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Revert "arena_allocator: refactor and use full capacity"
This reverts commit e120b07a524f1accd4975f5206018c61c4be9345.
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@ -15,7 +15,6 @@ pub const ArenaAllocator = struct {
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/// as a memory-saving optimization.
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pub const State = struct {
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buffer_list: std.SinglyLinkedList([]u8) = @as(std.SinglyLinkedList([]u8), .{}),
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/// The first available index in the front buffer of `buffer_list`
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end_index: usize = 0,
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pub fn promote(self: State, child_allocator: *Allocator) ArenaAllocator {
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@ -46,36 +45,39 @@ pub const ArenaAllocator = struct {
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}
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}
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fn getBufNodeAddr(buf: []u8) usize {
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return mem.alignBackward(@ptrToInt(buf.ptr) + buf.len - @sizeOf(BufNode), @alignOf(BufNode));
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}
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fn allocBuf(self: *ArenaAllocator, len: usize, ptr_align: u29) ![]u8 {
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const alloc_len = len + @sizeOf(BufNode) + @alignOf(BufNode) - 1;
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const buf = try self.child_allocator.callAllocFn(alloc_len, ptr_align, 1);
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const buf_node = @intToPtr(*BufNode, getBufNodeAddr(buf));
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buf_node.* = .{ .data = buf, .next = null };
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assert(@ptrToInt(buf_node) - @ptrToInt(buf.ptr) >= len);
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fn createNode(self: *ArenaAllocator, prev_len: usize, minimum_size: usize) !*BufNode {
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const actual_min_size = minimum_size + (@sizeOf(BufNode) + 16);
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const big_enough_len = prev_len + actual_min_size;
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const len = big_enough_len + big_enough_len / 2;
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const buf = try self.child_allocator.alignedAlloc(u8, @alignOf(BufNode), len);
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const buf_node_slice = mem.bytesAsSlice(BufNode, buf[0..@sizeOf(BufNode)]);
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const buf_node = &buf_node_slice[0];
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buf_node.* = BufNode{
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.data = buf,
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.next = null,
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};
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self.state.buffer_list.prepend(buf_node);
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self.state.end_index = len;
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return buf[0..len];
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self.state.end_index = 0;
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return buf_node;
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}
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fn alloc(allocator: *Allocator, n: usize, ptr_align: u29, len_align: u29) ![]u8 {
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const self = @fieldParentPtr(ArenaAllocator, "allocator", allocator);
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if (self.state.buffer_list.first) |node_full_buf| {
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assert(self.state.end_index > 0);
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const cur_buf = node_full_buf.data[0..
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getBufNodeAddr(node_full_buf.data) - @ptrToInt(node_full_buf.data.ptr)];
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var cur_node = if (self.state.buffer_list.first) |first_node| first_node else try self.createNode(0, n + ptr_align);
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while (true) {
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const cur_buf = cur_node.data[@sizeOf(BufNode)..];
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const addr = @ptrToInt(cur_buf.ptr) + self.state.end_index;
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const aligned_index = self.state.end_index + (mem.alignForward(addr, ptr_align) - addr);
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const aligned_end_index = aligned_index + n;
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if (aligned_end_index <= cur_buf.len) {
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self.state.end_index = aligned_end_index;
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return cur_buf[aligned_index..aligned_end_index];
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const adjusted_addr = mem.alignForward(addr, ptr_align);
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const adjusted_index = self.state.end_index + (adjusted_addr - addr);
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const new_end_index = adjusted_index + n;
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if (new_end_index > cur_buf.len) {
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cur_node = try self.createNode(cur_buf.len, n + ptr_align);
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continue;
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}
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const result = cur_buf[adjusted_index..new_end_index];
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self.state.end_index = new_end_index;
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return result;
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}
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return try self.allocBuf(n, ptr_align);
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}
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};
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