Start on ResetEvent

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kprotty 2019-11-23 10:22:16 -06:00 committed by Andrew Kelley
parent 8ecd6c4d8c
commit 9bce97a479
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2 changed files with 341 additions and 0 deletions

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@ -220,6 +220,7 @@ pub extern "c" fn pthread_mutex_destroy(mutex: *pthread_mutex_t) c_int;
pub const PTHREAD_COND_INITIALIZER = pthread_cond_t{};
pub extern "c" fn pthread_cond_wait(noalias cond: *pthread_cond_t, noalias mutex: *pthread_mutex_t) c_int;
pub extern "c" fn pthread_cond_timedwait(noalias: cond: *pthread_cond_t, noalias: mutex: *pthread_mutex_t, noalias abstime: *const timespec) c_int;
pub extern "c" fn pthread_cond_signal(cond: *pthread_cond_t) c_int;
pub extern "c" fn pthread_cond_destroy(cond: *pthread_cond_t) c_int;

340
lib/std/reset_event.zig Normal file
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@ -0,0 +1,340 @@
const std = @import("std.zig");
const builtin = @import("builtin");
const testing = std.testing;
const assert = std.debug.assert;
const Backoff = std.SpinLock.Backoff;
const c = std.c;
const time = std.time;
const linux = std.os.linux;
const windows = std.os.windows;
/// A resource object which supports blocking until signaled.
/// Once finished, the `deinit()` method should be called for correctness.
pub const ResetEvent = struct {
os_event: OsEvent,
pub fn init() ResetEvent {
return ResetEvent{ .os_event = OsEvent.init() };
}
pub fn deinit(self: *ResetEvent) void {
self.os_event.deinit();
self.* = undefined;
}
/// Returns whether or not the event is currenetly set
pub fn isSet(self: *const ResetEvent) bool {
return self.os_event.isSet();
}
/// Sets the event if not already set and
/// wakes up AT LEAST one thread waiting the event.
/// Returns whether or not a thread was woken up.
pub fn set(self: *ResetEvent) bool {
return self.os_event.set();
}
/// Resets the event to its original, unset state.
/// Returns whether or not the event was currently set before un-setting.
pub fn reset(self: *ResetEvent) bool {
return self.os_event.reset();
}
const WaitError = error{
/// The thread blocked longer than the maximum time specified.
TimedOut,
};
/// Wait for the event to be set by blocking the current thread.
/// Optionally provided timeout in nanoseconds which throws an
/// `error.TimedOut` if the thread blocked AT LEAST longer than specified.
/// Returns whether or not the thread blocked from the event being unset at the time of calling.
pub fn wait(self: *ResetEvent, timeout_ns: ?u64) WaitError!bool {
return self.os_event.wait(timeout_ns);
}
};
const OsEvent = if (builtin.single_threaded) DebugEvent else switch (builtin.os) {
.windows => WindowsEvent,
.linux => if (builtin.link_libc) PosixEvent else LinuxEvent,
else => if (builtin.link_libc) PosixEvent else SpinEvent,
};
const DebugEvent = struct {
is_set: @typeOf(set_init),
const set_init = if (std.debug.runtime_safety) false else {};
pub fn init() DebugEvent {
return DebugEvent{ .is_set = set_init };
}
pub fn deinit(self: *DebugEvent) void {
self.* = undefined;
}
pub fn isSet(self: *const DebugEvent) bool {
if (!std.debug.runtime_safety)
return true;
return self.is_set;
}
pub fn set(self: *DebugEvent) bool {
if (std.debug.runtime_safety)
self.is_set = true;
return false;
}
pub fn reset(self: *DebugEvent) bool {
if (!std.debug.runtime_safety)
return false;
const was_set = self.is_set;
self.is_set = false;
return was_set;
}
pub fn wait(self: *DebugEvent, timeout: ?u64) ResetEvent.WaitError!bool {
if (std.debug.runtime_safety and !self.is_set)
@panic("deadlock detected");
return ResetEvent.WaitError.TimedOut;
}
};
fn EventState(comptime TagType: type) type {
return enum(TagType) {
Empty,
Waiting,
Signaled,
};
}
const SpinEvent = struct {
state: State,
const State = EventState(u8);
pub fn init() SpinEvent {
return SpinEvent{ .state = .Empty };
}
pub fn deinit(self: *SpinEvent) void {
self.* = undefined;
}
pub fn isSet(self: *const SpinEvent) bool {
return @atomicLoad(State, &self.state, .Acquire) == .Signaled;
}
pub fn set(self: *SpinEvent) bool {
return @atomicRmw(State, &self.state, .Xchg, .Signaled, .Release) == .Waiting;
}
pub fn reset(self: *SpinEvent) bool {
return @atomicRmw(State, &self.state, .Xchg, .Empty, .Monotonic) == .Signaled;
}
pub fn wait(self: *SpinEvent, timeout: ?u64) ResetEvent.WaitError!bool {
var state = @atomicLoad(State, &self.state, .Monotonic);
while (true) {
switch (state) {
.Empty => state = @cmpxchgWeak(State, &self.state, state, .Waiting, .Acquire, .Monotonic) orelse break,
.Waiting => break,
.Signaled => return false,
}
}
// TODO: handle case for time.Timer.start() fails
var spin = Backoff.init();
var timer = if (timeout == null) null else time.Timer.start() catch unreachable;
while (@atomicLoad(State, &self.state, .Monotonic) == .Waiting) {
spin.yield();
if (timeout) |timeout_ns| {
if (timer.?.read() > timeout_ns)
return ResetEvent.WaitError.TimedOut;
}
}
return true;
}
};
const LinuxEvent = struct {
state: State,
const State = EventState(i32);
pub fn init() LinuxEvent {
return LinuxEvent{ .state = .Empty };
}
pub fn deinit(self: *LinuxEvent) void {
self.* = undefined;
}
pub fn isSet(self: *const LinuxEvent) bool {
return @atomicLoad(State, &self.state, .Acquire) == .Signaled;
}
pub fn set(self: *LinuxEvent) bool {
if (@atomicRmw(State, &self.state, .Xchg, .Signaled, .Release) != .Waiting)
return false;
const rc = linux.futex_wake(@ptrCast(*const i32, &self.state), linux.FUTEX_WAKE | linux.FUTEX_PRIVATE_FLAG, 1);
assert(linux.getErrno(rc) == 0);
return true;
}
pub fn reset(self: *LinuxEvent) bool {
return @atomicRmw(State, &self.state, .Xchg, .Empty, .Monotonic) == .Signaled;
}
pub fn wait(self: *LinuxEvent, timeout: ?u64) ResetEvent.WaitError!bool {
var state = @atomicLoad(State, &self.state, .Monotonic);
while (true) {
switch (state) {
.Empty => state = @cmpxchgWeak(State, &self.state, .Empty, .Waiting, .Acquire, .Monotonic) orelse break,
.Waiting => break,
.Signaled => return false,
}
}
var ts: linux.timespec = undefined;
var ts_ptr: ?*linux.timespec = null;
if (timeout) |timeout_ns| {
ts_ptr = &ts;
ts.tv_sec = @intCast(isize, timeout_ns / time.ns_per_s);
ts.tv_nsec = @intCast(isize, timeout_ns % time.ns_per_s);
}
while (@atomicLoad(State, &self.state, .Monotonic) == .Waiting) {
const rc = linux.futex_wait(@ptrCast(*const i32, &self.state), linux.FUTEX_WAIT | linux.FUTEX_PRIVATE_FLAG, @enumToInt(State.Waiting), ts_ptr);
switch (linux.getErrno(rc)) {
0, linux.EINTR => continue,
linux.EAGAIN => break,
linux.ETIMEDOUT => return ResetEvent.WaitError.TimedOut,
else => unreachable,
}
}
}
};
const PosixEvent = struct {
state: State,
cond: c.pthread_cond_t,
mutex: c.pthread_mutex_t,
const State = EventState(u8);
pub fn init() PosixEvent {
return PosixEvent{
.state = .Empty,
.cond = c.PTHREAD_COND_INITIALIZER,
.mutex = c.PTHREAD_MUTEX_INITIALIZER,
};
}
pub fn deinit(self: *PosixEvent) void {
// On dragonfly, the destroy functions return EINVAL if they were initialized statically.
const retm = c.pthread_mutex_destroy(&self.mutex);
assert(retm == 0 or retm == (if (builtin.os == .dragonfly) std.os.EINVAL else 0));
const retc = c.pthread_cond_destroy(&self.cond);
assert(retc == 0 or retc == (if (builtin.os == .dragonfly) std.os.EINVAL else 0));
self.* = undefined;
}
pub fn isSet(self: *const PosixEvent) bool {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
return self.state == .Signaled;
}
pub fn set(self: *PosixEvent) bool {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
const woken = self.state == .Waiting;
self.state = .Signaled;
return woken;
}
pub fn reset(self: *PosixEvent) bool {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
const was_set = self.state == .Signaled;
self.state = .Empty;
return was_set;
}
pub fn wait(self: *PosixEvent, timeout: ?u64) ResetEvent.WaitError!bool {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
if (self.state == .Signaled)
return false;
var ts: std.os.timespec = undefined;
var ts_ptr = &ts;
if (timeout) |timeout_ns| {
var tv: std.os.timeval = undefined;
assert(c.gettimeofday(&tv, null) == 0);
ts.tv_sec = @intCast(isize, tv.tv_sec + (timeout_ns / time.ns_per_s));
ts.tv_nsec = @intCast(isize, (tv.tv_usec * time.microsecond) + (timeout_ns % time.ns_per_s));
}
self.state = .Waiting;
while (self.state == .Waiting) {
const rc = switch (timeout == null) {
true => c.pthread_cond_wait(&self.cond, &self.mutex),
else => c.pthread_cond_timedwait(&self.cond, &self.mutex, ts_ptr),
};
assert(rc == 0);
}
}
};
const WindowsEvent = struct {
state: State,
const State = EventState(u32);
pub fn init() WindowsEvent {
return WindowsEvent{ .state = .Empty };
}
pub fn deinit(self: *WindowsEvent) void {
self.* = undefined;
}
pub fn isSet(self: *const WindowsEvent) bool {
return @atomicLoad(State, &self.state, .Acquire) == .Signaled;
}
pub fn set(self: *WindowsEvent) bool {
if (@atomicRmw(State, &self.state, .Xchg, .Signaled, .Release) != .Waiting)
return false;
if (getEventHandle()) |handle| {
const key = @ptrCast(*const c_void, &self.state);
const rc = windows.ntdll.NtReleaseKeyedEvent(handle, key, windows.FALSE, null);
assert(rc == 0);
}
return true;
}
pub fn reset(self: *WindowsEvent) bool {
return @atomicRmw(State, &self.state, .Xchg, .Empty, .Monotonic) == .Signaled;
}
pub fn wait(self: *WindowsEvent, timeout: ?u64) ResetEvent.WaitError!bool {
var state = @atomicLoad(State, &self.state, .Monotonic);
while (true) {
switch (state) {
.Empty => state = @cmpxchgWeak(State, &self.state, .Empty, .Waiting, .Acquire, .Monotonic) orelse break,
.Waiting => break,
.Signaled => return false,
}
}
const timeout_ms = if (timeout @intCast(windows.LARGE_INTEGER, )
}
};