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compiler_rt: simplify popcount "magic constants"
- magic constants are nicer to construct ie with (~@as(unsigned type, 0) / 3) == 0x55...55 - thanks to Stefan Kanthak for the idea
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@ -9,45 +9,26 @@ const std = @import("std");
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// SWAR-Masks and factors can be defined as 2-adic fractions
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// TAOCP: Combinational Algorithms, Bitwise Tricks And Techniques,
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// subsubsection "Working with the rightmost bits" and "Sideways addition".
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fn popcountXi2_generic(comptime T: type) fn (a: T) callconv(.C) i32 {
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return struct {
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fn f(a: T) callconv(.C) i32 {
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@setRuntimeSafety(builtin.is_test);
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var x = switch (@bitSizeOf(T)) {
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32 => @bitCast(u32, a),
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64 => @bitCast(u64, a),
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128 => @bitCast(u128, a),
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fn popcountXi2_generic(comptime ST: type) fn (a: ST) callconv(.C) i32 {
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return struct {
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fn f(a: ST) callconv(.C) i32 {
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@setRuntimeSafety(builtin.is_test);
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const UT = switch (ST) {
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i32 => u32,
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i64 => u64,
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i128 => u128,
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else => unreachable,
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};
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const k1 = switch (@bitSizeOf(T)) { // -1/3
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32 => @as(u32, 0x55555555),
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64 => @as(u64, 0x55555555_55555555),
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128 => @as(u128, 0x55555555_55555555_55555555_55555555),
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else => unreachable,
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};
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const k2 = switch (@bitSizeOf(T)) { // -1/5
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32 => @as(u32, 0x33333333),
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64 => @as(u64, 0x33333333_33333333),
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128 => @as(u128, 0x33333333_33333333_33333333_33333333),
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else => unreachable,
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};
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const k4 = switch (@bitSizeOf(T)) { // -1/17
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32 => @as(u32, 0x0f0f0f0f),
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64 => @as(u64, 0x0f0f0f0f_0f0f0f0f),
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128 => @as(u128, 0x0f0f0f0f_0f0f0f0f_0f0f0f0f_0f0f0f0f),
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else => unreachable,
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};
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const kf = switch (@bitSizeOf(T)) { // -1/255
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32 => @as(u32, 0x01010101),
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64 => @as(u64, 0x01010101_01010101),
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128 => @as(u128, 0x01010101_01010101_01010101_01010101),
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else => unreachable,
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};
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x = x - ((x >> 1) & k1); // aggregate duos
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x = (x & k2) + ((x >> 2) & k2); // aggregate nibbles
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x = (x + (x >> 4)) & k4; // aggregate bytes
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x = (x *% kf) >> @bitSizeOf(T) - 8; // 8 most significant bits of x + (x<<8) + (x<<16) + ..
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var x = @bitCast(UT, a);
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x -= (x >> 1) & (~@as(UT, 0) / 3); // 0x55...55, aggregate duos
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x = ((x >> 2) & (~@as(UT, 0) / 5)) // 0x33...33, aggregate nibbles
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+ (x & (~@as(UT, 0) / 5));
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x += x >> 4;
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x &= ~@as(UT, 0) / 17; // 0x0F...0F, aggregate bytes
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// 8 most significant bits of x + (x<<8) + (x<<16) + ..
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x *%= ~@as(UT, 0) / 255; // 0x01...01
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x >>= (@bitSizeOf(ST) - 8);
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return @intCast(i32, x);
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}
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}.f;
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