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README: adds for contributors we want
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* Reddit: [/r/zig](https://www.reddit.com/r/zig)
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* Reddit: [/r/zig](https://www.reddit.com/r/zig)
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* Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang)
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* Email list: [ziglang@googlegroups.com](https://groups.google.com/forum/#!forum/ziglang)
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### Wanted: Windows Developers
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Help get the tests passing on Windows, flesh out the standard library for
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Windows, streamline Zig installation and distribution for Windows. Work with
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LLVM and LLD teams to improve PDB/CodeView/MSVC debugging. Implement stack traces
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for Windows in the MinGW environment and the MSVC environment.
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### Wanted: MacOS and iOS Developers
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Flesh out the standard library for MacOS. Improve the MACH-O linker. Implement
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stack traces for MacOS. Streamline the process of using Zig to build for
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iOS.
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### Wanted: Android Developers
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Flesh out the standard library for Android. Streamline the process of using
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Zig to build for Android and for depending on Zig code on Android.
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### Wanted: Web Developers
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Figure out what are the use cases for compiling Zig to WebAssembly. Create demo
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projects with it and streamline experience for users trying to output
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WebAssembly. Work on the documentation generator outputting useful searchable html
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documentation. Create Zig modules for common web tasks such as WebSockets and gzip.
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### Wanted: Embedded Developers
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Flesh out the standard library for uncommon CPU architectures and OS targets.
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Drive issue discussion for cross compiling and using Zig in constrained
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or unusual environments.
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### Wanted: Game Developers
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Create cross platform Zig modules to compete with SDL and GLFW. Create an
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OpenGL library that does not depend on libc. Drive the usability of Zig
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for video games. Create a general purpose allocator that does not depend on
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libc. Create demo games using Zig.
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## Building
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## Building
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[](https://travis-ci.org/zig-lang/zig)
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[](https://travis-ci.org/zig-lang/zig)
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