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raylib
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Jeffery Myers
728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (
#4431
)
2024-10-24 23:49:30 +02:00
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models
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shaders
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cubicmap_atlas.png
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fudesumi.png
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LICENSE.md
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mask.png
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old_car_d.png
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old_car_e.png
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old_car_mra.png
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old_car_n.png
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plasma.png
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raysan.png
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road_a.png
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road_mra.png
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road_n.png
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space.png
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spark_flame.png
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texel_checker.png
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