std.simd.iota: make it always called at comptime

There's no reason for this to ever run at runtime; it should always be
used to generate a constant.
This commit is contained in:
Andrew Kelley 2023-01-04 18:27:52 -07:00
parent 5d9429579d
commit 079f62881e

View File

@ -86,16 +86,18 @@ pub fn VectorCount(comptime VectorType: type) type {
/// Returns a vector containing the first `len` integers in order from 0 to `len`-1.
/// For example, `iota(i32, 8)` will return a vector containing `.{0, 1, 2, 3, 4, 5, 6, 7}`.
pub fn iota(comptime T: type, comptime len: usize) @Vector(len, T) {
var out: [len]T = undefined;
for (out) |*element, i| {
element.* = switch (@typeInfo(T)) {
.Int => @intCast(T, i),
.Float => @intToFloat(T, i),
else => @compileError("Can't use type " ++ @typeName(T) ++ " in iota."),
};
pub inline fn iota(comptime T: type, comptime len: usize) @Vector(len, T) {
comptime {
var out: [len]T = undefined;
for (out) |*element, i| {
element.* = switch (@typeInfo(T)) {
.Int => @intCast(T, i),
.Float => @intToFloat(T, i),
else => @compileError("Can't use type " ++ @typeName(T) ++ " in iota."),
};
}
return @as(@Vector(len, T), out);
}
return @as(@Vector(len, T), out);
}
/// Returns a vector containing the same elements as the input, but repeated until the desired length is reached.