raylib/src/audio.c
Joshua Reisenauer ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00

1010 lines
34 KiB
C

/**********************************************************************************************
*
* raylib.audio
*
* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
*
* Uses external lib:
* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
//#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line
#if defined(AUDIO_STANDALONE)
#include "audio.h"
#else
#include "raylib.h"
#endif
#include "AL/al.h" // OpenAL basic header
#include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work)
#include <stdlib.h> // Declares malloc() and free() for memory management
#include <string.h> // Required for strcmp()
#include <stdio.h> // Used for .WAV loading
#include "jar_xm.h" // For playing .xm files
#if defined(AUDIO_STANDALONE)
#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
#else
#include "utils.h" // rRES data decompression utility function
// NOTE: Includes Android fopen function map
#endif
//#define STB_VORBIS_HEADER_ONLY
#include "stb_vorbis.h" // OGG loading functions
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MUSIC_STREAM_BUFFERS 2
#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
// NOTE: On RPI and Android should be lower to avoid frame-stalls
#define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI)
#else
// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...
#define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed...
typedef struct Music {
stb_vorbis *stream;
jar_xm_context_t *chipctx; // Stores jar_xm context
ALuint buffers[MUSIC_STREAM_BUFFERS];
ALuint source;
ALenum format;
int channels;
int sampleRate;
int totalSamplesLeft;
bool loop;
bool chipTune; // True if chiptune is loaded
} Music;
#if defined(AUDIO_STANDALONE)
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static bool musicEnabled = false;
static Music currentMusic; // Current music loaded
// NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static Wave LoadWAV(const char *fileName); // Load WAV file
static Wave LoadOGG(char *fileName); // Load OGG file
static void UnloadWave(Wave wave); // Unload wave data
static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
static void EmptyMusicStream(void); // Empty music buffers
#if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message (INFO, ERROR, WARNING)
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device and context
void InitAudioDevice(void)
{
// Open and initialize a device with default settings
ALCdevice *device = alcOpenDevice(NULL);
if(!device) TraceLog(ERROR, "Audio device could not be opened");
ALCcontext *context = alcCreateContext(device, NULL);
if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE)
{
if(context != NULL) alcDestroyContext(context);
alcCloseDevice(device);
TraceLog(ERROR, "Could not setup audio context");
}
TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
// Listener definition (just for 2D)
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
}
// Close the audio device for the current context, and destroys the context
void CloseAudioDevice(void)
{
StopMusicStream(); // Stop music streaming and close current stream
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
device = alcGetContextsDevice(context);
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
// Load sound to memory
Sound LoadSound(char *fileName)
{
Sound sound = { 0 };
Wave wave = { 0 };
// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
// Audio file loading
// NOTE: Buffer space is allocated inside function, Wave must be freed
if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName);
else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName);
else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
if (wave.data != NULL)
{
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
TraceLog(INFO, "[%s] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
sound.source = source;
sound.buffer = buffer;
}
return sound;
}
// Load sound from wave data
Sound LoadSoundFromWave(Wave wave)
{
Sound sound = { 0 };
if (wave.data != NULL)
{
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
UnloadWave(wave);
TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels);
sound.source = source;
sound.buffer = buffer;
}
return sound;
}
// Load sound to memory from rRES file (raylib Resource)
// TODO: Maybe rresName could be directly a char array with all the data?
Sound LoadSoundFromRES(const char *rresName, int resId)
{
Sound sound = { 0 };
#if defined(AUDIO_STANDALONE)
TraceLog(WARNING, "Sound loading from rRES resource file not supported on standalone mode");
#else
bool found = false;
char id[4]; // rRES file identifier
unsigned char version; // rRES file version and subversion
char useless; // rRES header reserved data
short numRes;
ResInfoHeader infoHeader;
FILE *rresFile = fopen(rresName, "rb");
if (rresFile == NULL)
{
TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName);
}
else
{
// Read rres file (basic file check - id)
fread(&id[0], sizeof(char), 1, rresFile);
fread(&id[1], sizeof(char), 1, rresFile);
fread(&id[2], sizeof(char), 1, rresFile);
fread(&id[3], sizeof(char), 1, rresFile);
fread(&version, sizeof(char), 1, rresFile);
fread(&useless, sizeof(char), 1, rresFile);
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
{
TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
}
else
{
// Read number of resources embedded
fread(&numRes, sizeof(short), 1, rresFile);
for (int i = 0; i < numRes; i++)
{
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
if (infoHeader.id == resId)
{
found = true;
// Check data is of valid SOUND type
if (infoHeader.type == 1) // SOUND data type
{
// TODO: Check data compression type
// NOTE: We suppose compression type 2 (DEFLATE - default)
// Reading SOUND parameters
Wave wave;
short sampleRate, bps;
char channels, reserved;
fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
fread(&reserved, 1, 1, rresFile); // <reserved>
wave.sampleRate = sampleRate;
wave.dataSize = infoHeader.srcSize;
wave.bitsPerSample = bps;
wave.channels = (short)channels;
unsigned char *data = malloc(infoHeader.size);
fread(data, infoHeader.size, 1, rresFile);
wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
free(data);
// Convert wave to Sound (OpenAL)
ALenum format = 0;
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
if (wave.channels == 1)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
}
else if (wave.channels == 2)
{
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
}
// Create an audio source
ALuint source;
alGenSources(1, &source); // Generate pointer to audio source
alSourcef(source, AL_PITCH, 1);
alSourcef(source, AL_GAIN, 1);
alSource3f(source, AL_POSITION, 0, 0, 0);
alSource3f(source, AL_VELOCITY, 0, 0, 0);
alSourcei(source, AL_LOOPING, AL_FALSE);
// Convert loaded data to OpenAL buffer
//----------------------------------------
ALuint buffer;
alGenBuffers(1, &buffer); // Generate pointer to buffer
// Upload sound data to buffer
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
// Attach sound buffer to source
alSourcei(source, AL_BUFFER, buffer);
TraceLog(INFO, "[%s] Sound loaded successfully from resource (SampleRate: %i, BitRate: %i, Channels: %i)", rresName, wave.sampleRate, wave.bitsPerSample, wave.channels);
// Unallocate WAV data
UnloadWave(wave);
sound.source = source;
sound.buffer = buffer;
}
else
{
TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
}
}
else
{
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
case 3: break; // TEXT: No parameters
case 4: break; // RAW: No parameters
default: break;
}
// Jump DATA to read next infoHeader
fseek(rresFile, infoHeader.size, SEEK_CUR);
}
}
}
fclose(rresFile);
}
if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
#endif
return sound;
}
// Unload sound
void UnloadSound(Sound sound)
{
alDeleteSources(1, &sound.source);
alDeleteBuffers(1, &sound.buffer);
TraceLog(INFO, "Unloaded sound data");
}
// Play a sound
void PlaySound(Sound sound)
{
alSourcePlay(sound.source); // Play the sound
//TraceLog(INFO, "Playing sound");
// Find the current position of the sound being played
// NOTE: Only work when the entire file is in a single buffer
//int byteOffset;
//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
//
//int sampleRate;
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
//or
//float result;
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
}
// Pause a sound
void PauseSound(Sound sound)
{
alSourcePause(sound.source);
}
// Stop reproducing a sound
void StopSound(Sound sound)
{
alSourceStop(sound.source);
}
// Check if a sound is playing
bool SoundIsPlaying(Sound sound)
{
bool playing = false;
ALint state;
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
return playing;
}
// Set volume for a sound
void SetSoundVolume(Sound sound, float volume)
{
alSourcef(sound.source, AL_GAIN, volume);
}
// Set pitch for a sound
void SetSoundPitch(Sound sound, float pitch)
{
alSourcef(sound.source, AL_PITCH, pitch);
}
//----------------------------------------------------------------------------------
// Module Functions Definition - Music loading and stream playing (.OGG)
//----------------------------------------------------------------------------------
// Start music playing (open stream)
void PlayMusicStream(char *fileName)
{
if (strcmp(GetExtension(fileName),"ogg") == 0)
{
// Stop current music, clean buffers, unload current stream
StopMusicStream();
// Open audio stream
currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
if (currentMusic.stream == NULL)
{
TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
}
else
{
// Get file info
stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream);
currentMusic.channels = info.channels;
currentMusic.sampleRate = info.sample_rate;
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
else currentMusic.format = AL_FORMAT_MONO16;
currentMusic.loop = true; // We loop by default
musicEnabled = true;
// Create an audio source
alGenSources(1, &currentMusic.source); // Generate pointer to audio source
alSourcef(currentMusic.source, AL_PITCH, 1);
alSourcef(currentMusic.source, AL_GAIN, 1);
alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
//alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
// Generate two OpenAL buffers
alGenBuffers(2, currentMusic.buffers);
// Fill buffers with music...
BufferMusicStream(currentMusic.buffers[0]);
BufferMusicStream(currentMusic.buffers[1]);
// Queue buffers and start playing
alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
alSourcePlay(currentMusic.source);
// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
}
}
else if (strcmp(GetExtension(fileName),"xm") == 0)
{
currentMusic.chipTune = true;
currentMusic.channels = 2;
currentMusic.sampleRate = 48000;
currentMusic.loop = true;
// only stereo/float is supported for xm
if(info.channels == 2 && !jar_xm_create_context_from_file(&currentMusic.chipctx, currentMusic.sampleRate, fileName))
{
currentMusic.format = AL_FORMAT_STEREO_FLOAT32;
jar_xm_set_max_loop_count(currentMusic.chipctx, 0); //infinite number of loops
//currentMusic.totalSamplesLeft = ; // Unsure of how to calculate this
musicEnabled = true;
}
}
else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
}
// Stop music playing (close stream)
void StopMusicStream(void)
{
if (musicEnabled)
{
alSourceStop(currentMusic.source);
EmptyMusicStream(); // Empty music buffers
alDeleteSources(1, &currentMusic.source);
alDeleteBuffers(2, currentMusic.buffers);
if (currentMusic.chipTune)
{
jar_xm_free_context(currentMusic.chipctx);
}
else
{
stb_vorbis_close(currentMusic.stream);
}
}
musicEnabled = false;
}
// Pause music playing
void PauseMusicStream(void)
{
// Pause music stream if music available!
if (musicEnabled)
{
TraceLog(INFO, "Pausing music stream");
alSourcePause(currentMusic.source);
musicEnabled = false;
}
}
// Resume music playing
void ResumeMusicStream(void)
{
// Resume music playing... if music available!
ALenum state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
if (state == AL_PAUSED)
{
TraceLog(INFO, "Resuming music stream");
alSourcePlay(currentMusic.source);
musicEnabled = true;
}
}
// Check if music is playing
bool MusicIsPlaying(void)
{
bool playing = false;
ALint state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
return playing;
}
// Set volume for music
void SetMusicVolume(float volume)
{
alSourcef(currentMusic.source, AL_GAIN, volume);
}
// Get current music time length (in seconds)
float GetMusicTimeLength(void)
{
float totalSeconds;
if (currentMusic.chipTune)
{
//totalSeconds = (float)samples; // Need to figure out how toget this
}
else
{
totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
}
return totalSeconds;
}
// Get current music time played (in seconds)
float GetMusicTimePlayed(void)
{
float secondsPlayed;
if (currentMusic.chipTune)
{
uint64_t* samples;
jar_xm_get_position(currentMusic.chipctx, NULL, NULL, NULL, samples); // Unsure if this is the desired value
secondsPlayed = (float)samples;
}
else
{
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
}
return secondsPlayed;
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
static bool BufferMusicStream(ALuint buffer)
{
short pcm[MUSIC_BUFFER_SIZE];
int size = 0; // Total size of data steamed (in bytes)
int streamedBytes = 0; // Bytes of data obtained in one samples get
bool active = true; // We can get more data from stream (not finished)
if (musicEnabled)
{
while (size < MUSIC_BUFFER_SIZE)
{
if (currentMusic.chipTune)
{
jar_xm_generate_samples(currentMusic.chipctx, pcm + size, (MUSIC_BUFFER_SIZE - size)/2);
streamedBytes = (MUSIC_BUFFER_SIZE - size)/2; // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
}
else
{
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size);
}
if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
else break;
}
//TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
}
if (size > 0)
{
alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
currentMusic.totalSamplesLeft -= size;
}
else
{
active = false;
TraceLog(WARNING, "No more data obtained from stream");
}
return active;
}
// Empty music buffers
static void EmptyMusicStream(void)
{
ALuint buffer = 0;
int queued = 0;
alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
queued--;
}
}
// Update (re-fill) music buffers if data already processed
void UpdateMusicStream(void)
{
ALuint buffer = 0;
ALint processed = 0;
bool active = true;
if (musicEnabled)
{
// Get the number of already processed buffers (if any)
alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
while (processed > 0)
{
// Recover processed buffer for refill
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
// Refill buffer
active = BufferMusicStream(buffer);
// If no more data to stream, restart music (if loop)
if ((!active) && (currentMusic.loop))
{
stb_vorbis_seek_start(currentMusic.stream);
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels;
active = BufferMusicStream(buffer);
}
// Add refilled buffer to queue again... don't let the music stop!
alSourceQueueBuffers(currentMusic.source, 1, &buffer);
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
processed--;
}
ALenum state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
if (!active) StopMusicStream();
}
}
// Load WAV file into Wave structure
static Wave LoadWAV(const char *fileName)
{
// Basic WAV headers structs
typedef struct {
char chunkID[4];
int chunkSize;
char format[4];
} RiffHeader;
typedef struct {
char subChunkID[4];
int subChunkSize;
short audioFormat;
short numChannels;
int sampleRate;
int byteRate;
short blockAlign;
short bitsPerSample;
} WaveFormat;
typedef struct {
char subChunkID[4];
int subChunkSize;
} WaveData;
RiffHeader riffHeader;
WaveFormat waveFormat;
WaveData waveData;
Wave wave = { 0 };
FILE *wavFile;
wavFile = fopen(fileName, "rb");
if (wavFile == NULL)
{
TraceLog(WARNING, "[%s] WAV file could not be opened", fileName);
wave.data = NULL;
}
else
{
// Read in the first chunk into the struct
fread(&riffHeader, sizeof(RiffHeader), 1, wavFile);
// Check for RIFF and WAVE tags
if (strncmp(riffHeader.chunkID, "RIFF", 4) ||
strncmp(riffHeader.format, "WAVE", 4))
{
TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
}
else
{
// Read in the 2nd chunk for the wave info
fread(&waveFormat, sizeof(WaveFormat), 1, wavFile);
// Check for fmt tag
if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') ||
(waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' '))
{
TraceLog(WARNING, "[%s] Invalid Wave format", fileName);
}
else
{
// Check for extra parameters;
if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
// Read in the the last byte of data before the sound file
fread(&waveData, sizeof(WaveData), 1, wavFile);
// Check for data tag
if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') ||
(waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a'))
{
TraceLog(WARNING, "[%s] Invalid data header", fileName);
}
else
{
// Allocate memory for data
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
// Read in the sound data into the soundData variable
fread(wave.data, waveData.subChunkSize, 1, wavFile);
// Now we set the variables that we need later
wave.dataSize = waveData.subChunkSize;
wave.sampleRate = waveFormat.sampleRate;
wave.channels = waveFormat.numChannels;
wave.bitsPerSample = waveFormat.bitsPerSample;
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
}
}
}
fclose(wavFile);
}
return wave;
}
// Load OGG file into Wave structure
// NOTE: Using stb_vorbis library
static Wave LoadOGG(char *fileName)
{
Wave wave;
stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
if (oggFile == NULL)
{
TraceLog(WARNING, "[%s] OGG file could not be opened", fileName);
wave.data = NULL;
}
else
{
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
wave.sampleRate = info.sample_rate;
wave.bitsPerSample = 16;
wave.channels = info.channels;
TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels);
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels);
wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes
TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength);
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds);
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
int totalSamples = totalSeconds*info.sample_rate*info.channels;
TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples);
wave.data = malloc(sizeof(short)*totalSamplesLength);
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
stb_vorbis_close(oggFile);
}
return wave;
}
// Unload Wave data
static void UnloadWave(Wave wave)
{
free(wave.data);
TraceLog(INFO, "Unloaded wave data");
}
// Some required functions for audio standalone module version
#if defined(AUDIO_STANDALONE)
// Get the extension for a filename
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
if(!dot || dot == fileName) return "";
return (dot + 1);
}
// Outputs a trace log message (INFO, ERROR, WARNING)
// NOTE: If a file has been init, output log is written there
void TraceLog(int msgType, const char *text, ...)
{
va_list args;
int traceDebugMsgs = 0;
#ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0;
#endif
switch(msgType)
{
case INFO: fprintf(stdout, "INFO: "); break;
case ERROR: fprintf(stdout, "ERROR: "); break;
case WARNING: fprintf(stdout, "WARNING: "); break;
case DEBUG: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
default: break;
}
if ((msgType != DEBUG) || ((msgType == DEBUG) && (traceDebugMsgs)))
{
va_start(args, text);
vfprintf(stdout, text, args);
va_end(args);
fprintf(stdout, "\n");
}
if (msgType == ERROR) exit(1); // If ERROR message, exit program
}
#endif