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raylib/examples/shaders/resources
History
Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482)
2024-11-11 19:55:33 +01:00
..
models
Add shadowmapping example (#3653)
2023-12-19 10:37:41 +01:00
shaders
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482)
2024-11-11 19:55:33 +01:00
cubicmap_atlas.png
Lightmap example. (#3043)
2023-05-04 20:21:35 +02:00
fudesumi.png
…
LICENSE.md
Lightmap example. (#3043)
2023-05-04 20:21:35 +02:00
mask.png
…
old_car_d.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
old_car_e.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
old_car_mra.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
old_car_n.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
plasma.png
…
raysan.png
…
road_a.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
road_mra.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
road_n.png
basic PBR example (#3621)
2023-12-15 17:13:44 +01:00
space.png
…
spark_flame.png
Lightmap example. (#3043)
2023-05-04 20:21:35 +02:00
texel_checker.png
Update texel_checker.png
2021-07-16 14:27:56 +02:00