# Setup the project and settings project(raylib) include(GNUInstallDirs) set(PROJECT_VERSION 2.0.0) set(API_VERSION 1) set(RAYLIB raylib) # Name of the generated library include("CMakeOptions.txt") configure_file(config.h.in ${CMAKE_BINARY_DIR}/cmake/config.h) include_directories(${CMAKE_BINARY_DIR}) if(MACOS_FATLIB) if (CMAKE_OSX_ARCHITECTURES) message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON") else() SET(CMAKE_OSX_ARCHITECTURES "x86_64;i386") endif() endif() if(NOT glfw3_FOUND) set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE) add_subdirectory(external/glfw) endif() include("../utils.cmake") # Get the sources together file(GLOB raylib_sources *.c) list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/rglfw.c) if(USE_AUDIO) file(GLOB stb_vorbis external/stb_vorbis.c) file(GLOB mini_al external/mini_al.c ${stb_vorbis}) set(sources ${raylib_sources} ${mini_al}) else() set(INCLUDE_AUDIO_MODULE 0) list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/audio.c) set(sources ${raylib_sources}) endif() ### Config options ### # Translate the config options to what raylib wants if(${PLATFORM} MATCHES "Desktop") set(PLATFORM "PLATFORM_DESKTOP") # OpenGL version if (${OPENGL_VERSION} MATCHES "3.3") set(GRAPHICS "GRAPHICS_API_OPENGL_33") elseif (${OPENGL_VERSION} MATCHES "2.1") set(GRAPHICS "GRAPHICS_API_OPENGL_21") elseif (${OPENGL_VERSION} MATCHES "1.1") set(GRAPHICS "GRAPHICS_API_OPENGL_11") elseif (${OPENGL_VERSION} MATCHES "ES 2.0") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() # Need to force OpenGL 3.3 on OS X # See: https://github.com/raysan5/raylib/issues/341 if(APPLE) set(GRAPHICS "GRAPHICS_API_OPENGL_33") link_libraries("${LIBS_PRIVATE}") elseif(WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() elseif(${PLATFORM} MATCHES "Web") set(PLATFORM "PLATFORM_WEB") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") # Need to use `emcc` set(CMAKE_C_COMPILER "emcc") set(CMAKE_CXX_COMPILER "em++") # Change the name of the output library set(RAYLIB "libraylib.bc") elseif(${PLATFORM} MATCHES "Android") set(PLATFORM "PLATFORM_ANDROID") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") elseif(${PLATFORM} MATCHES "Raspberry Pi") set(PLATFORM "PLATFORM_RPI") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") endif() # Which platform? if(${PLATFORM} MATCHES "PLATFORM_DESKTOP") if(${SHARED}) add_library(${RAYLIB}_shared SHARED ${sources}) target_compile_definitions(${RAYLIB}_shared PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) set_property(TARGET ${RAYLIB}_shared PROPERTY POSITION_INDEPENDENT_CODE ON) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_LIBDIR}") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) set(CMAKE_MACOSX_RPATH ON) target_link_libraries(${RAYLIB}_shared ${LIBS_PRIVATE} glfw) if (UNIX AND ${FILESYSTEM_LACKS_SYMLINKS}) MESSAGE(WARNING "Can't version UNIX shared library on file system without symlink support") else() set_target_properties(${RAYLIB}_shared PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${API_VERSION} ) endif() set_target_properties(${RAYLIB}_shared PROPERTIES PUBLIC_HEADER "raylib.h" ) if(WIN32) install( TARGETS ${RAYLIB}_shared RUNTIME DESTINATION lib PUBLIC_HEADER DESTINATION include ) else() # Keep lib*.(a|dll) name, but avoid *.lib files overwriting each other on Windows set_target_properties(${RAYLIB}_shared PROPERTIES OUTPUT_NAME ${RAYLIB}) install( TARGETS ${RAYLIB}_shared LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" ) endif() endif(${SHARED}) if(${STATIC}) add_library(${RAYLIB} STATIC ${sources}) target_compile_definitions(${RAYLIB} PUBLIC ${PLATFORM} PUBLIC ${GRAPHICS} ) set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE}) target_link_libraries(${RAYLIB} glfw) if (WITH_PIC) set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON) endif() set_target_properties(${RAYLIB} PROPERTIES PUBLIC_HEADER "raylib.h") install(TARGETS ${RAYLIB} ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" ) endif(${STATIC}) configure_file(../raylib.pc.in raylib.pc @ONLY) install(FILES ${CMAKE_BINARY_DIR}/release/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") # Copy the header files to the build directory file(COPY "raylib.h" DESTINATION ".") file(COPY "rlgl.h" DESTINATION ".") file(COPY "physac.h" DESTINATION ".") file(COPY "raymath.h" DESTINATION ".") file(COPY "audio.h" DESTINATION ".") elseif(${PLATFORM} MATCHES "PLATFORM_WEB") # For the web. add_executable(${RAYLIB} ${sources}) endif() # Print the flags for the user message(STATUS "Compiling with the flags:") message(STATUS " PLATFORM=" ${PLATFORM}) message(STATUS " GRAPHICS=" ${GRAPHICS}) # Packaging SET(CPACK_PACKAGE_NAME "raylib") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE.md") SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows include(CPack)