resinator: use ArrayList instead of BoundedArray

In this case it improved maintainability because magic number `4` is no
longer repeated 3 times, and there is no longer a redundant branch in
the loop.
This commit is contained in:
Andrew Kelley 2023-11-21 20:44:32 -07:00
parent 49d6dd3ecb
commit 46af8bd2ba

View File

@ -1246,13 +1246,16 @@ pub const Parser = struct {
self.nextToken(.normal) catch unreachable;
switch (statement_type) {
.file_version, .product_version => {
var parts = std.BoundedArray(*Node, 4){};
var parts_buffer: [4]*Node = undefined;
var parts = std.ArrayListUnmanaged(*Node).initBuffer(&parts_buffer);
while (parts.len < 4) {
while (true) {
const value = try self.parseExpression(.{ .allowed_types = .{ .number = true } });
parts.addOneAssumeCapacity().* = value;
if (parts.len == 4 or !(try self.parseOptionalToken(.comma))) {
if (parts.unusedCapacitySlice().len == 0 or
!(try self.parseOptionalToken(.comma)))
{
break;
}
}
@ -1260,7 +1263,7 @@ pub const Parser = struct {
const node = try self.state.arena.create(Node.VersionStatement);
node.* = .{
.type = type_token,
.parts = try self.state.arena.dupe(*Node, parts.slice()),
.parts = try self.state.arena.dupe(*Node, parts.items),
};
return &node.base;
},