained in:
Carl Åstholm 2024-01-08 18:57:37 +01:00 committed by Veikka Tuominen
parent 4cbf74bd9b
commit 9c8c9b7cc8

View File

@ -25,7 +25,7 @@ root_module: Module,
name: []const u8,
linker_script: ?LazyPath = null,
version_script: ?[]const u8 = null,
version_script: ?LazyPath = null,
out_filename: []const u8,
out_lib_filename: []const u8,
linkage: ?Linkage = null,
@ -481,6 +481,12 @@ pub fn setLinkerScript(self: *Compile, source: LazyPath) void {
source.addStepDependencies(&self.step);
}
pub fn setVersionScript(self: *Compile, source: LazyPath) void {
const b = self.step.owner;
self.version_script = source.dupe(b);
source.addStepDependencies(&self.step);
}
pub fn forceUndefinedSymbol(self: *Compile, symbol_name: []const u8) void {
const b = self.step.owner;
self.force_undefined_symbols.put(b.dupe(symbol_name), {}) catch @panic("OOM");
@ -1443,7 +1449,7 @@ fn make(step: *Step, prog_node: *std.Progress.Node) !void {
if (self.version_script) |version_script| {
try zig_args.append("--version-script");
try zig_args.append(b.pathFromRoot(version_script));
try zig_args.append(version_script.getPath(b));
}
if (self.kind == .@"test") {