From 1d4a94b63525b7f9a980069de1807d03d0ad98e0 Mon Sep 17 00:00:00 2001 From: Andrew Kelley Date: Tue, 24 Jul 2018 11:04:01 -0400 Subject: [PATCH] remove old section from readme we still want all these people but I think there are better ways to communicate this than the readme file --- README.md | 38 -------------------------------------- 1 file changed, 38 deletions(-) diff --git a/README.md b/README.md index 6e582a27e7..2ee3f178ce 100644 --- a/README.md +++ b/README.md @@ -74,44 +74,6 @@ that counts as "freestanding" for the purposes of this table. * Reddit: [/r/zig](https://www.reddit.com/r/zig) * Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang) -### Wanted: Windows Developers - -Flesh out the standard library for Windows, streamline Zig installation and -distribution for Windows. Work with LLVM and LLD teams to improve -PDB/CodeView/MSVC debugging. Implement stack traces for Windows in the MinGW -environment and the MSVC environment. - -### Wanted: MacOS and iOS Developers - -Flesh out the standard library for MacOS. Improve the MACH-O linker. Implement -stack traces for MacOS. Streamline the process of using Zig to build for -iOS. - -### Wanted: Android Developers - -Flesh out the standard library for Android. Streamline the process of using -Zig to build for Android and for depending on Zig code on Android. - -### Wanted: Web Developers - -Figure out what are the use cases for compiling Zig to WebAssembly. Create demo -projects with it and streamline experience for users trying to output -WebAssembly. Work on the documentation generator outputting useful searchable html -documentation. Create Zig modules for common web tasks such as WebSockets and gzip. - -### Wanted: Embedded Developers - -Flesh out the standard library for uncommon CPU architectures and OS targets. -Drive issue discussion for cross compiling and using Zig in constrained -or unusual environments. - -### Wanted: Game Developers - -Create cross platform Zig modules to compete with SDL and GLFW. Create an -OpenGL library that does not depend on libc. Drive the usability of Zig -for video games. Create a general purpose allocator that does not depend on -libc. Create demo games using Zig. - ## Building [![Build Status](https://travis-ci.org/ziglang/zig.svg?branch=master)](https://travis-ci.org/ziglang/zig)