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https://github.com/ziglang/zig.git
synced 2026-01-21 23:05:24 +00:00
std: remove atomic.Stack
This was originally supposed to be a lock-free stack, but I gave up on that and made it be a thread-safe stack which is implemented poorly using spin locks. Nobody should use this data structure. The alternative is a normal stack protected by a mutex.
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@ -211,7 +211,6 @@ set(ZIG_STAGE2_SOURCES
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"${CMAKE_SOURCE_DIR}/lib/std/atomic.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/atomic/Atomic.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/atomic/queue.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/atomic/stack.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/base64.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/BitStack.zig"
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"${CMAKE_SOURCE_DIR}/lib/std/buf_map.zig"
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@ -1,16 +1,9 @@
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const std = @import("std.zig");
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const builtin = @import("builtin");
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pub const Stack = @import("atomic/stack.zig").Stack;
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pub const Queue = @import("atomic/queue.zig").Queue;
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pub const Atomic = @import("atomic/Atomic.zig").Atomic;
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test {
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_ = @import("atomic/stack.zig");
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_ = @import("atomic/queue.zig");
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_ = @import("atomic/Atomic.zig");
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}
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/// Signals to the processor that the caller is inside a busy-wait spin-loop.
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pub inline fn spinLoopHint() void {
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switch (builtin.target.cpu.arch) {
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@ -90,3 +83,8 @@ pub const cache_line = switch (builtin.cpu.arch) {
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// - https://github.com/golang/go/blob/3dd58676054223962cd915bb0934d1f9f489d4d2/src/internal/cpu/cpu_wasm.go#L7
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else => 64,
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};
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test {
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_ = Queue;
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_ = Atomic;
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}
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@ -1,178 +0,0 @@
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const std = @import("../std.zig");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const expect = std.testing.expect;
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/// Many reader, many writer, non-allocating, thread-safe.
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/// Uses a spinlock to protect `push()` and `pop()`.
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/// When building in single threaded mode, this is a simple linked list.
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pub fn Stack(comptime T: type) type {
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return struct {
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root: ?*Node,
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lock: @TypeOf(lock_init),
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const lock_init = if (builtin.single_threaded) {} else false;
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pub const Self = @This();
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pub const Node = struct {
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next: ?*Node,
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data: T,
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};
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pub fn init() Self {
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return Self{
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.root = null,
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.lock = lock_init,
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};
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}
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/// push operation, but only if you are the first item in the stack. if you did not succeed in
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/// being the first item in the stack, returns the other item that was there.
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pub fn pushFirst(self: *Self, node: *Node) ?*Node {
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node.next = null;
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return @cmpxchgStrong(?*Node, &self.root, null, node, .SeqCst, .SeqCst);
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}
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pub fn push(self: *Self, node: *Node) void {
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if (builtin.single_threaded) {
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node.next = self.root;
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self.root = node;
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} else {
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while (@atomicRmw(bool, &self.lock, .Xchg, true, .SeqCst)) {}
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defer assert(@atomicRmw(bool, &self.lock, .Xchg, false, .SeqCst));
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node.next = self.root;
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self.root = node;
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}
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}
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pub fn pop(self: *Self) ?*Node {
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if (builtin.single_threaded) {
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const root = self.root orelse return null;
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self.root = root.next;
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return root;
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} else {
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while (@atomicRmw(bool, &self.lock, .Xchg, true, .SeqCst)) {}
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defer assert(@atomicRmw(bool, &self.lock, .Xchg, false, .SeqCst));
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const root = self.root orelse return null;
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self.root = root.next;
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return root;
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}
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}
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pub fn isEmpty(self: *Self) bool {
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return @atomicLoad(?*Node, &self.root, .SeqCst) == null;
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}
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};
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}
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const Context = struct {
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allocator: std.mem.Allocator,
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stack: *Stack(i32),
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put_sum: isize,
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get_sum: isize,
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get_count: usize,
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puts_done: bool,
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};
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// TODO add lazy evaluated build options and then put puts_per_thread behind
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// some option such as: "AggressiveMultithreadedFuzzTest". In the AppVeyor
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// CI we would use a less aggressive setting since at 1 core, while we still
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// want this test to pass, we need a smaller value since there is so much thrashing
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// we would also use a less aggressive setting when running in valgrind
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const puts_per_thread = 500;
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const put_thread_count = 3;
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test "std.atomic.stack" {
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const plenty_of_memory = try std.heap.page_allocator.alloc(u8, 300 * 1024);
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defer std.heap.page_allocator.free(plenty_of_memory);
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var fixed_buffer_allocator = std.heap.FixedBufferAllocator.init(plenty_of_memory);
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const a = fixed_buffer_allocator.threadSafeAllocator();
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var stack = Stack(i32).init();
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var context = Context{
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.allocator = a,
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.stack = &stack,
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.put_sum = 0,
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.get_sum = 0,
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.puts_done = false,
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.get_count = 0,
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};
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if (builtin.single_threaded) {
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{
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var i: usize = 0;
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while (i < put_thread_count) : (i += 1) {
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try expect(startPuts(&context) == 0);
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}
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}
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context.puts_done = true;
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{
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var i: usize = 0;
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while (i < put_thread_count) : (i += 1) {
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try expect(startGets(&context) == 0);
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}
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}
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} else {
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var putters: [put_thread_count]std.Thread = undefined;
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for (&putters) |*t| {
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t.* = try std.Thread.spawn(.{}, startPuts, .{&context});
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}
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var getters: [put_thread_count]std.Thread = undefined;
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for (&getters) |*t| {
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t.* = try std.Thread.spawn(.{}, startGets, .{&context});
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}
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for (putters) |t|
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t.join();
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@atomicStore(bool, &context.puts_done, true, .SeqCst);
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for (getters) |t|
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t.join();
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}
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if (context.put_sum != context.get_sum) {
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std.debug.panic("failure\nput_sum:{} != get_sum:{}", .{ context.put_sum, context.get_sum });
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}
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if (context.get_count != puts_per_thread * put_thread_count) {
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std.debug.panic("failure\nget_count:{} != puts_per_thread:{} * put_thread_count:{}", .{
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context.get_count,
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@as(u32, puts_per_thread),
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@as(u32, put_thread_count),
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});
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}
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}
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fn startPuts(ctx: *Context) u8 {
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var put_count: usize = puts_per_thread;
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var prng = std.rand.DefaultPrng.init(0xdeadbeef);
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const random = prng.random();
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while (put_count != 0) : (put_count -= 1) {
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std.time.sleep(1); // let the os scheduler be our fuzz
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const x = @as(i32, @bitCast(random.int(u32)));
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const node = ctx.allocator.create(Stack(i32).Node) catch unreachable;
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node.* = Stack(i32).Node{
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.next = undefined,
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.data = x,
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};
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ctx.stack.push(node);
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_ = @atomicRmw(isize, &ctx.put_sum, .Add, x, .SeqCst);
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}
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return 0;
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}
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fn startGets(ctx: *Context) u8 {
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while (true) {
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const last = @atomicLoad(bool, &ctx.puts_done, .SeqCst);
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while (ctx.stack.pop()) |node| {
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std.time.sleep(1); // let the os scheduler be our fuzz
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_ = @atomicRmw(isize, &ctx.get_sum, .Add, node.data, .SeqCst);
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_ = @atomicRmw(usize, &ctx.get_count, .Add, 1, .SeqCst);
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}
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if (last) return 0;
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}
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}
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