add std.heap.SmpAllocator

An allocator intended to be used in -OReleaseFast mode when
multi-threading is enabled.
This commit is contained in:
Andrew Kelley 2025-02-06 03:31:32 -08:00
parent 6a6e72fff8
commit 51c4ffa410
5 changed files with 317 additions and 20 deletions

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@ -9,11 +9,12 @@ const Allocator = std.mem.Allocator;
const windows = std.os.windows;
pub const ArenaAllocator = @import("heap/arena_allocator.zig").ArenaAllocator;
pub const WasmAllocator = @import("heap/WasmAllocator.zig");
pub const PageAllocator = @import("heap/PageAllocator.zig");
pub const ThreadSafeAllocator = @import("heap/ThreadSafeAllocator.zig");
pub const SbrkAllocator = @import("heap/sbrk_allocator.zig").SbrkAllocator;
pub const SmpAllocator = @import("heap/SmpAllocator.zig");
pub const FixedBufferAllocator = @import("heap/FixedBufferAllocator.zig");
pub const PageAllocator = @import("heap/PageAllocator.zig");
pub const SbrkAllocator = @import("heap/sbrk_allocator.zig").SbrkAllocator;
pub const ThreadSafeAllocator = @import("heap/ThreadSafeAllocator.zig");
pub const WasmAllocator = @import("heap/WasmAllocator.zig");
pub const DebugAllocatorConfig = @import("heap/debug_allocator.zig").Config;
pub const DebugAllocator = @import("heap/debug_allocator.zig").DebugAllocator;
@ -358,6 +359,11 @@ else if (builtin.target.isWasm()) .{
.vtable = &PageAllocator.vtable,
};
pub const smp_allocator: Allocator = .{
.ptr = undefined,
.vtable = &SmpAllocator.vtable,
};
/// This allocator is fast, small, and specific to WebAssembly. In the future,
/// this will be the implementation automatically selected by
/// `GeneralPurposeAllocator` when compiling in `ReleaseSmall` mode for wasm32
@ -978,4 +984,5 @@ test {
if (builtin.target.isWasm()) {
_ = WasmAllocator;
}
if (!builtin.single_threaded) _ = smp_allocator;
}

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@ -16,11 +16,7 @@ pub const vtable: Allocator.VTable = .{
.free = free,
};
fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
_ = context;
_ = ra;
assert(n > 0);
pub fn map(n: usize, alignment: mem.Alignment) ?[*]u8 {
const page_size = std.heap.pageSize();
if (n >= maxInt(usize) - page_size) return null;
const alignment_bytes = alignment.toByteUnits();
@ -101,6 +97,13 @@ fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*
return result_ptr;
}
fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
_ = context;
_ = ra;
assert(n > 0);
return map(n, alignment);
}
fn resize(
context: *anyopaque,
memory: []u8,
@ -114,7 +117,7 @@ fn resize(
return realloc(memory, new_len, false) != null;
}
pub fn remap(
fn remap(
context: *anyopaque,
memory: []u8,
alignment: mem.Alignment,
@ -127,21 +130,24 @@ pub fn remap(
return realloc(memory, new_len, true);
}
fn free(context: *anyopaque, slice: []u8, alignment: mem.Alignment, return_address: usize) void {
fn free(context: *anyopaque, memory: []u8, alignment: mem.Alignment, return_address: usize) void {
_ = context;
_ = alignment;
_ = return_address;
return unmap(@alignCast(memory));
}
pub fn unmap(memory: []align(page_size_min) u8) void {
if (native_os == .windows) {
windows.VirtualFree(slice.ptr, 0, windows.MEM_RELEASE);
windows.VirtualFree(memory.ptr, 0, windows.MEM_RELEASE);
} else {
const buf_aligned_len = mem.alignForward(usize, slice.len, std.heap.pageSize());
posix.munmap(@alignCast(slice.ptr[0..buf_aligned_len]));
const page_aligned_len = mem.alignForward(usize, memory.len, std.heap.pageSize());
posix.munmap(memory.ptr[0..page_aligned_len]);
}
}
fn realloc(uncasted_memory: []u8, new_len: usize, may_move: bool) ?[*]u8 {
const memory: []align(std.heap.page_size_min) u8 = @alignCast(uncasted_memory);
pub fn realloc(uncasted_memory: []u8, new_len: usize, may_move: bool) ?[*]u8 {
const memory: []align(page_size_min) u8 = @alignCast(uncasted_memory);
const page_size = std.heap.pageSize();
const new_size_aligned = mem.alignForward(usize, new_len, page_size);

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@ -0,0 +1,288 @@
//! An allocator that is designed for ReleaseFast optimization mode, with
//! multi-threading enabled.
//!
//! This allocator is a singleton; it uses global state and only one should be
//! instantiated for the entire process.
//!
//! ## Basic Design
//!
//! Avoid locking the global mutex as much as possible.
//!
//! Each thread gets a separate freelist, however, the data must be recoverable
//! when the thread exits. We do not directly learn when a thread exits, so
//! occasionally, one thread must attempt to reclaim another thread's
//! resources.
//!
//! Above a certain size, those allocations are memory mapped directly, with no
//! storage of allocation metadata. This works because the implementation
//! refuses resizes that would move an allocation from small category to large
//! category or vice versa.
//!
//! Each allocator operation checks the thread identifier from a threadlocal
//! variable to find out which metadata in the global state to access, and
//! attempts to grab its lock. This will usually succeed without contention,
//! unless another thread has been assigned the same id. In the case of such
//! contention, the thread moves on to the next thread metadata slot and
//! repeats the process of attempting to obtain the lock.
//!
//! By limiting the thread-local metadata array to the same number as the CPU
//! count, ensures that as threads are created and destroyed, they cycle
//! through the full set of freelists.
const builtin = @import("builtin");
const native_os = builtin.os.tag;
const std = @import("../std.zig");
const assert = std.debug.assert;
const mem = std.mem;
const math = std.math;
const Allocator = std.mem.Allocator;
const SmpAllocator = @This();
const PageAllocator = std.heap.PageAllocator;
/// Protects the state in this struct (global state), except for `threads`
/// which each have their own mutex.
mutex: std.Thread.Mutex,
next_thread_index: u32,
cpu_count: u32,
threads: [max_thread_count]Thread,
var global: SmpAllocator = .{
.mutex = .{},
.next_thread_index = 0,
.threads = @splat(.{}),
.cpu_count = 0,
};
threadlocal var thread_id: Thread.Id = .none;
const max_thread_count = 128;
const slab_len: usize = @max(std.heap.page_size_max, switch (builtin.os.tag) {
.windows => 64 * 1024, // Makes `std.heap.PageAllocator` take the happy path.
.wasi => 64 * 1024, // Max alignment supported by `std.heap.WasmAllocator`.
else => 256 * 1024, // Avoids too many active mappings when `page_size_max` is low.
});
/// Because of storing free list pointers, the minimum size class is 3.
const min_class = math.log2(math.ceilPowerOfTwoAssert(usize, 1 + @sizeOf(usize)));
const size_class_count = math.log2(slab_len) - min_class;
const Thread = struct {
/// Avoid false sharing.
_: void align(std.atomic.cache_line) = {},
/// Protects the state in this struct (per-thread state).
///
/// Threads lock this before accessing their own state in order
/// to support freelist reclamation.
mutex: std.Thread.Mutex = .{},
next_addrs: [size_class_count]usize = @splat(0),
/// For each size class, points to the freed pointer.
frees: [size_class_count]usize = @splat(0),
/// Index into `SmpAllocator.threads`.
const Id = enum(usize) {
none = 0,
first = 1,
_,
fn fromIndex(index: usize) Id {
return @enumFromInt(index + 1);
}
fn toIndex(id: Id) usize {
return @intFromEnum(id) - 1;
}
};
fn lock() *Thread {
const id = thread_id;
if (id != .none) {
var index = id.toIndex();
{
const t = &global.threads[index];
if (t.mutex.tryLock()) return t;
}
const cpu_count = global.cpu_count;
assert(cpu_count != 0);
while (true) {
index = (index + 1) % cpu_count;
const t = &global.threads[index];
if (t.mutex.tryLock()) {
thread_id = .fromIndex(index);
return t;
}
}
}
while (true) {
const thread_index = i: {
global.mutex.lock();
defer global.mutex.unlock();
const cpu_count = c: {
const cpu_count = global.cpu_count;
if (cpu_count == 0) {
const n: u32 = @intCast(@max(std.Thread.getCpuCount() catch max_thread_count, max_thread_count));
global.cpu_count = n;
break :c n;
}
break :c cpu_count;
};
const thread_index = global.next_thread_index;
global.next_thread_index = @intCast((thread_index + 1) % cpu_count);
break :i thread_index;
};
const t = &global.threads[thread_index];
if (t.mutex.tryLock()) {
thread_id = .fromIndex(thread_index);
return t;
}
}
}
fn unlock(t: *Thread) void {
t.mutex.unlock();
}
};
pub const vtable: Allocator.VTable = .{
.alloc = alloc,
.resize = resize,
.remap = remap,
.free = free,
};
comptime {
assert(!builtin.single_threaded); // you're holding it wrong
}
fn alloc(context: *anyopaque, len: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
_ = context;
_ = ra;
const class = sizeClassIndex(len, alignment);
if (class >= size_class_count) {
@branchHint(.unlikely);
return PageAllocator.map(len, alignment);
}
const t = Thread.lock();
defer t.unlock();
const slot_size = slotSize(class);
const top_free_ptr = t.frees[class];
if (top_free_ptr != 0) {
const node: *usize = @ptrFromInt(top_free_ptr + (slot_size - @sizeOf(usize)));
t.frees[class] = node.*;
return @ptrFromInt(top_free_ptr);
}
const next_addr = t.next_addrs[class];
if (next_addr % slab_len == 0) {
const slab = PageAllocator.map(slab_len, .fromByteUnits(std.heap.pageSize())) orelse return null;
t.next_addrs[class] = @intFromPtr(slab) + slot_size;
return slab;
}
t.next_addrs[class] = next_addr + slot_size;
return @ptrFromInt(next_addr);
}
fn resize(context: *anyopaque, memory: []u8, alignment: mem.Alignment, new_len: usize, ra: usize) bool {
_ = context;
_ = ra;
const class = sizeClassIndex(memory.len, alignment);
const new_class = sizeClassIndex(new_len, alignment);
if (class >= size_class_count) {
if (new_class < size_class_count) return false;
return PageAllocator.realloc(memory, new_len, false) != null;
}
return new_class == class;
}
fn remap(context: *anyopaque, memory: []u8, alignment: mem.Alignment, new_len: usize, ra: usize) ?[*]u8 {
_ = context;
_ = ra;
const class = sizeClassIndex(memory.len, alignment);
const new_class = sizeClassIndex(new_len, alignment);
if (class >= size_class_count) {
if (new_class < size_class_count) return null;
return PageAllocator.realloc(memory, new_len, true);
}
return if (new_class == class) memory.ptr else null;
}
fn free(context: *anyopaque, memory: []u8, alignment: mem.Alignment, ra: usize) void {
_ = context;
_ = ra;
const class = sizeClassIndex(memory.len, alignment);
if (class >= size_class_count) {
@branchHint(.unlikely);
return PageAllocator.unmap(@alignCast(memory));
}
const t = Thread.lock();
defer t.unlock();
const slot_size = slotSize(class);
const addr = @intFromPtr(memory.ptr);
const node: *usize = @ptrFromInt(addr + (slot_size - @sizeOf(usize)));
node.* = t.frees[class];
t.frees[class] = addr;
}
fn sizeClassIndex(len: usize, alignment: mem.Alignment) usize {
return @max(
@bitSizeOf(usize) - @clz(len - 1),
@intFromEnum(alignment),
min_class,
);
}
fn slotSize(class: usize) usize {
const Log2USize = std.math.Log2Int(usize);
return @as(usize, 1) << @as(Log2USize, @intCast(class));
}
test "large alloc, resize, remap, free" {
const gpa = std.heap.smp_allocator;
const ptr1 = try gpa.alloc(u64, 42768);
const ptr2 = try gpa.alloc(u64, 52768);
gpa.free(ptr1);
const ptr3 = try gpa.alloc(u64, 62768);
gpa.free(ptr3);
gpa.free(ptr2);
}
test "small allocations - free in same order" {
const gpa = std.heap.smp_allocator;
var list = std.ArrayList(*u64).init(std.testing.allocator);
defer list.deinit();
var i: usize = 0;
while (i < 513) : (i += 1) {
const ptr = try gpa.create(u64);
try list.append(ptr);
}
for (list.items) |ptr| {
gpa.destroy(ptr);
}
}
test "small allocations - free in reverse order" {
const gpa = std.heap.smp_allocator;
var list = std.ArrayList(*u64).init(std.testing.allocator);
defer list.deinit();
var i: usize = 0;
while (i < 513) : (i += 1) {
const ptr = try gpa.create(u64);
try list.append(ptr);
}
while (list.popOrNull()) |ptr| {
gpa.destroy(ptr);
}
}

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@ -1,5 +1,3 @@
//! This is intended to be merged into GeneralPurposeAllocator at some point.
const std = @import("../std.zig");
const builtin = @import("builtin");
const Allocator = std.mem.Allocator;

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@ -851,8 +851,6 @@ pub fn DebugAllocator(comptime config: Config) type {
self.mutex.lock();
defer self.mutex.unlock();
assert(old_memory.len != 0);
const size_class_index: usize = @max(@bitSizeOf(usize) - @clz(old_memory.len - 1), @intFromEnum(alignment));
if (size_class_index >= self.buckets.len) {
@branchHint(.unlikely);