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remove unnecessary TODO comment
`testing.expect` is better than `testing.expectEqual` for behavior tests. Better for behavior tests to stick to only testing the limited behavior they are meant to test and avoid functions such as `expectEqual` that drag in too much of the standard library (in this case to print helpful diffs about why a value is not equal to another).
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@ -85,10 +85,6 @@ fn vector16() !void {
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var c = @Vector(4, f16){ 6.25, 6.25, 6.25, 6.25 };
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var x = @mulAdd(@Vector(4, f16), a, b, c);
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// TODO use `expectEqual` instead once stage2 supports it
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// var expected = @Vector(4, f16){ 20, 20, 20, 20 };
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// try expectEqual(expected, x);
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try expect(x[0] == 20);
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try expect(x[1] == 20);
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try expect(x[2] == 20);
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@ -113,10 +109,6 @@ fn vector32() !void {
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var c = @Vector(4, f32){ 6.25, 6.25, 6.25, 6.25 };
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var x = @mulAdd(@Vector(4, f32), a, b, c);
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// TODO use `expectEqual` instead once stage2 supports it
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// var expected = @Vector(4, f32){ 20, 20, 20, 20 };
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// try expectEqual(expected, x);
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try expect(x[0] == 20);
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try expect(x[1] == 20);
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try expect(x[2] == 20);
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@ -141,10 +133,6 @@ fn vector64() !void {
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var c = @Vector(4, f64){ 6.25, 6.25, 6.25, 6.25 };
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var x = @mulAdd(@Vector(4, f64), a, b, c);
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// TODO use `expectEqual` instead once stage2 supports it
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// var expected = @Vector(4, f64){ 20, 20, 20, 20 };
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// try expectEqual(expected, x);
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try expect(x[0] == 20);
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try expect(x[1] == 20);
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try expect(x[2] == 20);
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@ -190,10 +178,6 @@ fn vector128() !void {
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var c = @Vector(4, f128){ 6.25, 6.25, 6.25, 6.25 };
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var x = @mulAdd(@Vector(4, f128), a, b, c);
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// TODO use `expectEqual` instead once stage2 supports it
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// var expected = @Vector(4, f128){ 20, 20, 20, 20 };
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// try expectEqual(expected, x);
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try expect(x[0] == 20);
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try expect(x[1] == 20);
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try expect(x[2] == 20);
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