mirror of
https://github.com/raysan5/raylib.git
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* add base of rlsw.h * implement state support Also replace the triangle rasterization functions with macros that generate specific functions for each state of the rendering system. Also, add the OpenGL definitions in order to add a binding for rlgl. * branchless float saturation * apply perspective correction to colors * impl line clipping and rasterization + tweak function names * impl face culling * impl color blending * fixes and tweaks * add clear buffer bitmasks * small optimizations / tweaks * review ndc to screen projection * avoid to recalculate MVP when its not needed + tweaks * review the loading and management of textures to be closer to the OpenGL API * texture sampling optimization * review get pixel functions + review unorm/float conversion * add several buffer format support Several depth and color formats have been added for the framebuffer. 8-bit, 16-bit, and 24-bit formats are now available for depth. RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color. Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending. Additionally, this commit brings performance improvements. * tweaks * impl line width * impl points + point size * fix and improve polygon clipping functions * impl polygone modes * add some not planned functions - `glDepthMask` - `glColorMask` * framebuffer resizing + handle init failure * add quick notes about line clipping algorithms used * start to impl scissor test + review line clipping The support for the scissor test has been implemented for clearing as well as for triangle clipping. The implementation for lines and points is still missing. I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases. This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features. * review scissor clear * review `swScissor` * impl line scissor clipping * round screen coordinate (line rasterization) * impl point scissor clipping * remove unused defs * add getter functions * gl binding * add `glHint` and `glShadeModel` macros (not implmented) * binding tweaks * impl copy framebuffer function + glReadPixels * review `swCopyFramebuffer` * update rlgl.h * update rlgl.h * texture copy support * fix typo.. * add get error function * def sw alloc macros * reimpl get color buffer func just in case * remove normal interpolation * review texture wrap * fix ndc projection (viewport/scissor) * impl framebuffer blit function * reduce matrix compuations and memory usage * swBegin tweaks * preventing a possible division by zero * remove useless scissor related data * review color blending system * greatly improve float saturation * tweak lerp vertex function * use opitmized fract function in sw_texture_map * tweak framebuffer functions for better readability * optimized copy/blit functions for each dst format * review framebuffer filling functions * impl specific quad rendering func * use of a single global vertex buffer * fix 'sw_poly_point_render' * added `SW_RESTRICT` and redesigned `sw_lerp_vertex_PNCTH` * tweak the pipeline flow regarding the face culling avoids misprediction, improves vectorization if possible * new rendering path for axis aligned quads * oops, translating some comments * use of `restrict` for blending function parameters * update rlgl.h * adding `GRAPHICS_API_OPENGL_11_SOFTWARE` in `DrawMesh` * add `RL_OPENGL_11_SOFTWARE` enum * temp tweak * build fixes * fix DrawMesh for GL 1.1 * update swClose * review texture format + fix copy * set minimum req vertices to 3 (quads) * check swInit * review pixelformat * tweaks * fix animNormals (DrawMesh) * fallback color/texcoord (swDrawArrays) * review swMultMatrixf * fix texture pool alloc.. * review triangle scanlines increment all data * fix `sw_quad_sort_cw` * impl sdl platform * rm def * increase max clipped polygon vertices * improve triangle rasterization along Y axis improved robustness against numerical errors incremental interpolation along Y simplified function, fewer jumps * review current vertex data + increase max clipped polygon vertices (for extreme cases) * fix and improve polygon clipping Sets the vertex count to zero when the polygon is invalid Stops clipping when the vertex count drops below 3 * fix gradient calculation * cache texture size minus one + comments * tweaks * BGRA copy support * adding software backend option (cmake) * update Makefile * fix face culling * excluse some exemple with the software backend * review SW_CLAMP case in sw_texture_map * review sw_saturate * review line raster * fix sw_quad_is_aligned * review sw_raster_quad_axis_aligned * tweaks * codepoint fix (?) * fix var name... * rcore_drm software renderering * cleanup and tweaks * adding support for `GL_POINT_SIZE` and `GL_LINE_WIDTH` get * fix sampling issue * fix swBlendFunc --------- Co-authored-by: Ray <raysan5@gmail.com>
2513 lines
94 KiB
C
2513 lines
94 KiB
C
/**********************************************************************************************
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*
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* rcore_drm - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: DRM
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* - Raspberry Pi 0-5 (DRM/KMS)
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* - Linux DRM subsystem (KMS mode)
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*
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* LIMITATIONS:
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* - Most of the window/monitor functions are not implemented (not required)
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*
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* POSSIBLE IMPROVEMENTS:
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* - Improvement 01
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* - Improvement 02
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*
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* ADDITIONAL NOTES:
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* - TRACELOG() function is located in raylib [utils] module
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*
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* CONFIGURATION:
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* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
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* Reconfigure standard input to receive key inputs, works with SSH connection
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* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other
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* running processes orblocking the device if not restored properly. Use with care
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*
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* DEPENDENCIES:
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* - DRM and GLM: System libraries for display initialization and configuration
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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#include <pthread.h> // POSIX threads management (inputs reading)
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#include <dirent.h> // POSIX directory browsing
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#include <limits.h> // INT_MAX
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#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations
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#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
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#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
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#include <linux/joystick.h> // Linux: Joystick support library
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// WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12
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// To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12,
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// so the enum KEY_F12 from raylib is used
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#undef KEY_F12
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#include <xf86drm.h> // Direct Rendering Manager user-level library interface
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#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
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#include "EGL/egl.h" // Native platform windowing system interface
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#include "EGL/eglext.h" // EGL extensions
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#else
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#include <sys/mman.h> // For mmap when copying to the dumb buffer
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#include <errno.h> // For the conversion of certain error messages
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#endif
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// NOTE: DRM cache enables triple buffered DRM caching
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#if defined(SUPPORT_DRM_CACHE)
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#include <poll.h> // Required for: drmHandleEvent() poll
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#include <errno.h> // Required for: EBUSY, EAGAIN
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#define MAX_DRM_CACHED_BUFFERS 3
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#endif // SUPPORT_DRM_CACHE
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#ifndef EGL_OPENGL_ES3_BIT
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#define EGL_OPENGL_ES3_BIT 0x40
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
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#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
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// Actually biggest key is KEY_CNT but we only really map the keys up to KEY_ALS_TOGGLE
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#define KEYMAP_SIZE KEY_ALS_TOGGLE
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct {
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// Display data
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int fd; // File descriptor for /dev/dri/...
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drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
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drmModeCrtc *crtc; // CRT Controller
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int modeIndex; // Index of the used mode of connector->modes
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uint32_t prevFB; // Previous DRM framebufer (during frame swapping)
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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struct gbm_device *gbmDevice; // GBM device
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struct gbm_surface *gbmSurface; // GBM surface
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struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
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EGLDisplay device; // Native display device (physical screen connection)
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EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
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EGLContext context; // Graphic context, mode in which drawing can be done
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EGLConfig config; // Graphic config
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#else
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uint32_t prevDumbHandle; // Handle to the previous dumb buffer (during frame swapping)
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#endif
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// Keyboard data
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int defaultKeyboardMode; // Default keyboard mode
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bool eventKeyboardMode; // Keyboard in event mode
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int defaultFileFlags; // Default IO file flags
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struct termios defaultSettings; // Default keyboard settings
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int keyboardFd; // File descriptor for the evdev keyboard
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// Mouse data
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Vector2 eventWheelMove; // Registers the event mouse wheel variation
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// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
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char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
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bool cursorRelative; // Relative cursor mode
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int mouseFd; // File descriptor for the evdev mouse/touch/gestures
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
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// Gamepad data
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int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
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int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXES][2]; // [0] = min, [1] = range value of the axes
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int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one
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int gamepadCount; // The number of gamepads registered
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} PlatformData;
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#if defined(SUPPORT_DRM_CACHE)
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typedef struct {
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struct gbm_bo *bo; // Graphics buffer object
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uint32_t fbId; // DRM framebuffer ID
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} FramebufferCache;
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static FramebufferCache fbCache[MAX_DRM_CACHED_BUFFERS] = { 0 };
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static volatile int fbCacheCount = 0;
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static volatile bool pendingFlip = false;
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static bool crtcSet = false;
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#endif // SUPPORT_DRM_CACHE
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h
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// TODO: Complete the LUT with all unicode decimal values
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// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard:
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// Currently non US keyboards will have the wrong mapping for some keys
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// NOTE: Replacing this with the keymap from X11 would probably be useless, as people use the drm
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// backend to *avoid* X11
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static const int evkeyToUnicodeLUT[] = {
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0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114,
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116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59,
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39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32
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// LUT currently incomplete, just mapped the most essential keys
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};
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// This is the map used to map any keycode returned from linux to a raylib code from 'raylib.h'
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// NOTE: Use short here to save a little memory
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static const short linuxToRaylibMap[KEYMAP_SIZE] = {
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// We don't map those with designated initialization, because we would getting
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// into loads of naming conflicts
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0, 256, 49, 50, 51, 52, 53, 54,
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55, 56, 57, 48, 45, 61, 259, 258,
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81, 87, 69, 82, 84, 89, 85, 73,
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79, 80, 91, 93, 257, 341, 65, 83,
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68, 70, 71, 72, 74, 75, 76, 59,
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39, 96, 340, 92, 90, 88, 67, 86,
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66, 78, 77, 44, 46, 47, 344, 332,
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342, 32, 280, 290, 291, 292, 293, 294,
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295, 296, 297, 298, 299, 282, 281, 327,
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328, 329, 333, 324, 325, 326, 334, 321,
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322, 323, 320, 330, 0, 85, 86, 300,
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301, 89, 90, 91, 92, 93, 94, 95,
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335, 345, 331, 283, 346, 101, 268, 265,
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266, 263, 262, 269, 264, 267, 260, 261,
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112, 113, 114, 115, 116, 117, 118, 119,
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120, 121, 122, 123, 124, 125, 347, 127,
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128, 129, 130, 131, 132, 133, 134, 135,
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136, 137, 138, 139, 140, 141, 142, 143,
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144, 145, 146, 147, 148, 149, 150, 151,
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152, 153, 154, 155, 156, 157, 158, 159,
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160, 161, 162, 163, 164, 165, 166, 167,
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168, 169, 170, 171, 172, 173, 174, 175,
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176, 177, 178, 179, 180, 181, 182, 183,
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184, 185, 186, 187, 188, 189, 190, 191,
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192, 193, 194, 0, 0, 0, 0, 0,
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200, 201, 202, 203, 204, 205, 206, 207,
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208, 209, 210, 211, 212, 213, 214, 215,
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216, 217, 218, 219, 220, 221, 222, 223,
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224, 225, 226, 227, 228, 229, 230, 231,
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232, 233, 234, 235, 236, 237, 238, 239,
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240, 241, 242, 243, 244, 245, 246, 247,
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248, 0, 0, 0, 0, 0, 0, 0,
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// Gamepads are mapped according to:
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// https://www.kernel.org/doc/html/next/input/gamepad.html
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// Those mappings are standardized, but that doesn't mean people follow
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// the standards, so this is more of an approximation
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[BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
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[BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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[BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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[BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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[BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
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[BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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[BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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[BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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[BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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[BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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[BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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[BTN_TR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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[BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT,
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[BTN_MODE] = GAMEPAD_BUTTON_MIDDLE,
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[BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
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[BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB,
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[BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB,
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};
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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#if defined(SUPPORT_SSH_KEYBOARD_RPI)
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static void InitKeyboard(void); // Initialize raw keyboard system
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static void RestoreKeyboard(void); // Restore keyboard system
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static void ProcessKeyboard(void); // Process keyboard events
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#endif
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// Input management functions
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static void InitEvdevInput(void); // Initialize evdev inputs
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static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
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static void PollKeyboardEvents(void); // Process evdev keyboard events
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static void PollGamepadEvents(void); // Process evdev gamepad events
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static void PollMouseEvents(void); // Process evdev mouse events
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static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
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static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
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static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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// NOTE: Functions declaration is provided by raylib.h
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Window and Graphics Device
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//----------------------------------------------------------------------------------
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// Check if application should close
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// NOTE: By default, if KEY_ESCAPE pressed
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bool WindowShouldClose(void)
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{
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if (CORE.Window.ready) return CORE.Window.shouldClose;
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else return true;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
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}
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// Set window state: maximized, if resizable
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
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}
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// Set window state: minimized
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
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}
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// Restore window from being minimized/maximized
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
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}
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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{
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TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
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}
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// Clear window configuration state flags
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void ClearWindowState(unsigned int flags)
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{
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TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
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}
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// Set icon for window
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void SetWindowIcon(Image image)
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{
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TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
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}
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// Set icon for window
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void SetWindowIcons(Image *images, int count)
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{
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TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
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}
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// Set title for window
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void SetWindowTitle(const char *title)
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{
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CORE.Window.title = title;
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}
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// Set window position on screen (windowed mode)
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void SetWindowPosition(int x, int y)
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{
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TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
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}
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// Set monitor for the current window
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void SetWindowMonitor(int monitor)
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{
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TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
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}
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMinSize(int width, int height)
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{
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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}
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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}
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// Set window dimensions
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void SetWindowSize(int width, int height)
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{
|
|
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
|
return 1;
|
|
}
|
|
|
|
// Get current monitor where window is placed
|
|
int GetCurrentMonitor(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor)
|
|
{
|
|
int width = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorWidth() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
width = platform.connector->modes[platform.modeIndex].hdisplay;
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor)
|
|
{
|
|
int height = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorHeight() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
height = platform.connector->modes[platform.modeIndex].vdisplay;
|
|
}
|
|
|
|
return height;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor)
|
|
{
|
|
int physicalWidth = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
physicalWidth = platform.connector->mmWidth;
|
|
}
|
|
|
|
return physicalWidth;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor)
|
|
{
|
|
int physicalHeight = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
physicalHeight = platform.connector->mmHeight;
|
|
}
|
|
|
|
return physicalHeight;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor)
|
|
{
|
|
int refresh = 0;
|
|
|
|
if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
refresh = platform.connector->modes[platform.modeIndex].vrefresh;
|
|
}
|
|
|
|
return refresh;
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor)
|
|
{
|
|
const char *name = "";
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorName() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
name = platform.connector->modes[platform.modeIndex].name;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void)
|
|
{
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get window scale DPI factor for current monitor
|
|
Vector2 GetWindowScaleDPI(void)
|
|
{
|
|
return (Vector2){ 1.0f, 1.0f };
|
|
}
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
|
}
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by GLFW
|
|
const char *GetClipboardText(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get clipboard image
|
|
Image GetClipboardImage(void)
|
|
{
|
|
Image image = { 0 };
|
|
|
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
|
|
|
return image;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
platform.cursorRelative = false;
|
|
CORE.Input.Mouse.cursorLocked = false;
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(0, 0);
|
|
|
|
platform.cursorRelative = true;
|
|
CORE.Input.Mouse.cursorLocked = true;
|
|
}
|
|
|
|
#if defined(SUPPORT_DRM_CACHE)
|
|
|
|
// Destroy cached framebuffer callback, set by gbm_bo_set_user_data()
|
|
static void DestroyFrameBufferCallback(struct gbm_bo *bo, void *data)
|
|
{
|
|
uint32_t fbId = (uintptr_t)data;
|
|
|
|
// Remove from cache
|
|
for (int i = 0; i < fbCacheCount; i++)
|
|
{
|
|
if (fbCache[i].bo == bo)
|
|
{
|
|
TRACELOG(LOG_INFO, "DISPLAY: DRM: Framebuffer removed [%u]", (uintptr_t)fbId);
|
|
drmModeRmFB(platform.fd, fbCache[i].fbId); // Release DRM FB
|
|
|
|
// Shift remaining entries
|
|
for (int j = i; j < fbCacheCount - 1; j++) fbCache[j] = fbCache[j + 1];
|
|
|
|
fbCacheCount--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create or retrieve cached DRM FB for BO
|
|
static uint32_t GetOrCreateFbForBo(struct gbm_bo *bo)
|
|
{
|
|
// Try to find existing cache entry
|
|
for (int i = 0; i < fbCacheCount; i++)
|
|
{
|
|
if (fbCache[i].bo == bo) return fbCache[i].fbId;
|
|
}
|
|
|
|
// Create new entry if cache not full
|
|
if (fbCacheCount >= MAX_DRM_CACHED_BUFFERS) return 0; // FB cache full
|
|
|
|
uint32_t handle = gbm_bo_get_handle(bo).u32;
|
|
uint32_t stride = gbm_bo_get_stride(bo);
|
|
uint32_t width = gbm_bo_get_width(bo);
|
|
uint32_t height = gbm_bo_get_height(bo);
|
|
|
|
uint32_t fbId = 0;
|
|
if (drmModeAddFB(platform.fd, width, height, 24, 32, stride, handle, &fbId)) return 0;
|
|
|
|
// Store in cache
|
|
fbCache[fbCacheCount] = (FramebufferCache){ .bo = bo, .fbId = fbId };
|
|
fbCacheCount++;
|
|
|
|
// Set destroy callback to auto-cleanup
|
|
gbm_bo_set_user_data(bo, (void *)(uintptr_t)fbId, DestroyFrameBufferCallback);
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: DRM: Added new buffer object [%u]" , (uintptr_t)fbId);
|
|
|
|
return fbId;
|
|
}
|
|
|
|
// Renders a blank frame to allocate initial buffers
|
|
// TODO: WARNING: Platform layers do not include OpenGL code!
|
|
void RenderBlankFrame()
|
|
{
|
|
glClearColor(0, 0, 0, 1);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
eglSwapBuffers(platform.device, platform.surface);
|
|
glFinish(); // Ensure the buffer is processed
|
|
}
|
|
|
|
// Initialize with first buffer only
|
|
int InitSwapScreenBuffer()
|
|
{
|
|
if (!platform.gbmSurface || (platform.fd < 0))
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: DRM: Swap buffers can not be initialized");
|
|
return -1;
|
|
}
|
|
|
|
// Render a blank frame to allocate buffers
|
|
RenderBlankFrame();
|
|
|
|
// Get first buffer
|
|
struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface);
|
|
if (!bo)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: DRM: Failed to lock initial swap buffer");
|
|
return -1;
|
|
}
|
|
|
|
// Create FB for first buffer
|
|
uint32_t fbId = GetOrCreateFbForBo(bo);
|
|
if (!fbId)
|
|
{
|
|
gbm_surface_release_buffer(platform.gbmSurface, bo);
|
|
return -1;
|
|
}
|
|
|
|
// Initial CRTC setup
|
|
if (drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fbId, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]))
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: DRM: Failed to initialize CRTC setup. ERROR: %s", strerror(errno));
|
|
gbm_surface_release_buffer(platform.gbmSurface, bo);
|
|
return -1;
|
|
}
|
|
|
|
// Keep first buffer locked until flipped
|
|
platform.prevBO = bo;
|
|
crtcSet = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Static page flip handler
|
|
// NOTE: Called once the drmModePageFlip() finished from the drmHandleEvent() context
|
|
static void PageFlipHandler(int fd, unsigned int frame, unsigned int sec, unsigned int usec, void *data)
|
|
{
|
|
// Unused inputs
|
|
(void)fd;
|
|
(void)frame;
|
|
(void)sec;
|
|
(void)usec;
|
|
|
|
pendingFlip = false;
|
|
struct gbm_bo *boToRelease = (struct gbm_bo *)data;
|
|
|
|
// Buffers are released after the flip completes (via page_flip_handler), ensuring they're no longer in use
|
|
// Prevents the GPU from writing to a buffer being scanned out
|
|
if (boToRelease) gbm_surface_release_buffer(platform.gbmSurface, boToRelease);
|
|
}
|
|
|
|
// Swap implementation with proper caching
|
|
void SwapScreenBuffer()
|
|
{
|
|
if (!crtcSet || !platform.gbmSurface) return;
|
|
|
|
static int loopCnt = 0;
|
|
static int errCnt[5] = { 0 };
|
|
loopCnt++;
|
|
|
|
// Call this only, if pendingFlip is not set
|
|
eglSwapBuffers(platform.device, platform.surface);
|
|
|
|
// Process pending events non-blocking
|
|
drmEventContext evctx = {
|
|
.version = DRM_EVENT_CONTEXT_VERSION,
|
|
.page_flip_handler = PageFlipHandler
|
|
};
|
|
|
|
struct pollfd pfd = { .fd = platform.fd, .events = POLLIN };
|
|
|
|
// Polling for event for 0ms
|
|
while (poll(&pfd, 1, 0) > 0) drmHandleEvent(platform.fd, &evctx);
|
|
|
|
// Skip if previous flip pending
|
|
if (pendingFlip)
|
|
{
|
|
errCnt[0]++; // Skip frame: flip pending
|
|
return;
|
|
}
|
|
|
|
// Get new front buffer
|
|
struct gbm_bo *nextBO = gbm_surface_lock_front_buffer(platform.gbmSurface);
|
|
if (!nextBO) // Failed to lock front buffer
|
|
{
|
|
errCnt[1]++;
|
|
return;
|
|
}
|
|
|
|
// Get FB ID (creates new one if needed)
|
|
uint32_t fbId = GetOrCreateFbForBo(nextBO);
|
|
if (!fbId)
|
|
{
|
|
gbm_surface_release_buffer(platform.gbmSurface, nextBO);
|
|
errCnt[2]++;
|
|
return;
|
|
}
|
|
|
|
// Attempt page flip
|
|
// NOTE: rmModePageFlip() schedules a buffer-flip for the next vblank and then notifies us about it
|
|
// It takes a CRTC-id, fb-id and an arbitrary data-pointer and then schedules the page-flip
|
|
// This is fully asynchronous and when the page-flip happens, the DRM-fd will become readable and we can call drmHandleEvent()
|
|
// This will read all vblank/page-flip events and call our modeset_page_flip_event() callback with the data-pointer that we passed to drmModePageFlip()
|
|
// We simply call modeset_draw_dev() then so the next frame is rendered... returns immediately
|
|
if (drmModePageFlip(platform.fd, platform.crtc->crtc_id, fbId, DRM_MODE_PAGE_FLIP_EVENT, platform.prevBO))
|
|
{
|
|
if (errno == EBUSY) errCnt[3]++; // Display busy - skip flip
|
|
else errCnt[4]++; // Page flip failed
|
|
|
|
gbm_surface_release_buffer(platform.gbmSurface, nextBO);
|
|
return;
|
|
}
|
|
|
|
// Success: update state
|
|
pendingFlip = true;
|
|
platform.prevBO = nextBO;
|
|
|
|
/*
|
|
// Some benchmarking code
|
|
if (loopCnt >= 600)
|
|
{
|
|
TRACELOG(LOG_INFO, "DRM: Error counters: %d, %d, %d, %d, %d, %d", errCnt[0], errCnt[1], errCnt[2], errCnt[3], errCnt[4], loopCnt);
|
|
for (int i = 0; i < 5; i++) errCnt[i] = 0;
|
|
loopCnt = 0;
|
|
}
|
|
*/
|
|
}
|
|
|
|
#else // !SUPPORT_DRM_CACHE
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void)
|
|
{
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
// Hardware rendering buffer swap with EGL
|
|
eglSwapBuffers(platform.device, platform.surface);
|
|
|
|
if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
|
|
|
|
struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface);
|
|
if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer");
|
|
|
|
uint32_t fb = 0;
|
|
int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result);
|
|
|
|
result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result);
|
|
|
|
if (platform.prevFB)
|
|
{
|
|
result = drmModeRmFB(platform.fd, platform.prevFB);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
|
|
}
|
|
|
|
platform.prevFB = fb;
|
|
|
|
if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
|
|
|
|
platform.prevBO = bo;
|
|
#else
|
|
// Software rendering buffer swap
|
|
if ((-1 == platform.fd) || !platform.connector || (platform.modeIndex < 0))
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
|
|
return;
|
|
}
|
|
|
|
// Get the software rendered color buffer
|
|
int bufferWidth, bufferHeight;
|
|
void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight);
|
|
if (!colorBuffer)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer");
|
|
return;
|
|
}
|
|
|
|
// Retrieving the dimensions of the display mode used
|
|
drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex];
|
|
uint32_t width = mode->hdisplay;
|
|
uint32_t height = mode->vdisplay;
|
|
|
|
// Dumb buffers use a fixed format based on bpp
|
|
#if SW_COLOR_BUFFER_BITS == 24
|
|
const uint32_t bpp = 32; // 32 bits per pixel (XRGB8888 format)
|
|
const uint32_t depth = 24; // Color depth, here only 24 bits, alpha is not used
|
|
#else
|
|
// REVIEW: Not sure how it will be interpreted (RGB or RGBA?)
|
|
const uint32_t bpp = SW_COLOR_BUFFER_BITS;
|
|
const uint32_t depth = SW_COLOR_BUFFER_BITS;
|
|
#endif
|
|
|
|
// Create a dumb buffer for software rendering
|
|
struct drm_mode_create_dumb creq = {0};
|
|
creq.width = width;
|
|
creq.height = height;
|
|
creq.bpp = bpp;
|
|
|
|
int result = drmIoctl(platform.fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
|
|
if (result < 0)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Failed to create dumb buffer: %s", strerror(errno));
|
|
return;
|
|
}
|
|
|
|
// Create framebuffer with the correct format
|
|
uint32_t fb = 0;
|
|
result = drmModeAddFB(platform.fd,
|
|
width, height,
|
|
depth, bpp, creq.pitch,
|
|
creq.handle, &fb);
|
|
if (result != 0)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d (%s)", result, strerror(errno));
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
|
|
// Map the dumb buffer to copy our software rendered buffer
|
|
struct drm_mode_map_dumb mreq = {0};
|
|
mreq.handle = creq.handle;
|
|
result = drmIoctl(platform.fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
|
|
if (result != 0)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Failed to map dumb buffer: %s", strerror(errno));
|
|
drmModeRmFB(platform.fd, fb);
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
|
|
// Map the buffer into userspace
|
|
void *dumbBuffer = mmap(0, creq.size, PROT_READ | PROT_WRITE, MAP_SHARED, platform.fd, mreq.offset);
|
|
if (dumbBuffer == MAP_FAILED)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Failed to mmap dumb buffer: %s", strerror(errno));
|
|
drmModeRmFB(platform.fd, fb);
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
|
|
// Copy the software rendered buffer to the dumb buffer with scaling if needed
|
|
if (bufferWidth == width && bufferHeight == height)
|
|
{
|
|
// Direct copy if sizes match
|
|
swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
|
|
}
|
|
else
|
|
{
|
|
// Scale the software buffer to match the display mode
|
|
swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
|
|
}
|
|
|
|
// Unmap the buffer
|
|
munmap(dumbBuffer, creq.size);
|
|
|
|
// Find a CRTC compatible with the connector
|
|
uint32_t crtcId = 0;
|
|
if (platform.crtc)
|
|
{
|
|
crtcId = platform.crtc->crtc_id;
|
|
}
|
|
else
|
|
{
|
|
// Find a CRTC that's compatible with this connector
|
|
drmModeRes *res = drmModeGetResources(platform.fd);
|
|
if (!res)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Failed to get DRM resources");
|
|
drmModeRmFB(platform.fd, fb);
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
|
|
// Check which CRTCs are compatible with this connector
|
|
drmModeEncoder *encoder = NULL;
|
|
if (platform.connector->encoder_id)
|
|
{
|
|
encoder = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
|
|
}
|
|
|
|
if (encoder && encoder->crtc_id)
|
|
{
|
|
crtcId = encoder->crtc_id;
|
|
platform.crtc = drmModeGetCrtc(platform.fd, crtcId);
|
|
}
|
|
else
|
|
{
|
|
// Find a free CRTC
|
|
for (int i = 0; i < res->count_crtcs; i++)
|
|
{
|
|
drmModeCrtc *crtc = drmModeGetCrtc(platform.fd, res->crtcs[i]);
|
|
if (crtc && !crtc->buffer_id) // CRTC is free
|
|
{
|
|
crtcId = res->crtcs[i];
|
|
if (platform.crtc) drmModeFreeCrtc(platform.crtc);
|
|
platform.crtc = crtc;
|
|
break;
|
|
}
|
|
if (crtc) drmModeFreeCrtc(crtc);
|
|
}
|
|
}
|
|
|
|
if (encoder) drmModeFreeEncoder(encoder);
|
|
drmModeFreeResources(res);
|
|
|
|
if (!crtcId)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: No compatible CRTC found");
|
|
drmModeRmFB(platform.fd, fb);
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Set CRTC with better error handling
|
|
result = drmModeSetCrtc(platform.fd, crtcId, fb, 0, 0,
|
|
&platform.connector->connector_id, 1,
|
|
mode);
|
|
if (result != 0)
|
|
{
|
|
TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d (%s)", result, strerror(errno));
|
|
TRACELOG(LOG_ERROR, "DISPLAY: CRTC ID: %u, FB ID: %u, Connector ID: %u", crtcId, fb, platform.connector->connector_id);
|
|
TRACELOG(LOG_ERROR, "DISPLAY: Mode: %dx%d@%d", mode->hdisplay, mode->vdisplay, mode->vrefresh);
|
|
|
|
drmModeRmFB(platform.fd, fb);
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = creq.handle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
return;
|
|
}
|
|
|
|
// Clean up previous framebuffer
|
|
if (platform.prevFB)
|
|
{
|
|
result = drmModeRmFB(platform.fd, platform.prevFB);
|
|
if (result != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: drmModeRmFB() failed with result: %d", result);
|
|
}
|
|
}
|
|
|
|
platform.prevFB = fb;
|
|
|
|
// Clean up previous dumb buffer
|
|
if (platform.prevDumbHandle)
|
|
{
|
|
struct drm_mode_destroy_dumb dreq = {0};
|
|
dreq.handle = platform.prevDumbHandle;
|
|
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
|
|
}
|
|
|
|
platform.prevDumbHandle = creq.handle;
|
|
#endif
|
|
}
|
|
#endif // SUPPORT_DRM_CACHE
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
double GetTime(void)
|
|
{
|
|
double time = 0.0;
|
|
struct timespec ts = { 0 };
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
|
|
return time;
|
|
}
|
|
|
|
// Open URL with default system browser (if available)
|
|
// NOTE: This function is only safe to use if you control the URL given
|
|
// A user could craft a malicious string performing another action
|
|
// Only call this function yourself not with user input or make sure to check the string yourself
|
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
|
void OpenURL(const char *url)
|
|
{
|
|
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Inputs
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Set gamepad vibration
|
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y)
|
|
{
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
// Set mouse cursor
|
|
void SetMouseCursor(int cursor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
|
}
|
|
|
|
// Get physical key name
|
|
const char *GetKeyName(int key)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
// Register all input events
|
|
void PollInputEvents(void)
|
|
{
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
|
UpdateGestures();
|
|
#endif
|
|
|
|
// Reset keys/chars pressed registered
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
|
|
// Reset last gamepad button/axis registered state
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
//CORE.Input.Gamepad.axisCount = 0;
|
|
|
|
// Register previous keys states
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
PollKeyboardEvents();
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here
|
|
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
|
|
if (!platform.eventKeyboardMode) ProcessKeyboard();
|
|
#endif
|
|
|
|
// Check exit key
|
|
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
|
|
|
|
// Register previous mouse position
|
|
if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
|
|
else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove;
|
|
platform.eventWheelMove = (Vector2){ 0.0f, 0.0f };
|
|
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
|
|
{
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i];
|
|
CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i];
|
|
}
|
|
|
|
// Register gamepads buttons events
|
|
PollGamepadEvents();
|
|
|
|
// Register previous touch states
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
// Reset touch positions
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
|
|
|
// Map touch position to mouse position for convenience
|
|
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
|
|
|
// Handle the mouse/touch/gestures events:
|
|
PollMouseEvents();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Initialize platform: graphics, inputs and more
|
|
int InitPlatform(void)
|
|
{
|
|
platform.fd = -1;
|
|
platform.connector = NULL;
|
|
platform.modeIndex = -1;
|
|
platform.crtc = NULL;
|
|
platform.prevFB = 0;
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
platform.gbmDevice = NULL;
|
|
platform.gbmSurface = NULL;
|
|
platform.prevBO = NULL;
|
|
#else
|
|
platform.prevDumbHandle = 0;
|
|
#endif
|
|
|
|
// Initialize graphic device: display/window and graphic context
|
|
//----------------------------------------------------------------------------
|
|
CORE.Window.fullscreen = true;
|
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
|
|
|
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
|
|
platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: Default graphic device DRM opened successfully");
|
|
#else
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No graphic card set, trying platform-gpu-card");
|
|
platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: platform-gpu-card opened successfully");
|
|
|
|
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
|
|
{
|
|
if (platform.fd != -1) close(platform.fd);
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open platform-gpu-card, trying card1");
|
|
platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card1 opened successfully");
|
|
}
|
|
|
|
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
|
|
{
|
|
if (platform.fd != -1) close(platform.fd);
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card1, trying card0");
|
|
platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card0 opened successfully");
|
|
}
|
|
|
|
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
|
|
{
|
|
if (platform.fd != -1) close(platform.fd);
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card0, trying card2");
|
|
platform.fd = open("/dev/dri/card2", O_RDWR);
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card2 opened successfully");
|
|
}
|
|
#endif
|
|
|
|
if (platform.fd == -1)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
|
|
return -1;
|
|
}
|
|
|
|
drmModeRes *res = drmModeGetResources(platform.fd);
|
|
if (!res)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
|
|
|
|
// Connector detection
|
|
for (size_t i = 0; i < res->count_connectors; i++)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
|
|
|
|
drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
|
|
if (!con)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get connector %i", i);
|
|
continue;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i modes detected: %i", i, con->count_modes);
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i,
|
|
(con->connection == DRM_MODE_CONNECTED) ? "CONNECTED" :
|
|
(con->connection == DRM_MODE_DISCONNECTED) ? "DISCONNECTED" :
|
|
(con->connection == DRM_MODE_UNKNOWNCONNECTION) ? "UNKNOWN" : "OTHER");
|
|
|
|
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected
|
|
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output
|
|
// WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode
|
|
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0)//(con->encoder_id))
|
|
{
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
// For hardware rendering, we need an encoder_id
|
|
if (con->encoder_id)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected with encoder", i);
|
|
platform.connector = con;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected but no encoder", i);
|
|
}
|
|
#else
|
|
// For software rendering, we can accept even without encoder_id
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i suitable for software rendering", i);
|
|
platform.connector = con;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
if (!platform.connector)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i NOT suitable (deleting)", i);
|
|
drmModeFreeConnector(con);
|
|
}
|
|
}
|
|
|
|
if (!platform.connector)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
|
|
if (!enc)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
|
|
drmModeFreeConnector(platform.connector);
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id);
|
|
if (!platform.crtc)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeConnector(platform.connector);
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
// If InitWindow should use the current mode find it in the connector's mode list
|
|
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
|
|
|
|
platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode);
|
|
|
|
if (platform.modeIndex < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeConnector(platform.connector);
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
CORE.Window.screen.width = CORE.Window.display.width;
|
|
CORE.Window.screen.height = CORE.Window.display.height;
|
|
}
|
|
|
|
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
|
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
|
|
|
|
// Try to find an exact matching mode
|
|
platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
|
|
|
// If nothing found, try to find a nearly matching mode
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
|
|
|
// If nothing found, try to find an exactly matching mode including interlaced
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
|
|
|
// If nothing found, try to find a nearly matching mode including interlaced
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
|
|
|
// If nothing found, there is no suitable mode
|
|
if (platform.modeIndex < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeConnector(platform.connector);
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
|
|
CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay;
|
|
CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
|
|
platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
|
|
(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
|
platform.connector->modes[platform.modeIndex].vrefresh);
|
|
|
|
drmModeFreeEncoder(enc);
|
|
enc = NULL;
|
|
#else
|
|
// For software rendering, the first available mode can be used
|
|
if (platform.connector->count_modes > 0)
|
|
{
|
|
platform.modeIndex = 0;
|
|
CORE.Window.display.width = platform.connector->modes[0].hdisplay;
|
|
CORE.Window.display.height = platform.connector->modes[0].vdisplay;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u) for software rendering",
|
|
platform.connector->modes[0].name,
|
|
platform.connector->modes[0].hdisplay,
|
|
platform.connector->modes[0].vdisplay,
|
|
(platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
|
platform.connector->modes[0].vrefresh);
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No modes available for connector");
|
|
drmModeFreeConnector(platform.connector);
|
|
drmModeFreeResources(res);
|
|
close(platform.fd);
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
// Use the width and height of the surface for render
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
|
|
drmModeFreeResources(res);
|
|
res = NULL;
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
// Hardware rendering initialization with EGL
|
|
platform.gbmDevice = gbm_create_device(platform.fd);
|
|
if (!platform.gbmDevice)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
|
|
return -1;
|
|
}
|
|
|
|
platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay,
|
|
platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
|
if (!platform.gbmSurface)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
|
return -1;
|
|
}
|
|
|
|
EGLint samples = 0;
|
|
EGLint sampleBuffer = 0;
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
|
{
|
|
samples = 4;
|
|
sampleBuffer = 1;
|
|
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
|
}
|
|
|
|
const EGLint framebufferAttribs[] = {
|
|
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
|
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
|
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
|
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
|
EGL_DEPTH_SIZE, 24, // Depth buffer size (Required to use Depth testing!)
|
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
|
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
|
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
|
EGL_NONE
|
|
};
|
|
|
|
const EGLint contextAttribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint numConfigs = 0;
|
|
|
|
// Get an EGL device connection
|
|
platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
|
|
if (platform.device == EGL_NO_DISPLAY)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
|
return -1;
|
|
}
|
|
|
|
// Initialize the EGL device connection
|
|
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
|
|
{
|
|
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
|
return -1;
|
|
}
|
|
|
|
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
|
|
|
EGLConfig *configs = (EGLConfig *)RL_CALLOC(numConfigs, sizeof(*configs));
|
|
if (!configs)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
|
return -1;
|
|
}
|
|
|
|
EGLint matchingNumConfigs = 0;
|
|
if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
|
|
free(configs);
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
|
|
|
|
// find the EGL config that matches the previously setup GBM format
|
|
int found = 0;
|
|
for (EGLint i = 0; i < matchingNumConfigs; ++i)
|
|
{
|
|
EGLint id = 0;
|
|
if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
|
|
continue;
|
|
}
|
|
|
|
if (GBM_FORMAT_ARGB8888 == id)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
|
|
platform.config = configs[i];
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
RL_FREE(configs);
|
|
|
|
if (!found)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
|
return -1;
|
|
}
|
|
|
|
// Set rendering API
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
|
|
// Create an EGL rendering context
|
|
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
|
|
if (platform.context == EGL_NO_CONTEXT)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
|
return -1;
|
|
}
|
|
|
|
// Create an EGL window surface
|
|
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
|
|
if (EGL_NO_SURFACE == platform.surface)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
|
return -1;
|
|
}
|
|
|
|
// At this point we need to manage render size vs screen size
|
|
// NOTE: This function use and modify global module variables:
|
|
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
|
// -> CORE.Window.render.width/CORE.Window.render.height
|
|
// -> CORE.Window.screenScale
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
// There must be at least one frame displayed before the buffers are swapped
|
|
//eglSwapInterval(platform.device, 1);
|
|
|
|
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
|
|
|
|
// Check surface and context activation
|
|
if (result != EGL_FALSE)
|
|
{
|
|
CORE.Window.ready = true;
|
|
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
|
return -1;
|
|
}
|
|
|
|
// Load OpenGL extensions
|
|
// NOTE: GL procedures address loader is required to load extensions
|
|
rlLoadExtensions(eglGetProcAddress);
|
|
#else
|
|
// At this point we need to manage render size vs screen size
|
|
// NOTE: This function use and modify global module variables:
|
|
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
|
// -> CORE.Window.render.width/CORE.Window.render.height
|
|
// -> CORE.Window.screenScale
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
// Setup window ready state for software rendering
|
|
CORE.Window.ready = true;
|
|
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully (Software Rendering)");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
#endif
|
|
|
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
|
|
|
// If graphic device is no properly initialized, we end program
|
|
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
|
|
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
|
|
|
|
// Set some default window flags
|
|
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
|
|
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
|
|
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
|
|
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Initialize timing system
|
|
//----------------------------------------------------------------------------
|
|
// NOTE: timming system must be initialized before the input events system
|
|
InitTimer();
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize input events system
|
|
//----------------------------------------------------------------------------
|
|
InitEvdevInput(); // Evdev inputs initialization
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
InitKeyboard(); // Keyboard init (stdin)
|
|
#endif
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize storage system
|
|
//----------------------------------------------------------------------------
|
|
CORE.Storage.basePath = GetWorkingDirectory();
|
|
//----------------------------------------------------------------------------
|
|
|
|
#if defined(SUPPORT_DRM_CACHE)
|
|
if (InitSwapScreenBuffer() == 0)
|
|
{
|
|
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized failed");
|
|
return -1;
|
|
}
|
|
#else // !SUPPORT_DRM_CACHE
|
|
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
// Close platform
|
|
void ClosePlatform(void)
|
|
{
|
|
if (platform.prevFB)
|
|
{
|
|
drmModeRmFB(platform.fd, platform.prevFB);
|
|
platform.prevFB = 0;
|
|
}
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
if (platform.prevBO)
|
|
{
|
|
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
|
|
platform.prevBO = NULL;
|
|
}
|
|
|
|
if (platform.gbmSurface)
|
|
{
|
|
gbm_surface_destroy(platform.gbmSurface);
|
|
platform.gbmSurface = NULL;
|
|
}
|
|
|
|
if (platform.gbmDevice)
|
|
{
|
|
gbm_device_destroy(platform.gbmDevice);
|
|
platform.gbmDevice = NULL;
|
|
}
|
|
#endif
|
|
|
|
if (platform.crtc)
|
|
{
|
|
if (platform.connector)
|
|
{
|
|
drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
|
|
platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
|
|
drmModeFreeConnector(platform.connector);
|
|
platform.connector = NULL;
|
|
}
|
|
|
|
drmModeFreeCrtc(platform.crtc);
|
|
platform.crtc = NULL;
|
|
}
|
|
|
|
if (platform.fd != -1)
|
|
{
|
|
close(platform.fd);
|
|
platform.fd = -1;
|
|
}
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
// Close surface, context and display
|
|
if (platform.device != EGL_NO_DISPLAY)
|
|
{
|
|
if (platform.surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface(platform.device, platform.surface);
|
|
platform.surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (platform.context != EGL_NO_CONTEXT)
|
|
{
|
|
eglDestroyContext(platform.device, platform.context);
|
|
platform.context = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
eglTerminate(platform.device);
|
|
platform.device = EGL_NO_DISPLAY;
|
|
}
|
|
#endif
|
|
|
|
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
|
|
|
|
// Close the evdev devices
|
|
|
|
if (platform.mouseFd != -1)
|
|
{
|
|
close(platform.mouseFd);
|
|
platform.mouseFd = -1;
|
|
}
|
|
|
|
for (int i = 0; i < platform.gamepadCount; i++)
|
|
{
|
|
close(platform.gamepadStreamFd[i]);
|
|
platform.gamepadStreamFd[i] = -1;
|
|
}
|
|
|
|
if (platform.keyboardFd != -1)
|
|
{
|
|
close(platform.keyboardFd);
|
|
platform.keyboardFd = -1;
|
|
}
|
|
}
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// Initialize Keyboard system (using standard input)
|
|
static void InitKeyboard(void)
|
|
{
|
|
// NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor,
|
|
// Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE
|
|
|
|
// Save terminal keyboard settings
|
|
tcgetattr(STDIN_FILENO, &platform.defaultSettings);
|
|
|
|
// Reconfigure terminal with new settings
|
|
struct termios keyboardNewSettings = { 0 };
|
|
keyboardNewSettings = platform.defaultSettings;
|
|
|
|
// New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing
|
|
// NOTE: ISIG controls if ^C and ^Z generate break signals or not
|
|
keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
|
|
//keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
|
|
keyboardNewSettings.c_cc[VMIN] = 1;
|
|
keyboardNewSettings.c_cc[VTIME] = 0;
|
|
|
|
// Set new keyboard settings (change occurs immediately)
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings);
|
|
|
|
// Save old keyboard mode to restore it at the end
|
|
platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags
|
|
fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified
|
|
|
|
// NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno)
|
|
int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode);
|
|
|
|
// In case of failure, it could mean a remote keyboard is used (SSH)
|
|
if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used");
|
|
else
|
|
{
|
|
// Reconfigure keyboard mode to get:
|
|
// - scancodes (K_RAW)
|
|
// - keycodes (K_MEDIUMRAW)
|
|
// - ASCII chars (K_XLATE)
|
|
// - UNICODE chars (K_UNICODE)
|
|
ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars
|
|
}
|
|
|
|
// Register keyboard restore when program finishes
|
|
atexit(RestoreKeyboard);
|
|
}
|
|
|
|
// Restore default keyboard input
|
|
static void RestoreKeyboard(void)
|
|
{
|
|
// Reset to default keyboard settings
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings);
|
|
|
|
// Reconfigure keyboard to default mode
|
|
fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags);
|
|
ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode);
|
|
}
|
|
|
|
// Process keyboard inputs
|
|
static void ProcessKeyboard(void)
|
|
{
|
|
#define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read
|
|
|
|
// Keyboard input polling (fill keys[256] array with status)
|
|
int bufferByteCount = 0; // Bytes available on the buffer
|
|
char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time
|
|
|
|
// Read availables keycodes from stdin
|
|
bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call
|
|
|
|
// Reset pressed keys array (it will be filled below)
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[i] = 0;
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Fill all read bytes (looking for keys)
|
|
for (int i = 0; i < bufferByteCount; i++)
|
|
{
|
|
// NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code!
|
|
// Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42
|
|
if (keysBuffer[i] == 0x1b)
|
|
{
|
|
// Check if ESCAPE key has been pressed to stop program
|
|
if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1;
|
|
else
|
|
{
|
|
if (keysBuffer[i + 1] == 0x5b) // Special function key
|
|
{
|
|
if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32))
|
|
{
|
|
// Process special function keys (F1 - F12)
|
|
switch (keysBuffer[i + 3])
|
|
{
|
|
case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1
|
|
case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2
|
|
case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3
|
|
case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4
|
|
case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5
|
|
case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6
|
|
case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7
|
|
case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8
|
|
case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9
|
|
case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10
|
|
case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11
|
|
case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12
|
|
default: break;
|
|
}
|
|
|
|
if (keysBuffer[i + 2] == 0x5b) i += 4;
|
|
else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5;
|
|
}
|
|
else
|
|
{
|
|
switch (keysBuffer[i + 2])
|
|
{
|
|
case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP
|
|
case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN
|
|
case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT
|
|
case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT
|
|
default: break;
|
|
}
|
|
|
|
i += 3; // Jump to next key
|
|
}
|
|
|
|
// NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT)
|
|
}
|
|
}
|
|
}
|
|
else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[257] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[259] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 259; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
else
|
|
{
|
|
// Translate lowercase a-z letters to A-Z
|
|
if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1;
|
|
}
|
|
else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
}
|
|
}
|
|
#endif // SUPPORT_SSH_KEYBOARD_RPI
|
|
|
|
// Initialise user input from evdev(/dev/input/event<N>)
|
|
// this means mouse, keyboard or gamepad devices
|
|
static void InitEvdevInput(void)
|
|
{
|
|
char path[MAX_FILEPATH_LENGTH] = { 0 };
|
|
DIR *directory = NULL;
|
|
struct dirent *entity = NULL;
|
|
|
|
// Initialise keyboard file descriptor
|
|
platform.keyboardFd = -1;
|
|
platform.mouseFd = -1;
|
|
|
|
// Reset variables
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
|
|
{
|
|
CORE.Input.Touch.position[i].x = -1;
|
|
CORE.Input.Touch.position[i].y = -1;
|
|
}
|
|
|
|
// Reset keyboard key state
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[i] = 0;
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Open the linux directory of "/dev/input"
|
|
directory = opendir(DEFAULT_EVDEV_PATH);
|
|
|
|
if (directory)
|
|
{
|
|
while ((entity = readdir(directory)) != NULL)
|
|
{
|
|
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
|
|
(strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
|
|
{
|
|
snprintf(path, MAX_FILEPATH_LENGTH, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
|
|
ConfigureEvdevDevice(path); // Configure the device if appropriate
|
|
}
|
|
}
|
|
|
|
closedir(directory);
|
|
}
|
|
else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
|
|
}
|
|
|
|
// Identifies a input device and configures it for use if appropriate
|
|
static void ConfigureEvdevDevice(char *device)
|
|
{
|
|
#define BITS_PER_LONG (8*sizeof(long))
|
|
#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
|
|
#define OFF(x) ((x)%BITS_PER_LONG)
|
|
#define BIT(x) (1UL<<OFF(x))
|
|
#define LONG(x) ((x)/BITS_PER_LONG)
|
|
#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
|
|
|
|
unsigned long evBits[NBITS(EV_MAX)] = { 0 };
|
|
unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
|
|
unsigned long relBits[NBITS(REL_MAX)] = { 0 };
|
|
unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
|
|
|
|
// Open the device
|
|
int fd = open(device, O_RDONLY | O_NONBLOCK);
|
|
if (fd < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SYSTEM: Failed to open input device: %s", device);
|
|
return;
|
|
}
|
|
|
|
// At this point we have a connection to the device, but we don't yet know what the device is
|
|
// It could be many things, even as simple as a power button...
|
|
//-------------------------------------------------------------------------------------------------------
|
|
|
|
// Identify the device
|
|
//-------------------------------------------------------------------------------------------------------
|
|
struct {
|
|
bool exist;
|
|
struct input_absinfo info;
|
|
} absinfo[ABS_CNT] = { 0 };
|
|
|
|
// These flags aren't really a one of
|
|
// Some devices could have properties we assosciate with keyboards as well as properties
|
|
// we assosciate with mice
|
|
bool isKeyboard = false;
|
|
bool isMouse = false;
|
|
bool isTouch = false;
|
|
bool isGamepad = false;
|
|
|
|
int absAxisCount = 0;
|
|
|
|
ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits);
|
|
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
|
|
|
if (TEST_BIT(evBits, EV_ABS))
|
|
{
|
|
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
|
|
|
|
// If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad
|
|
bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y);
|
|
|
|
if (hasAbsXY)
|
|
{
|
|
absAxisCount += 2;
|
|
|
|
absinfo[ABS_X].exist = true;
|
|
absinfo[ABS_Y].exist = true;
|
|
|
|
ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info);
|
|
ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info);
|
|
}
|
|
|
|
// If it has any of these buttons it's a touch device
|
|
if (hasAbsXY &&
|
|
(TEST_BIT(keyBits, BTN_STYLUS) ||
|
|
TEST_BIT(keyBits, BTN_TOOL_PEN) ||
|
|
TEST_BIT(keyBits, BTN_TOOL_FINGER) ||
|
|
TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true;
|
|
|
|
// Absolute mice should really only exist with VMWare, but it shouldn't
|
|
// matter if we support them
|
|
else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
|
|
|
// If any of the common joystick axes are present, we assume it's a gamepad
|
|
else
|
|
{
|
|
for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++)
|
|
{
|
|
if (TEST_BIT(absBits, axis))
|
|
{
|
|
absinfo[axis].exist = true;
|
|
isGamepad = true;
|
|
absAxisCount++;
|
|
|
|
ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the device has multitouch axes, it's a touch device
|
|
if (TEST_BIT(absBits, ABS_MT_POSITION_X) &&
|
|
TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true;
|
|
}
|
|
|
|
if (TEST_BIT(evBits, EV_REL))
|
|
{
|
|
ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
|
|
|
|
// If it has any of the gamepad or touch features we tested so far, it's not a mouse
|
|
if (!isTouch &&
|
|
!isGamepad &&
|
|
TEST_BIT(relBits, REL_X) &&
|
|
TEST_BIT(relBits, REL_Y) &&
|
|
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
|
}
|
|
|
|
if (TEST_BIT(evBits, EV_KEY))
|
|
{
|
|
// The first 32 keys as defined in input-event-codes.h are pretty much
|
|
// exclusive to keyboards, so we can test them using a mask
|
|
// Leave out the first bit to not test KEY_RESERVED
|
|
const unsigned long mask = 0xFFFFFFFE;
|
|
if ((keyBits[0] & mask) == mask) isKeyboard = true;
|
|
|
|
// If we find any of the common gamepad buttons we assume it's a gamepad
|
|
else
|
|
{
|
|
for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button)
|
|
{
|
|
if (TEST_BIT(keyBits, button)) isGamepad = true;
|
|
}
|
|
|
|
for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++)
|
|
{
|
|
if (TEST_BIT(keyBits, button)) isGamepad = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *deviceKindStr = "unknown";
|
|
if (isMouse || isTouch)
|
|
{
|
|
deviceKindStr = "mouse";
|
|
if (platform.mouseFd != -1) close(platform.mouseFd);
|
|
platform.mouseFd = fd;
|
|
|
|
if (absAxisCount > 0)
|
|
{
|
|
platform.absRange.x = absinfo[ABS_X].info.minimum;
|
|
platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
|
|
|
|
platform.absRange.y = absinfo[ABS_Y].info.minimum;
|
|
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
|
|
}
|
|
}
|
|
else if (isGamepad && !isMouse && !isKeyboard && (platform.gamepadCount < MAX_GAMEPADS))
|
|
{
|
|
deviceKindStr = "gamepad";
|
|
int index = platform.gamepadCount++;
|
|
|
|
platform.gamepadStreamFd[index] = fd;
|
|
CORE.Input.Gamepad.ready[index] = true;
|
|
|
|
ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]);
|
|
CORE.Input.Gamepad.axisCount[index] = absAxisCount;
|
|
|
|
if (absAxisCount > 0)
|
|
{
|
|
// TODO / NOTE
|
|
// So gamepad axes (as in the actual linux joydev.c) are just simply enumerated
|
|
// and (at least for some input drivers like xpat) it's convention to use
|
|
// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
|
|
// shoulder buttons
|
|
// If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ...
|
|
// That means they don't match the GamepadAxis enum
|
|
// This could be fixed
|
|
int axisIndex = 0;
|
|
for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
|
|
{
|
|
if (absinfo[axis].exist)
|
|
{
|
|
platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum;
|
|
platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum;
|
|
|
|
platform.gamepadAbsAxisMap[index][axis] = axisIndex;
|
|
axisIndex++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (isKeyboard && (platform.keyboardFd == -1))
|
|
{
|
|
deviceKindStr = "keyboard";
|
|
platform.keyboardFd = fd;
|
|
}
|
|
else
|
|
{
|
|
close(fd);
|
|
return;
|
|
}
|
|
|
|
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
|
|
}
|
|
|
|
// Poll and process evdev keyboard events
|
|
static void PollKeyboardEvents(void)
|
|
{
|
|
int fd = platform.keyboardFd;
|
|
if (fd == -1) return;
|
|
|
|
struct input_event event = { 0 };
|
|
int keycode = -1;
|
|
|
|
// Try to read data from the keyboard and only continue if successful
|
|
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
// Check if the event is a key event
|
|
if (event.type != EV_KEY) continue;
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard
|
|
platform.eventKeyboardMode = true;
|
|
#endif
|
|
|
|
// Keyboard keys appear for codes 1 to 255, ignore everthing else
|
|
if ((event.code >= 1) && (event.code <= 255))
|
|
{
|
|
|
|
// Lookup the scancode in the keymap to get a keycode
|
|
keycode = linuxToRaylibMap[event.code];
|
|
|
|
// Make sure we got a valid keycode
|
|
if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS))
|
|
{
|
|
|
|
// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
|
|
// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
|
|
// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
|
|
CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1);
|
|
CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2);
|
|
|
|
// If the key is pressed add it to the queues
|
|
if (event.value == 1)
|
|
{
|
|
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
// TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code];
|
|
CORE.Input.Keyboard.charPressedQueueCount++;
|
|
}
|
|
}
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Poll gamepad input events
|
|
static void PollGamepadEvents(void)
|
|
{
|
|
// Read gamepad event
|
|
struct input_event event = { 0 };
|
|
|
|
for (int i = 0; i < platform.gamepadCount; i++)
|
|
{
|
|
if (!CORE.Input.Gamepad.ready[i]) continue;
|
|
|
|
// Register previous gamepad states
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
|
|
|
while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
if (event.type == EV_KEY)
|
|
{
|
|
if (event.code < KEYMAP_SIZE)
|
|
{
|
|
short keycodeRaylib = linuxToRaylibMap[event.code];
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
|
|
|
|
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
|
|
{
|
|
// 1 - button pressed, 0 - button released
|
|
CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value;
|
|
|
|
CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
else if (event.type == EV_ABS)
|
|
{
|
|
if (event.code < ABS_CNT)
|
|
{
|
|
int axisRaylib = platform.gamepadAbsAxisMap[i][event.code];
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
|
|
|
|
if (axisRaylib < MAX_GAMEPAD_AXES)
|
|
{
|
|
int min = platform.gamepadAbsAxisRange[i][event.code][0];
|
|
int range = platform.gamepadAbsAxisRange[i][event.code][1];
|
|
|
|
// NOTE: Scaling of event.value to get values between -1..1
|
|
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Poll mouse input events
|
|
static void PollMouseEvents(void)
|
|
{
|
|
int fd = platform.mouseFd;
|
|
if (fd == -1) return;
|
|
|
|
struct input_event event = { 0 };
|
|
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
|
|
|
// Try to read data from the mouse/touch/gesture and only continue if successful
|
|
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
// Relative movement parsing
|
|
if (event.type == EV_REL)
|
|
{
|
|
if (event.code == REL_X)
|
|
{
|
|
if (platform.cursorRelative)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = event.value;
|
|
CORE.Input.Mouse.previousPosition.x = 0.0f;
|
|
}
|
|
else CORE.Input.Mouse.currentPosition.x += event.value;
|
|
|
|
CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == REL_Y)
|
|
{
|
|
if (platform.cursorRelative)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.y = event.value;
|
|
CORE.Input.Mouse.previousPosition.y = 0.0f;
|
|
}
|
|
else CORE.Input.Mouse.currentPosition.y += event.value;
|
|
|
|
CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value;
|
|
}
|
|
|
|
// Absolute movement parsing
|
|
if (event.type == EV_ABS)
|
|
{
|
|
// Basic movement
|
|
if (event.code == ABS_X)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == ABS_Y)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
// Multitouch movement
|
|
if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
|
|
|
|
if (event.code == ABS_MT_POSITION_X)
|
|
{
|
|
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
}
|
|
|
|
if (event.code == ABS_MT_POSITION_Y)
|
|
{
|
|
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
}
|
|
|
|
if (event.code == ABS_MT_TRACKING_ID)
|
|
{
|
|
if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
|
|
{
|
|
// Touch has ended for this point
|
|
CORE.Input.Touch.position[platform.touchSlot].x = -1;
|
|
CORE.Input.Touch.position[platform.touchSlot].y = -1;
|
|
}
|
|
}
|
|
|
|
// Touchscreen tap
|
|
if (event.code == ABS_PRESSURE)
|
|
{
|
|
int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
|
|
|
|
if (!event.value && previousMouseLeftButtonState)
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
|
|
touchAction = 0; // TOUCH_ACTION_UP
|
|
}
|
|
|
|
if (event.value && !previousMouseLeftButtonState)
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
|
|
touchAction = 1; // TOUCH_ACTION_DOWN
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Button parsing
|
|
if (event.type == EV_KEY)
|
|
{
|
|
// Mouse button parsing
|
|
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
|
|
|
|
if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
|
|
else touchAction = 0; // TOUCH_ACTION_UP
|
|
}
|
|
|
|
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
|
|
if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value;
|
|
if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value;
|
|
if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value;
|
|
if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value;
|
|
if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value;
|
|
}
|
|
|
|
// Screen confinement
|
|
if (!CORE.Input.Mouse.cursorLocked)
|
|
{
|
|
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
|
|
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
|
|
|
|
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
|
|
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
|
|
}
|
|
|
|
// Update touch point count
|
|
CORE.Input.Touch.pointCount = 0;
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
|
{
|
|
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
if (touchAction > -1)
|
|
{
|
|
GestureEvent gestureEvent = { 0 };
|
|
|
|
gestureEvent.touchAction = touchAction;
|
|
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
|
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
|
{
|
|
gestureEvent.pointId[i] = i;
|
|
gestureEvent.position[i] = CORE.Input.Touch.position[i];
|
|
}
|
|
|
|
ProcessGestureEvent(gestureEvent);
|
|
|
|
touchAction = -1;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Search matching DRM mode in connector's mode list
|
|
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
|
|
{
|
|
if (NULL == connector) return -1;
|
|
if (NULL == mode) return -1;
|
|
|
|
// safe bitwise comparison of two modes
|
|
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b))
|
|
|
|
for (size_t i = 0; i < connector->count_modes; i++)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
|
|
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
|
|
}
|
|
|
|
return -1;
|
|
|
|
#undef BINCMP
|
|
}
|
|
|
|
// Search exactly matching DRM connector mode in connector's list
|
|
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
|
|
|
|
if (NULL == connector) return -1;
|
|
|
|
for (int i = 0; i < platform.connector->count_modes; i++)
|
|
{
|
|
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) continue;
|
|
|
|
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found");
|
|
return -1;
|
|
}
|
|
|
|
// Search the nearest matching DRM connector mode in connector's list
|
|
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
|
|
|
|
if (NULL == connector) return -1;
|
|
|
|
int nearestIndex = -1;
|
|
int minUnusedPixels = INT_MAX;
|
|
int minFpsDiff = INT_MAX;
|
|
for (int i = 0; i < platform.connector->count_modes; i++)
|
|
{
|
|
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
|
|
(mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if ((mode->hdisplay < width) || (mode->vdisplay < height))
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small");
|
|
continue;
|
|
}
|
|
|
|
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
|
|
continue;
|
|
}
|
|
|
|
const int unusedPixels = (mode->hdisplay - width) * (mode->vdisplay - height);
|
|
const int fpsDiff = mode->vrefresh - fps;
|
|
|
|
if ((unusedPixels < minUnusedPixels) ||
|
|
((unusedPixels == minUnusedPixels) && (abs(fpsDiff) < abs(minFpsDiff))) ||
|
|
((unusedPixels == minUnusedPixels) && (abs(fpsDiff) == abs(minFpsDiff)) && (fpsDiff > 0)))
|
|
{
|
|
nearestIndex = i;
|
|
minUnusedPixels = unusedPixels;
|
|
minFpsDiff = fpsDiff;
|
|
}
|
|
}
|
|
|
|
return nearestIndex;
|
|
}
|
|
|
|
// EOF
|