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treap: initial implementation
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@ -539,6 +539,7 @@ set(ZIG_STAGE2_SOURCES
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"${CMAKE_SOURCE_DIR}/lib/std/Thread/ResetEvent.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/Thread/StaticResetEvent.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/time.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/treap.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/unicode.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/zig.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/zig/Ast.zig"
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@ -39,6 +39,7 @@ pub const StringArrayHashMapUnmanaged = array_hash_map.StringArrayHashMapUnmanag
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pub const TailQueue = @import("linked_list.zig").TailQueue;
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pub const Target = @import("target.zig").Target;
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pub const Thread = @import("Thread.zig");
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pub const Treap = @import("treap.zig").Treap;
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pub const Tz = @import("tz.zig").Tz;
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pub const array_hash_map = @import("array_hash_map.zig");
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294
lib/std/treap.zig
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294
lib/std/treap.zig
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@ -0,0 +1,294 @@
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const std = @import("std.zig");
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const assert = std.debug.assert;
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const testing = std.testing;
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const Order = std.math.Order;
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pub fn Treap(comptime Key: type, comptime compareFn: anytype) type {
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return struct {
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const Self = @This();
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// Allow for compareFn to be fn(anytype, anytype) anytype
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// which allows the convenient use of std.math.order.
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fn compare(a: Key, b: Key) Order {
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return compareFn(a, b);
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}
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root: ?*Node = null,
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prng: Prng = .{},
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/// A customized pseudo random number generator for the treap.
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/// This just helps reducing the memory size of the treap itself
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/// as std.rand.DefaultPrng requires larger state (while producing better entropy for randomness to be fair).
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const Prng = struct {
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xorshift: usize = 0,
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fn random(self: *Prng, seed: usize) usize {
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// Lazily seed the prng state
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if (self.xorshift == 0) {
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self.xorshift = seed;
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}
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// Since we're using usize, decide the shifts by the integer's bit width.
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const shifts = switch (@bitSizeOf(usize)) {
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64 => .{13, 7, 17},
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32 => .{13, 17, 5},
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16 => .{7, 9, 8},
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else => @compileError("platform not supported"),
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};
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self.xorshift ^= self.xorshift >> shifts[0];
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self.xorshift ^= self.xorshift << shifts[1];
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self.xorshift ^= self.xorshift >> shifts[2];
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assert(self.xorshift != 0);
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return self.xorshift;
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}
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};
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/// A Node represents an item or point in the treap with a uniquely associated key.
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pub const Node = struct {
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key: Key,
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priority: usize,
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parent: ?*Node,
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children: [2]?*Node,
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};
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/// Returns the smallest Node by key in the treap if there is one.
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/// Use `getEntryForExisting()` to replace/remove this Node from the treap.
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pub fn getMin(self: Self) ?*Node {
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var node = self.root;
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while (node) |current| {
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node = current.children[0] orelse break;
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}
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return node;
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}
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/// Returns the largest Node by key in the treap if there is one.
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/// Use `getEntryForExisting()` to replace/remove this Node from the treap.
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pub fn getMax(self: Self) ?*Node {
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var node = self.root;
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while (node) |current| {
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node = current.children[1] orelse break;
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}
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return node;
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}
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/// Lookup the Entry for the given key in the treap.
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/// The Entry act's as a slot in the treap to insert/replace/remove the node associated with the key.
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pub fn getEntryFor(self: *Self, key: Key) Entry {
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var parent: ?*Node = undefined;
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const node = self.find(key, &parent);
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return Entry{
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.key = key,
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.treap = self,
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.node = node,
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.context = .{ .inserted_under = parent },
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};
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}
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/// Get an entry for a Node that currently exists in the treap.
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/// It is undefined behavior if the Node is not currently inserted in the treap.
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/// The Entry act's as a slot in the treap to insert/replace/remove the node associated with the key.
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pub fn getEntryForExisting(self: *Self, node: *Node) Entry {
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assert(node.priority != 0);
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return Entry{
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.key = node.key,
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.treap = self,
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.node = node,
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.context = .{ .inserted_under = node.parent },
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};
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}
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/// An Entry represents a slot in the treap associated with a given key.
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pub const Entry = struct {
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key: Key,
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treap: *Self,
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node: ?*Node,
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context: union(enum) {
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/// A find() was called for this entry and the position in the treap is known.
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inserted_under: ?*Node,
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/// The entry's node was removed from the treap and a lookup must occur again for modification.
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removed,
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},
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/// Returns the current Node at this Entry in the treap if there is one.
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pub fn get(self: Entry) ?*Node {
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return self.node;
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}
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/// Update's the Node at this Entry in the treap with the new node.
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pub fn set(self: *Entry, new_node: ?*Node) void {
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// Update the entry's node reference after updating the treap below.
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defer self.node = new_node;
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if (self.node) |old| {
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if (new_node) |new| {
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self.treap.replace(old, new);
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return;
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}
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self.treap.remove(old);
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self.context = .removed;
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return;
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}
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if (new_node) |new| {
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// A previous treap.remove() could have rebalanced the nodes
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// so when inserting after a removal, we have to re-lookup the parent again.
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// This lookup shouldn't find a node because we're yet to insert it..
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var parent: ?*Node = undefined;
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switch (self.context) {
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.inserted_under => |p| parent = p,
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.removed => assert(self.treap.find(self.key, &parent) == null),
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}
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self.treap.insert(self.key, parent, new);
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self.context = .{ .inserted_under = parent };
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}
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}
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};
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fn find(self: Self, key: Key, parent_ref: *?*Node) ?*Node {
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var node = self.root;
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parent_ref.* = null;
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// basic binary search while tracking the parent.
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while (node) |current| {
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const order = compare(key, current.key);
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if (order == .eq) break;
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parent_ref.* = current;
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node = current.children[@boolToInt(order == .gt)];
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}
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return node;
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}
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fn insert(self: *Self, key: Key, parent: ?*Node, node: *Node) void {
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// generate a random priority & prepare the node to be inserted into the tree
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node.key = key;
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node.priority = self.prng.random(@ptrToInt(node));
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node.parent = parent;
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node.children = [_]?*Node{ null, null };
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// point the parent at the new node
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const link = if (parent) |p| &p.children[@boolToInt(compare(key, p.key) == .gt)] else &self.root;
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assert(link.* == null);
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link.* = node;
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// rotate the node up into the tree to balance it according to its priority
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while (node.parent) |p| {
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if (p.priority <= node.priority) break;
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const is_right = p.children[1] == @as(?*Node, node);
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assert(p.children[@boolToInt(is_right)] == node);
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const rotate_right = !is_right;
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self.rotate(p, rotate_right);
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}
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}
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fn replace(self: *Self, old: *Node, new: *Node) void {
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// copy over the values from the old node
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new.key = old.key;
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new.priority = old.priority;
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new.parent = old.parent;
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new.children = old.children;
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// point the parent at the new node
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const link = if (old.parent) |p| &p.children[@boolToInt(p.children[1] == old)] else &self.root;
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assert(link.* == old);
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link.* = new;
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// point the children's parent at the new node
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for (old.children) |child_node| {
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const child = child_node orelse continue;
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assert(child.parent == old);
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child.parent = new;
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}
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}
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fn remove(self: *Self, node: *Node) void {
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// rotate the node down to be a leaf of the tree for removal, respecting priorities.
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while (node.children[0] orelse node.children[1]) |_| {
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self.rotate(node, rotate_right: {
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const right = node.children[0] orelse break :rotate_right true;
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const left = node.children[1] orelse break :rotate_right false;
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break :rotate_right (left.priority < right.priority);
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});
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}
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// node is a now a leaf; remove by nulling out the parent's reference to it.
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const link = if (node.parent) |p| &p.children[@boolToInt(p.children[1] == node)] else &self.root;
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assert(link.* == node);
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link.* = null;
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// clean up after ourselves
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node.key = undefined;
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node.priority = 0;
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node.parent = null;
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node.children = [_]?*Node{ null, null };
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}
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fn rotate(self: *Self, node: *Node, right: bool) void {
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// if right, converts the following:
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// parent -> (node (target YY adjacent) XX)
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// parent -> (target YY (node adjacent XX))
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//
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// if left (!right), converts the following:
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// parent -> (node (target YY adjacent) XX)
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// parent -> (target YY (node adjacent XX))
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const parent = node.parent;
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const target = node.children[@boolToInt(!right)] orelse unreachable;
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const adjacent = target.children[@boolToInt(right)];
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// do the rotation
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target.children[@boolToInt(right)] = node;
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node.parent = target;
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node.children[@boolToInt(!right)] = adjacent;
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if (adjacent) |adj| adj.parent = node;
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// fix the parent link
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const link = if (parent) |p| &p.children[@boolToInt(p.children[1] == node)] else &self.root;
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assert(link.* == node);
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link.* = target;
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}
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};
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}
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const TestTreap = Treap(u64, std.math.order);
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const TestNode = TestTreap.Node;
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test "std.Treap: insert, find, remove" {
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var prng = std.rand.DefaultPrng.init(0xdeadbeef);
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var rng = prng.random();
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var treap = TestTreap{};
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var nodes: [6]TestNode = undefined;
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for (nodes) |*node| {
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const key = rng.int(u64);
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var entry = treap.getEntryFor(key);
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try testing.expectEqual(entry.key, key);
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try testing.expectEqual(entry.get(), null);
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entry.set(node);
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try testing.expectEqual(entry.key, key);
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try testing.expectEqual(node.key, key);
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try testing.expectEqual(entry.get(), node);
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}
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for (nodes) |*node| {
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const key = node.key;
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var entry = treap.getEntryFor(node.key);
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try testing.expectEqual(entry.key, key);
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try testing.expectEqual(entry.get(), node);
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var existingEntry = treap.getEntryForExisting(node);
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try testing.expectEqual(entry, existingEntry);
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}
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}
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