fix startup procedure for async WinMain

This commit is contained in:
vnc5 2021-10-09 14:04:16 +02:00 committed by Veikka Tuominen
parent 80ac022c46
commit 1adb6440db

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@ -511,9 +511,9 @@ inline fn initEventLoopAndCallWinMain() std.os.windows.INT {
};
defer loop.deinit();
var result: u8 = undefined;
var frame: @Frame(callMainAsync) = undefined;
_ = @asyncCall(&frame, &result, callMainAsync, .{loop});
var result: std.os.windows.INT = undefined;
var frame: @Frame(callWinMainAsync) = undefined;
_ = @asyncCall(&frame, &result, callWinMainAsync, .{loop});
loop.run();
return result;
}
@ -532,6 +532,14 @@ fn callMainAsync(loop: *std.event.Loop) callconv(.Async) u8 {
return callMain();
}
fn callWinMainAsync(loop: *std.event.Loop) callconv(.Async) std.os.windows.INT {
// This prevents the event loop from terminating at least until main() has returned.
// TODO This shouldn't be needed here; it should be in the event loop code.
loop.beginOneEvent();
defer loop.finishOneEvent();
return call_wWinMain();
}
// This is not marked inline because it is called with @asyncCall when
// there is an event loop.
pub fn callMain() u8 {