std.unicode: Add ASCII fast path to UTF-8 -> UTF-16 conversion functions

This commit is contained in:
Ryan Liptak 2023-10-30 16:38:40 -07:00
parent 91e117697a
commit 03117c5290

View File

@ -2,6 +2,7 @@ const std = @import("./std.zig");
const assert = std.debug.assert;
const testing = std.testing;
const mem = std.mem;
const builtin = @import("builtin");
/// Use this to replace an unknown, unrecognized, or unrepresentable character.
///
@ -863,7 +864,27 @@ pub fn utf8ToUtf16LeWithNull(allocator: mem.Allocator, utf8: []const u8) ![:0]u1
var result = try std.ArrayList(u16).initCapacity(allocator, utf8.len + 1);
errdefer result.deinit();
const view = try Utf8View.init(utf8);
var remaining = utf8;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u8) orelse 1;
const Chunk = @Vector(chunk_len, u8);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(0x80);
if (@reduce(.Or, chunk & mask == mask)) {
// found a non ASCII code unit
break;
}
const zeroes: Chunk = @splat(0);
const utf16_chunk: [chunk_len * 2]u8 align(@alignOf(u16)) = std.simd.interlace(.{ chunk, zeroes });
result.appendSliceAssumeCapacity(std.mem.bytesAsSlice(u16, &utf16_chunk));
remaining = remaining[chunk_len..];
}
}
const view = try Utf8View.init(remaining);
var it = view.iterator();
while (it.nextCodepoint()) |codepoint| {
if (codepoint < 0x10000) {
@ -886,11 +907,33 @@ pub fn utf8ToUtf16LeWithNull(allocator: mem.Allocator, utf8: []const u8) ![:0]u1
/// Assumes there is enough space for the output.
pub fn utf8ToUtf16Le(utf16le: []u16, utf8: []const u8) !usize {
var dest_i: usize = 0;
var remaining = utf8;
if (builtin.zig_backend != .stage2_x86_64) {
const chunk_len = std.simd.suggestVectorSize(u8) orelse 1;
const Chunk = @Vector(chunk_len, u8);
// Fast path. Check for and encode ASCII characters at the start of the input.
while (remaining.len >= chunk_len) {
const chunk: Chunk = remaining[0..chunk_len].*;
const mask: Chunk = @splat(0x80);
if (@reduce(.Or, chunk & mask == mask)) {
// found a non ASCII code unit
break;
}
const zeroes: Chunk = @splat(0);
const utf16_bytes: [chunk_len * 2]u8 align(@alignOf(u16)) = std.simd.interlace(.{ chunk, zeroes });
@memcpy(utf16le[dest_i..][0..chunk_len], std.mem.bytesAsSlice(u16, &utf16_bytes));
dest_i += chunk_len;
remaining = remaining[chunk_len..];
}
}
var src_i: usize = 0;
while (src_i < utf8.len) {
const n = utf8ByteSequenceLength(utf8[src_i]) catch return error.InvalidUtf8;
while (src_i < remaining.len) {
const n = utf8ByteSequenceLength(remaining[src_i]) catch return error.InvalidUtf8;
const next_src_i = src_i + n;
const codepoint = utf8Decode(utf8[src_i..next_src_i]) catch return error.InvalidUtf8;
const codepoint = utf8Decode(remaining[src_i..next_src_i]) catch return error.InvalidUtf8;
if (codepoint < 0x10000) {
const short = @as(u16, @intCast(codepoint));
utf16le[dest_i] = mem.nativeToLittle(u16, short);