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std.compress.zstandard: fix buffer sizes
This change corrects the size of various internal buffers used. The previous behavior did not cause validity problems but wasted space.
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@ -101,10 +101,10 @@ pub fn DecompressStream(
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);
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const buffer = try RingBuffer.init(self.allocator, frame_context.window_size);
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const literals_data = try self.allocator.alloc(u8, options.window_size_max);
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const literals_data = try self.allocator.alloc(u8, frame_context.block_size_max);
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errdefer self.allocator.free(literals_data);
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const sequence_data = try self.allocator.alloc(u8, options.window_size_max);
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const sequence_data = try self.allocator.alloc(u8, frame_context.block_size_max);
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errdefer self.allocator.free(sequence_data);
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self.literal_fse_buffer = literal_fse_buffer;
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@ -391,7 +391,7 @@ pub const compressed_block = struct {
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pub const table_size_max = struct {
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pub const literal = 1 << table_accuracy_log_max.literal;
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pub const match = 1 << table_accuracy_log_max.match;
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pub const offset = 1 << table_accuracy_log_max.match;
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pub const offset = 1 << table_accuracy_log_max.offset;
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};
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};
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