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@ -587,6 +587,8 @@ SHAPES = \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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shapes/shapes_ring_drawing \
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shapes/shapes_rlgl_color_wheel \
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shapes/shapes_rlgl_triangle \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_simple_particles \
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shapes/shapes_splines_drawing \
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@ -615,11 +617,12 @@ TEXTURES = \
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textures/textures_particles_blending \
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textures/textures_polygon_drawing \
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textures/textures_raw_data \
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textures/textures_screen_buffer \
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textures/textures_sprite_animation \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_sprite_stacking \
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textures/textures_srcrec_dstrec \
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textures/textures_screen_buffer \
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textures/textures_textured_curve \
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textures/textures_tiled_drawing \
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textures/textures_to_image
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@ -650,6 +653,7 @@ MODELS = \
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models/models_box_collisions \
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models/models_cubicmap_rendering \
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models/models_decals \
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models/models_directional_billboard \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_heightmap_rendering \
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@ -575,6 +575,8 @@ SHAPES = \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_recursive_tree \
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shapes/shapes_ring_drawing \
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shapes/shapes_rlgl_color_wheel \
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shapes/shapes_rlgl_triangle \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_simple_particles \
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shapes/shapes_splines_drawing \
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@ -603,11 +605,12 @@ TEXTURES = \
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textures/textures_particles_blending \
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textures/textures_polygon_drawing \
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textures/textures_raw_data \
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textures/textures_screen_buffer \
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textures/textures_sprite_animation \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_sprite_stacking \
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textures/textures_srcrec_dstrec \
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textures/textures_screen_buffer \
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textures/textures_textured_curve \
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textures/textures_tiled_drawing \
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textures/textures_to_image
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@ -638,6 +641,7 @@ MODELS = \
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models/models_box_collisions \
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models/models_cubicmap_rendering \
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models/models_decals \
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models/models_directional_billboard \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_heightmap_rendering \
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@ -692,6 +696,7 @@ SHADERS = \
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shaders/shaders_vertex_displacement
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AUDIO = \
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audio/audio_fft_spectrum_visualizer \
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audio/audio_mixed_processor \
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audio/audio_module_playing \
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audio/audio_music_stream \
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@ -940,6 +945,12 @@ shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
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shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_rlgl_color_wheel: shapes/shapes_rlgl_color_wheel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_rlgl_triangle: shapes/shapes_rlgl_triangle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -975,7 +986,7 @@ textures/textures_blend_modes: textures/textures_blend_modes.c
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textures/textures_bunnymark: textures/textures_bunnymark.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
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--preload-file textures/resources/raybunny.png@resources/raybunny.png
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textures/textures_fog_of_war: textures/textures_fog_of_war.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -1041,6 +1052,9 @@ textures/textures_raw_data: textures/textures_raw_data.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
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textures/textures_screen_buffer: textures/textures_screen_buffer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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textures/textures_sprite_animation: textures/textures_sprite_animation.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/scarfy.png@resources/scarfy.png
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@ -1055,13 +1069,14 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
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--preload-file textures/resources/boom.wav@resources/boom.wav \
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--preload-file textures/resources/explosion.png@resources/explosion.png
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textures/textures_sprite_stacking: textures/textures_sprite_stacking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/booth.png@resources/booth.png
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textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
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--preload-file textures/resources/scarfy.png@resources/scarfy.png
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textures/textures_screen_buffer: textures/textures_screen_buffer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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textures/textures_textured_curve: textures/textures_textured_curve.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/road.png@resources/road.png
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@ -1184,6 +1199,10 @@ models/models_decals: models/models_decals.c
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--preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
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--preload-file models/resources/raylib_logo.png@resources/raylib_logo.png
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models/models_directional_billboard: models/models_directional_billboard.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/skillbot.png@resources/skillbot.png
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models/models_first_person_maze: models/models_first_person_maze.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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@ -1452,6 +1471,10 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
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# Compile AUDIO examples
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audio/audio_fft_spectrum_visualizer: audio/audio_fft_spectrum_visualizer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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audio/audio_mixed_processor: audio/audio_mixed_processor.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/country.mp3@resources/country.mp3 \
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 195]
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## EXAMPLES COLLECTION [TOTAL: 200]
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### category: core [47]
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@ -43,7 +43,7 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
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| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
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| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
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||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
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||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
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||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
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@ -64,7 +64,7 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
|
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| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
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| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
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| [core_viewport_scaling](core/core_viewport_scaling.c) | <img src="core/core_viewport_scaling.png" alt="core_viewport_scaling" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
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| [core_viewport_scaling](core/core_viewport_scaling.c) | <img src="core/core_viewport_scaling.png" alt="core_viewport_scaling" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
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| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
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| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
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| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
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@ -73,7 +73,7 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
|
||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
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| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
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|
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### category: shapes [34]
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### category: shapes [36]
|
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|
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
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|
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@ -113,8 +113,10 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
||||
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
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| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
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| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
|
||||
| [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | <img src="shapes/shapes_rlgl_color_wheel.png" alt="shapes_rlgl_color_wheel" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
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||||
| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | <img src="shapes/shapes_rlgl_triangle.png" alt="shapes_rlgl_triangle" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||
|
||||
### category: textures [27]
|
||||
### category: textures [28]
|
||||
|
||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||
|
||||
@ -145,8 +147,9 @@ Examples using raylib textures functionality, including image/textures loading/g
|
||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
||||
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
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| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
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| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) |
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||||
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||||
### category: text [15]
|
||||
|
||||
@ -170,7 +173,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
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| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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||||
|
||||
### category: models [26]
|
||||
### category: models [27]
|
||||
|
||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||
|
||||
@ -202,6 +205,7 @@ Examples using raylib models functionality, including models loading/generation
|
||||
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
|
||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||
|
||||
### category: shaders [32]
|
||||
|
||||
@ -242,7 +246,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||
|
||||
### category: audio [8]
|
||||
### category: audio [9]
|
||||
|
||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
||||
|
||||
@ -256,6 +260,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
||||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||
| [audio_fft_spectrum_visualizer](audio/audio_fft_spectrum_visualizer.c) | <img src="audio/audio_fft_spectrum_visualizer.png" alt="audio_fft_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
|
||||
|
||||
### category: others [6]
|
||||
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 6.0
|
||||
* Example originally created with raylib 6.0, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Inspired by Inigo Quilez's https://www.shadertoy.com/
|
||||
* Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8
|
||||
@ -19,11 +19,19 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||
#define GLSL_VERSION 100
|
||||
#endif
|
||||
|
||||
#define MONO 1
|
||||
#define SAMPLE_RATE 44100
|
||||
#define SAMPLE_RATE_F 44100.0f
|
||||
@ -77,7 +85,8 @@ int main(void)
|
||||
RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight);
|
||||
Vector2 iResolution = { (float)screenWidth, (float)screenHeight };
|
||||
|
||||
Shader shader = LoadShader(NULL, "resources/fft.glsl");
|
||||
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/fft.fs", GLSL_VERSION));
|
||||
|
||||
int iResolutionLocation = GetShaderLocation(shader, "iResolution");
|
||||
int iChannel0Location = GetShaderLocation(shader, "iChannel0");
|
||||
SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2);
|
||||
@ -86,6 +95,7 @@ int main(void)
|
||||
InitAudioDevice();
|
||||
SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
// WARNING: Memory out-of-bounds on PLATFORM_WEB
|
||||
Wave wav = LoadWave("resources/country.mp3");
|
||||
WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||
|
||||
@ -95,10 +105,10 @@ int main(void)
|
||||
int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1;
|
||||
|
||||
FFTData fft = {
|
||||
.spectrum = malloc(sizeof(FFTComplex)*FFT_WINDOW_SIZE),
|
||||
.workBuffer = malloc(sizeof(FFTComplex)*FFT_WINDOW_SIZE),
|
||||
.prevMagnitudes = calloc(BUFFER_SIZE, sizeof(float)),
|
||||
.fftHistory = calloc(fftHistoryLen, sizeof(float[BUFFER_SIZE])),
|
||||
.spectrum = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.workBuffer = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||
.prevMagnitudes = RL_CALLOC(BUFFER_SIZE, sizeof(float)),
|
||||
.fftHistory = RL_CALLOC(fftHistoryLen, sizeof(float[BUFFER_SIZE])),
|
||||
.fftHistoryLen = fftHistoryLen,
|
||||
.historyPos = 0,
|
||||
.lastFftTime = 0.0,
|
||||
@ -127,15 +137,12 @@ int main(void)
|
||||
int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left;
|
||||
chunkSamples[i] = (short)((left + right)/2);
|
||||
|
||||
if (++wavCursor >= wav.frameCount)
|
||||
wavCursor = 0;
|
||||
|
||||
if (++wavCursor >= wav.frameCount) wavCursor = 0;
|
||||
}
|
||||
|
||||
UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++)
|
||||
audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f;
|
||||
for (int i = 0; i < FFT_WINDOW_SIZE; i++) audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f;
|
||||
}
|
||||
|
||||
CaptureFrame(&fft, audioSamples);
|
||||
@ -146,14 +153,16 @@ int main(void)
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginShaderMode(shader);
|
||||
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||
DrawTextureRec(bufferA.texture,
|
||||
(Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight },
|
||||
(Vector2){ 0, 0 },
|
||||
WHITE);
|
||||
(Vector2){ 0, 0 }, WHITE);
|
||||
EndShaderMode();
|
||||
|
||||
EndDrawing();
|
||||
//------------------------------------------------------------------------------
|
||||
}
|
||||
@ -168,10 +177,10 @@ int main(void)
|
||||
UnloadWave(wav);
|
||||
CloseAudioDevice();
|
||||
|
||||
free(fft.spectrum);
|
||||
free(fft.workBuffer);
|
||||
free(fft.prevMagnitudes);
|
||||
free(fft.fftHistory);
|
||||
RL_FREE(fft.spectrum);
|
||||
RL_FREE(fft.workBuffer);
|
||||
RL_FREE(fft.prevMagnitudes);
|
||||
RL_FREE(fft.fftHistory);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
@ -1,32 +0,0 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main() {
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cell_width = iResolution.x/NUM_OF_BINS;
|
||||
float bin_index = floor(fragCoord.x/cell_width);
|
||||
float local_x = mod(fragCoord.x, cell_width);
|
||||
float bar_width = cell_width - 1.0;
|
||||
vec4 color = BLACK;
|
||||
if (local_x <= bar_width) {
|
||||
float sample_x = (bin_index + 0.5)/NUM_OF_BINS;
|
||||
vec2 sample_coord = vec2(sample_x, FFT_ROW);
|
||||
float amplitude = texture(iChannel0, sample_coord).r; // only filled the red channel, all channels left open for alternative use
|
||||
if (fragTexCoord.y < amplitude) {
|
||||
color = WHITE;
|
||||
}
|
||||
}
|
||||
finalColor = color;
|
||||
}
|
||||
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
@ -0,0 +1,37 @@
|
||||
#version 100
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
@ -0,0 +1,35 @@
|
||||
#version 120
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
@ -0,0 +1,35 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform vec2 iResolution;
|
||||
uniform sampler2D iChannel0;
|
||||
|
||||
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
const float FFT_ROW = 0.0;
|
||||
const float NUM_OF_BINS = 512.0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 fragCoord = fragTexCoord*iResolution;
|
||||
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||
float binIndex = floor(fragCoord.x/cellWidth);
|
||||
float localX = mod(fragCoord.x, cellWidth);
|
||||
float barWidth = cellWidth - 1.0;
|
||||
vec4 color = WHITE;
|
||||
|
||||
if (localX <= barWidth)
|
||||
{
|
||||
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||
float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||
|
||||
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||
}
|
||||
|
||||
finalColor = color;
|
||||
}
|
||||
@ -6,12 +6,12 @@
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
||||
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -51,6 +51,8 @@ int main(void)
|
||||
const float leftTriggerDeadzone = -0.9f;
|
||||
const float rightTriggerDeadzone = -0.9f;
|
||||
|
||||
Rectangle vibrateButton = { 0 };
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -61,7 +63,12 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
|
||||
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
|
||||
Vector2 mousePosition = GetMousePosition();
|
||||
|
||||
vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -70,11 +77,6 @@ int main(void)
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
|
||||
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
|
||||
Vector2 mousePosition = GetMousePosition();
|
||||
bool mousePressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
|
||||
|
||||
if (IsGamepadAvailable(gamepad))
|
||||
{
|
||||
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
|
||||
@ -95,7 +97,8 @@ int main(void)
|
||||
if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f;
|
||||
if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f;
|
||||
|
||||
if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
|
||||
if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1) ||
|
||||
(TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1))
|
||||
{
|
||||
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
||||
|
||||
@ -127,16 +130,14 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(259, 152, 39, BLACK);
|
||||
DrawCircle(259, 152, 34, LIGHTGRAY);
|
||||
DrawCircle(259 + (int)(leftStickX*20),
|
||||
152 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(259 + (int)(leftStickX*20), 152 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(461, 237, 38, BLACK);
|
||||
DrawCircle(461, 237, 33, LIGHTGRAY);
|
||||
DrawCircle(461 + (int)(rightStickX*20),
|
||||
237 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(461 + (int)(rightStickX*20), 237 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(170, 30, 15, 70, GRAY);
|
||||
@ -179,16 +180,14 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(319, 255, 35, BLACK);
|
||||
DrawCircle(319, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(319 + (int)(leftStickX*20),
|
||||
255 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(319 + (int)(leftStickX*20), 255 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(475, 255, 35, BLACK);
|
||||
DrawCircle(475, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(475 + (int)(rightStickX*20),
|
||||
255 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(475 + (int)(rightStickX*20), 255 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(169, 48, 15, 70, GRAY);
|
||||
@ -238,23 +237,20 @@ int main(void)
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||
DrawCircle(345, 260, 40, BLACK);
|
||||
DrawCircle(345, 260, 35, LIGHTGRAY);
|
||||
DrawCircle(345 + (int)(leftStickX*20),
|
||||
260 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
DrawCircle(345 + (int)(leftStickX*20), 260 + (int)(leftStickY*20), 25, leftGamepadColor);
|
||||
|
||||
// Draw axis: right joystick
|
||||
Color rightGamepadColor = BLACK;
|
||||
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||
DrawCircle(465, 260, 40, BLACK);
|
||||
DrawCircle(465, 260, 35, LIGHTGRAY);
|
||||
DrawCircle(465 + (int)(rightStickX*20),
|
||||
260 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
DrawCircle(465 + (int)(rightStickX*20), 260 + (int)(rightStickY*20), 25, rightGamepadColor);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(151, 110, 15, 70, GRAY);
|
||||
DrawRectangle(644, 110, 15, 70, GRAY);
|
||||
DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED);
|
||||
DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED);
|
||||
|
||||
}
|
||||
|
||||
DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON);
|
||||
@ -264,12 +260,8 @@ int main(void)
|
||||
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||
}
|
||||
|
||||
Rectangle vibrateButton = (Rectangle){10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 10};
|
||||
if (mousePressed && CheckCollisionPointRec(mousePosition, vibrateButton)){
|
||||
SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
|
||||
}
|
||||
// Draw vibrate button
|
||||
DrawRectangleRec(vibrateButton, SKYBLUE);
|
||||
|
||||
DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY);
|
||||
|
||||
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
||||
|
||||
@ -40,10 +40,9 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
MonitorInfo monitors[MAX_MONITORS] = { 0 };
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor detector");
|
||||
|
||||
MonitorInfo monitors[MAX_MONITORS] = { 0 };
|
||||
int currentMonitorIndex = GetCurrentMonitor();
|
||||
int monitorCount = 0;
|
||||
|
||||
@ -55,7 +54,6 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Variables to find the max x and Y to calculate the scale
|
||||
int maxWidth = 1;
|
||||
int maxHeight = 1;
|
||||
@ -76,7 +74,8 @@ int main(void)
|
||||
GetMonitorPhysicalHeight(i),
|
||||
GetMonitorRefreshRate(i)
|
||||
};
|
||||
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = (int)monitors[i].position.x*-1;
|
||||
|
||||
if (monitors[i].position.x < monitorOffsetX) monitorOffsetX = -(int)monitors[i].position.x;
|
||||
|
||||
const int width = (int)monitors[i].position.x + monitors[i].width;
|
||||
const int height = (int)monitors[i].position.y + monitors[i].height;
|
||||
@ -85,25 +84,22 @@ int main(void)
|
||||
if (maxHeight < height) maxHeight = height;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER) && monitorCount > 1)
|
||||
if (IsKeyPressed(KEY_ENTER) && (monitorCount > 1))
|
||||
{
|
||||
currentMonitorIndex += 1;
|
||||
|
||||
// Set index to 0 if the last one
|
||||
if(currentMonitorIndex == monitorCount) currentMonitorIndex = 0;
|
||||
if (currentMonitorIndex == monitorCount) currentMonitorIndex = 0;
|
||||
|
||||
SetWindowMonitor(currentMonitorIndex); // Move window to currentMonitorIndex
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get currentMonitorIndex if manually moved
|
||||
currentMonitorIndex = GetCurrentMonitor();
|
||||
}
|
||||
else currentMonitorIndex = GetCurrentMonitor(); // Get currentMonitorIndex if manually moved
|
||||
|
||||
float monitorScale = 0.6f;
|
||||
|
||||
if(maxHeight > maxWidth + monitorOffsetX) monitorScale *= ((float)screenHeight/(float)maxHeight);
|
||||
if (maxHeight > (maxWidth + monitorOffsetX)) monitorScale *= ((float)screenHeight/(float)maxHeight);
|
||||
else monitorScale *= ((float)screenWidth/(float)(maxWidth + monitorOffsetX));
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -120,10 +116,10 @@ int main(void)
|
||||
{
|
||||
// Calculate retangle position and size using monitorScale
|
||||
const Rectangle rec = (Rectangle){
|
||||
(monitors[i].position.x + monitorOffsetX) * monitorScale + 140,
|
||||
monitors[i].position.y * monitorScale + 80,
|
||||
monitors[i].width * monitorScale,
|
||||
monitors[i].height * monitorScale
|
||||
(monitors[i].position.x + monitorOffsetX)*monitorScale + 140,
|
||||
monitors[i].position.y*monitorScale + 80,
|
||||
monitors[i].width*monitorScale,
|
||||
monitors[i].height*monitorScale
|
||||
};
|
||||
|
||||
// Draw monitor name and information inside the rectangle
|
||||
@ -148,14 +144,9 @@ int main(void)
|
||||
// Draw window position based on monitors
|
||||
DrawRectangleV(windowPosition, (Vector2){screenWidth * monitorScale, screenHeight * monitorScale}, Fade(GREEN, 0.5));
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectangleLinesEx(rec, 5, GRAY);
|
||||
else DrawRectangleLinesEx(rec, 5, GRAY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
@ -6,12 +6,12 @@
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
||||
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -5079,25 +5079,18 @@ static const char **GetTextLines(const char *text, int *count)
|
||||
int textSize = (int)strlen(text);
|
||||
|
||||
lines[0] = text;
|
||||
int len = 0;
|
||||
*count = 1;
|
||||
//int lineSize = 0; // Stores current line size, not returned
|
||||
|
||||
for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
|
||||
{
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
//lineSize = len;
|
||||
k++;
|
||||
lines[k] = &text[i + 1]; // WARNING: next value is valid?
|
||||
len = 0;
|
||||
*count += 1;
|
||||
}
|
||||
else len++;
|
||||
}
|
||||
|
||||
//lines[*count - 1].size = len;
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
|
||||
@ -25,7 +25,7 @@ core;core_3d_camera_mode;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@rays
|
||||
core;core_3d_camera_free;★☆☆☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_first_person;★★☆☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_3d_camera_split_screen;★★★☆;3.7;4.0;2021;2025;"Jeffery Myers";@JeffM2501
|
||||
core;core_3d_camera_fps;★★★☆;5.5;5.5;2025;2025;"Agnis Aldins";@nezvers
|
||||
core;core_3d_camera_fps;★★★☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers
|
||||
core;core_3d_picking;★★☆☆;1.3;4.0;2015;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_world_screen;★★☆☆;1.3;1.4;2015;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_window_flags;★★★☆;3.5;3.5;2020;2025;"Ramon Santamaria";@raysan5
|
||||
@ -46,7 +46,7 @@ core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@r
|
||||
core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
|
||||
core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_viewport_scaling;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldins";@nezvers
|
||||
core;core_viewport_scaling;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers
|
||||
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
|
||||
core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
|
||||
core;core_highdpi_testbed;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
|
||||
@ -88,6 +88,8 @@ shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@
|
||||
shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
|
||||
shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc
|
||||
shapes;shapes_rlgl_color_wheel;★★★☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
|
||||
shapes;shapes_rlgl_triangle;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
|
||||
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
|
||||
@ -113,8 +115,9 @@ textures;textures_gif_player;★★★☆;4.2;4.2;2021;2025;"Ramon Santamaria";@
|
||||
textures;textures_image_kernel;★★★★;1.3;1.3;2015;2025;"Karim Salem";@kimo-s
|
||||
textures;textures_image_channel;★★☆☆;5.5;5.5;2024;2025;"Bruno Cabral";@brccabral
|
||||
textures;textures_image_rotate;★★☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
textures;textures_screen_buffer;★★☆☆;5.5;5.5;2014;2025;"Agnis Aldins";@nezvers
|
||||
textures;textures_screen_buffer;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldiņš";@nezvers
|
||||
textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501
|
||||
textures;textures_sprite_stacking;★★☆☆;5.6-dev;6.0;2025;2025;"Robin";@RobinsAviary
|
||||
text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5
|
||||
text;text_font_spritefont;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
text;text_font_filters;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
|
||||
@ -156,6 +159,7 @@ models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van
|
||||
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
|
||||
models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
|
||||
models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
|
||||
models;models_directional_billboard;★★☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
|
||||
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
|
||||
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
|
||||
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
|
||||
@ -196,6 +200,7 @@ audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
|
||||
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
|
||||
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
|
||||
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
|
||||
audio;audio_fft_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
|
||||
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
|
||||
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
|
||||
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
* Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -5079,25 +5079,18 @@ static const char **GetTextLines(const char *text, int *count)
|
||||
int textSize = (int)strlen(text);
|
||||
|
||||
lines[0] = text;
|
||||
int len = 0;
|
||||
*count = 1;
|
||||
//int lineSize = 0; // Stores current line size, not returned
|
||||
|
||||
for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
|
||||
{
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
//lineSize = len;
|
||||
k++;
|
||||
lines[k] = &text[i + 1]; // WARNING: next value is valid?
|
||||
len = 0;
|
||||
*count += 1;
|
||||
}
|
||||
else len++;
|
||||
}
|
||||
|
||||
//lines[*count - 1].size = len;
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
|
||||
@ -5079,25 +5079,18 @@ static const char **GetTextLines(const char *text, int *count)
|
||||
int textSize = (int)strlen(text);
|
||||
|
||||
lines[0] = text;
|
||||
int len = 0;
|
||||
*count = 1;
|
||||
//int lineSize = 0; // Stores current line size, not returned
|
||||
|
||||
for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
|
||||
{
|
||||
if (text[i] == '\n')
|
||||
{
|
||||
//lineSize = len;
|
||||
k++;
|
||||
lines[k] = &text[i + 1]; // WARNING: next value is valid?
|
||||
len = 0;
|
||||
*count += 1;
|
||||
}
|
||||
else len++;
|
||||
}
|
||||
|
||||
//lines[*count - 1].size = len;
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
|
||||
@ -11,13 +11,26 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
|
||||
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
#define MAX_DRAW_LINES 8192
|
||||
|
||||
// Line data type
|
||||
typedef struct {
|
||||
Vector2 start;
|
||||
Vector2 end;
|
||||
} Line;
|
||||
|
||||
// Lines array as a global static variable to be stored
|
||||
// in heap and avoid potential stack overflow (on Web platform)
|
||||
static Line lines[MAX_DRAW_LINES] = { 0 };
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
@ -30,22 +43,24 @@ int main(void)
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope");
|
||||
|
||||
// Line drawing properties
|
||||
int symmetry = 6;
|
||||
float angle = 360.0f/(float)symmetry;
|
||||
float thickness = 3.0f;
|
||||
Vector2 mousePos = { 0 };
|
||||
Vector2 prevMousePos = { 0 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
ClearBackground(BLACK);
|
||||
|
||||
Vector2 scaleVector = { 1.0f, -1.0f };
|
||||
Vector2 offset = { (float)screenWidth/2.0f, (float)screenHeight/2.0f };
|
||||
|
||||
Camera2D camera = { 0 };
|
||||
camera.target = (Vector2){ 0 };
|
||||
camera.offset = offset;
|
||||
camera.rotation = 0.0f;
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
Vector2 scaleVector = { 1.0f, -1.0f };
|
||||
int lineCounter = 0;
|
||||
|
||||
SetTargetFPS(20);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
@ -53,38 +68,58 @@ int main(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
Vector2 mousePos = GetMousePosition();
|
||||
prevMousePos = mousePos;
|
||||
mousePos = GetMousePosition();
|
||||
|
||||
Vector2 lineStart = Vector2Subtract(mousePos, offset);
|
||||
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
|
||||
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
for (int s = 0; (s < symmetry) && (lineCounter < (MAX_DRAW_LINES - 1)); s++)
|
||||
{
|
||||
lineStart = Vector2Rotate(lineStart, angle*DEG2RAD);
|
||||
lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD);
|
||||
|
||||
// Store mouse line
|
||||
lines[lineCounter].start = lineStart;
|
||||
lines[lineCounter].end = lineEnd;
|
||||
|
||||
// Store reflective line
|
||||
lines[lineCounter + 1].start = Vector2Multiply(lineStart, scaleVector);
|
||||
lines[lineCounter + 1].end = Vector2Multiply(lineEnd, scaleVector);
|
||||
|
||||
lineCounter += 2;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginMode2D(camera);
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
|
||||
for (int i = 0; i < symmetry; i++) {
|
||||
lineStart = Vector2Rotate(lineStart, angle*DEG2RAD);
|
||||
lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD);
|
||||
|
||||
DrawLineEx(lineStart, lineEnd, thickness, WHITE);
|
||||
|
||||
Vector2 reflectLineStart = Vector2Multiply(lineStart, scaleVector);
|
||||
Vector2 reflectLineEnd = Vector2Multiply(lineEnd, scaleVector);
|
||||
|
||||
DrawLineEx(reflectLineStart, reflectLineEnd, thickness, WHITE);
|
||||
for (int s = 0; s < symmetry; s++)
|
||||
{
|
||||
for (int i = 0; i < lineCounter; i += 2)
|
||||
{
|
||||
DrawLineEx(lines[i].start, lines[i].end, thickness, BLACK);
|
||||
DrawLineEx(lines[i + 1].start, lines[i + 1].end, thickness, BLACK);
|
||||
}
|
||||
}
|
||||
|
||||
prevMousePos = mousePos;
|
||||
EndMode2D();
|
||||
|
||||
DrawText(TextFormat("LINES: %i/%i", lineCounter, MAX_DRAW_LINES), 10, screenHeight - 30, 20, MAROON);
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@ -16,6 +16,7 @@
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "raymath.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
@ -39,9 +40,6 @@ int main(void)
|
||||
// The canvas to draw lines on
|
||||
RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// The background color of the canvas
|
||||
const Color backgroundColor = RAYWHITE;
|
||||
|
||||
// The line's thickness
|
||||
float lineThickness = 8.0f;
|
||||
// The lines hue (in HSV, from 0-360)
|
||||
@ -49,7 +47,7 @@ int main(void)
|
||||
|
||||
// Clear the canvas to the background color
|
||||
BeginTextureMode(canvas);
|
||||
ClearBackground(backgroundColor);
|
||||
ClearBackground(RAYWHITE);
|
||||
EndTextureMode();
|
||||
|
||||
SetTargetFPS(60);
|
||||
@ -67,7 +65,7 @@ int main(void)
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
|
||||
{
|
||||
BeginTextureMode(canvas);
|
||||
ClearBackground(backgroundColor);
|
||||
ClearBackground(RAYWHITE);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
@ -92,20 +90,14 @@ int main(void)
|
||||
// Create the final color
|
||||
drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
|
||||
}
|
||||
else if (rightButtonDown)
|
||||
{
|
||||
// Use the background color as an "eraser"
|
||||
drawColor = backgroundColor;
|
||||
}
|
||||
else if (rightButtonDown) drawColor = RAYWHITE; // Use the background color as an "eraser"
|
||||
|
||||
// Draw the line onto the canvas
|
||||
BeginTextureMode(canvas);
|
||||
|
||||
// Circles act as "caps", smoothing corners
|
||||
DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
|
||||
DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
|
||||
DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
|
||||
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
@ -120,6 +112,7 @@ int main(void)
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
// Draw the render texture to the screen, flipped vertically to make it appear top-side up
|
||||
DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE);
|
||||
|
||||
@ -128,14 +121,14 @@ int main(void)
|
||||
|
||||
// Draw the hint text
|
||||
if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Unload the canvas render texture
|
||||
UnloadRenderTexture(canvas);
|
||||
UnloadRenderTexture(canvas); // Unload the canvas render texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - screen buffer / update Image as screen buffer and display with texture
|
||||
* raylib [textures] example - screen buffer
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||
*
|
||||
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
@ -40,7 +40,7 @@ int main(void)
|
||||
const int pixelScale = SCALE_FACTOR;
|
||||
const int imageWidth = screenWidth / pixelScale;
|
||||
const int imageHeight = screenHeight / pixelScale;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [<module>] example - <name>");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - screen buffer");
|
||||
|
||||
Color palette[MAX_COLORS] = {0};
|
||||
unsigned char indexBuffer[INDEX_BUFFER_SIZE] = {0};
|
||||
|
||||
@ -12,7 +12,7 @@
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Redbooth model (c) 2017-2025 @kluchek under https://creativecommons.org/licenses/by/4.0/ https://github.com/kluchek/vox-models/
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
569
projects/VS2022/examples/audio_fft_spectrum_visualizer.vcxproj
Normal file
569
projects/VS2022/examples/audio_fft_spectrum_visualizer.vcxproj
Normal file
@ -0,0 +1,569 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|ARM64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|ARM64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>audio_fft_spectrum_visualizer</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>audio_fft_spectrum_visualizer</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
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||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
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{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}.Release|x86.Build.0 = Release|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Debug|x86.Build.0 = Debug|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|x64.Build.0 = Release|x64
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|x86.ActiveCfg = Release|Win32
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E}.Release|x86.Build.0 = Release|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|x64.Build.0 = Debug|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|x64.ActiveCfg = Release|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|x64.Build.0 = Release|x64
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B}.Release|x86.Build.0 = Release|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|x64.Build.0 = Debug|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Debug|x86.Build.0 = Debug|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|x64.ActiveCfg = Release|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|x64.Build.0 = Release|x64
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F}.Release|x86.Build.0 = Release|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|x64.Build.0 = Debug|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Debug|x86.Build.0 = Debug|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|x64.Build.0 = Release.DLL|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x64.ActiveCfg = Release|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x64.Build.0 = Release|x64
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -5272,7 +5402,7 @@ Global
|
||||
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
|
||||
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
@ -5299,7 +5429,7 @@ Global
|
||||
{124935CC-73BB-489E-92E8-4F922A85DB5D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{AC215730-2B5F-4498-B7F5-5DB80AEFCA5F} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{0835E6BF-0170-4E99-A55C-E06E1EF4C3B2} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{EA4AD5A7-DB95-43C0-9A67-2D94146BCF91} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{1ACC8236-EF4E-44B0-BD0C-AB1D95D5890F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{9DE2FC01-A839-4F89-8319-9071D4C54821} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{2F578155-D51F-4C03-AB7F-5C5122CA46CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
@ -5312,6 +5442,11 @@ Global
|
||||
{AD66AA6A-1E36-4FF0-8670-4F9834BCDB91} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{6C897101-BE52-4387-8AA2-062123A76BA1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
|
||||
{4E9D2828-EE83-40C8-97E0-137EEDFBAAAD} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
{30011884-25EE-42C9-BB15-888CAFB1AA6E} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{32FE2658-1D70-442E-8672-0AC5C6F0BD7B} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{842B6472-4AA6-4C2B-A5E5-A62F80DE2C4F} = {278D8859-20B1-428F-8448-064F46E1F021}
|
||||
{FC4DEBD2-4B17-4534-8EEA-BB24A2DBEB5F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
||||
@ -1252,7 +1252,7 @@ void rlPushMatrix(void)
|
||||
RLGL.State.stackCounter++;
|
||||
}
|
||||
|
||||
// Pop lattest inserted matrix from RLGL.State.stack
|
||||
// Pop latest inserted matrix from RLGL.State.stack
|
||||
void rlPopMatrix(void)
|
||||
{
|
||||
if (RLGL.State.stackCounter > 0)
|
||||
|
||||
@ -1452,16 +1452,20 @@ Rectangle GetGlyphAtlasRec(Font font, int codepoint)
|
||||
// NOTE: Returned lines end with null terminator '\0'
|
||||
char **LoadTextLines(const char *text, int *count)
|
||||
{
|
||||
char **lines = NULL;
|
||||
|
||||
if (text == NULL) { *count = 0; return lines; }
|
||||
|
||||
int lineCount = 1;
|
||||
int textSize = (int)strlen(text);
|
||||
|
||||
// Text pass to get required line count
|
||||
// First text scan pass to get required line count
|
||||
for (int i = 0; i < textSize; i++)
|
||||
{
|
||||
if (text[i] == '\n') lineCount++;
|
||||
}
|
||||
|
||||
char **lines = (char **)RL_CALLOC(lineCount, sizeof(char *));
|
||||
lines = (char **)RL_CALLOC(lineCount, sizeof(char *));
|
||||
for (int i = 0, l = 0, lineLen = 0; i <= textSize; i++)
|
||||
{
|
||||
if ((text[i] == '\n') || (text[i] == '\0'))
|
||||
@ -1887,6 +1891,7 @@ void TextAppend(char *text, const char *append, int *position)
|
||||
int TextFindIndex(const char *text, const char *search)
|
||||
{
|
||||
int position = -1;
|
||||
if (text == NULL) return position;
|
||||
|
||||
char *ptr = (char *)strstr(text, search);
|
||||
|
||||
|
||||
@ -3341,11 +3341,14 @@ void ImageClearBackground(Image *dst, Color color)
|
||||
|
||||
unsigned char *pSrcPixel = (unsigned char *)dst->data;
|
||||
int bytesPerPixel = GetPixelDataSize(1, 1, dst->format);
|
||||
int totalPixels = dst->width * dst->height;
|
||||
|
||||
// Repeat the first pixel data throughout the image
|
||||
for (int i = 1; i < dst->width*dst->height; i++)
|
||||
// Repeat the first pixel data throughout the image,
|
||||
// doubling the pixels copied on each iteration
|
||||
for (int i = 1; i < totalPixels; i *= 2)
|
||||
{
|
||||
memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, bytesPerPixel);
|
||||
int pixelsToCopy = MIN(i, totalPixels - i);
|
||||
memcpy(pSrcPixel + i * bytesPerPixel, pSrcPixel, pixelsToCopy * bytesPerPixel);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3724,9 +3727,10 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
|
||||
unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset;
|
||||
|
||||
// Repeat the first pixel data throughout the row
|
||||
for (int x = 1; x < (int)rec.width; x++)
|
||||
for (int x = 1; x < (int)rec.width; x *= 2)
|
||||
{
|
||||
memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel);
|
||||
int pixelsToCopy = MIN(x, (int)rec.width - x);
|
||||
memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, pixelsToCopy * bytesPerPixel);
|
||||
}
|
||||
|
||||
// Repeat the first row data for all other rows
|
||||
|
||||
37
tools/rexm/reports/examples_testing_web.md
Normal file
37
tools/rexm/reports/examples_testing_web.md
Normal file
@ -0,0 +1,37 @@
|
||||
# EXAMPLES COLLECTION - TESTING REPORT
|
||||
|
||||
## Tested Platform: Web
|
||||
|
||||
```
|
||||
Example automated testing elements validated:
|
||||
- [CWARN] : Compilation WARNING messages
|
||||
- [LWARN] : Log WARNING messages count
|
||||
- [INIT] : Initialization
|
||||
- [CLOSE] : Closing
|
||||
- [ASSETS] : Assets loading
|
||||
- [RLGL] : OpenGL-wrapped initialization
|
||||
- [PLAT] : Platform initialization
|
||||
- [FONT] : Font default initialization
|
||||
- [TIMER] : Timer initialization
|
||||
```
|
||||
| **EXAMPLE NAME** | [CWARN] | [LWARN] | [INIT] | [CLOSE] | [ASSETS] | [RLGL] | [PLAT] | [FONT] | [TIMER] |
|
||||
|:---------------------------------|:-------:|:-------:|:------:|:-------:|:--------:|:------:|:------:|:------:|:-------:|
|
||||
| core_monitor_detector | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_screen_buffer | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
|
||||
| textures_sprite_stacking | 0 | 0 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| text_sprite_fonts | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| text_font_loading | 0 | 3 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_sdf | 0 | 22 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| text_codepoints_loading | 0 | 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_animation_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_mesh_generation | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_loading_gltf | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| models_bone_socket | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| models_decals | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
|
||||
| shaders_postprocessing | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| shaders_deferred_rendering | 0 | 2 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_shadowmap_rendering | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| shaders_basic_pbr | 0 | 0 | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ |
|
||||
| audio_module_playing | 0 | 1 | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_fft_spectrum_visualizer | 0 | 0 | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ | ❌ |
|
||||
|
||||
@ -101,6 +101,8 @@ Example elements validated:
|
||||
| shapes_starfield_effect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_lines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_math_angle_rotation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_rlgl_color_wheel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shapes_rlgl_triangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -126,7 +128,9 @@ Example elements validated:
|
||||
| textures_image_kernel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_channel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_image_rotate | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_screen_buffer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_textured_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| textures_sprite_stacking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_sprite_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -168,6 +172,7 @@ Example elements validated:
|
||||
| models_basic_voxel | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_rotating_cube | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_decals | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| models_directional_billboard | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_ascii_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_basic_lighting | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| shaders_model_shader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
@ -208,6 +213,7 @@ Example elements validated:
|
||||
| audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| audio_fft_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
|
||||
|
||||
@ -141,7 +141,8 @@ typedef enum {
|
||||
OP_VALIDATE = 5, // Validate examples, using [examples_list.txt] as main source by default
|
||||
OP_UPDATE = 6, // Validate and update required examples (as far as possible): ALL
|
||||
OP_BUILD = 7, // Build example(s) for desktop and web, copy web output - Multiple examples supported
|
||||
OP_TEST = 8, // Test example(s), checking output log "WARNING" - Multiplee examples supported
|
||||
OP_TEST = 8, // Test example(s), checking output log "WARNING" - Multiple examples supported
|
||||
OP_TESTLOG = 9, // Process available examples logs to generate report
|
||||
} rlExampleOperation;
|
||||
|
||||
static const char *exCategories[REXM_MAX_EXAMPLE_CATEGORIES] = { "core", "shapes", "textures", "text", "models", "shaders", "audio", "others" };
|
||||
@ -403,7 +404,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
opCode = OP_UPDATE;
|
||||
}
|
||||
else if ((strcmp(argv[1], "build") == 0) || (strcmp(argv[1], "test") == 0))
|
||||
else if ((strcmp(argv[1], "build") == 0) || (strcmp(argv[1], "test") == 0) || (strcmp(argv[1], "testlog") == 0))
|
||||
{
|
||||
// Build/Test example(s) for PLATFORM_DESKTOP and PLATFORM_WEB
|
||||
// NOTE: Build outputs to default directory, usually where the .c file is located,
|
||||
@ -431,7 +432,12 @@ int main(int argc, char *argv[])
|
||||
UnloadExampleData(exBuildListInfo);
|
||||
|
||||
if (exBuildListCount == 0) LOG("WARNING: BUILD: Example requested not available in the collection\n");
|
||||
else opCode = OP_TEST;
|
||||
else
|
||||
{
|
||||
if (strcmp(argv[1], "build") == 0) opCode = OP_BUILD;
|
||||
else if (strcmp(argv[1], "test") == 0) opCode = OP_TEST;
|
||||
else if (strcmp(argv[1], "testlog") == 0) opCode = OP_TESTLOG;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1459,8 +1465,6 @@ int main(int argc, char *argv[])
|
||||
LOG("INFO: Command requested: TEST\n");
|
||||
LOG("INFO: Example(s) to be build and tested: %i [%s]\n", exBuildListCount, (exBuildListCount == 1)? exBuildList[0] : argv[2]);
|
||||
|
||||
rlExampleTesting *testing = (rlExampleTesting *)RL_CALLOC(exBuildListCount, sizeof(rlExampleTesting));
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Set required environment variables
|
||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||
@ -1491,6 +1495,9 @@ int main(int argc, char *argv[])
|
||||
|
||||
LOG("INFO: [%i/%i] Testing example: [%s]\n", i + 1, exBuildListCount, exName);
|
||||
|
||||
// Create directory for logs (build and run logs)
|
||||
MakeDirectory(TextFormat("%s/%s/logs", exBasePath, exCategory));
|
||||
|
||||
// Steps to follow
|
||||
// STEP 1: Load example.c and replace required code to inject basic testing code: frames to run
|
||||
// OPTION 1: Code injection required multiple changes for testing but it does not require raylib changes!
|
||||
@ -1510,7 +1517,7 @@ int main(int argc, char *argv[])
|
||||
TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName));
|
||||
char *srcText = LoadFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
|
||||
|
||||
//#define BUILD_TESTING_WEB
|
||||
#define BUILD_TESTING_WEB
|
||||
#if defined(BUILD_TESTING_WEB)
|
||||
static const char *mainReplaceText =
|
||||
"#include <stdio.h>\n"
|
||||
@ -1557,22 +1564,25 @@ int main(int argc, char *argv[])
|
||||
// Build: raylib.com/examples/<category>/<category>_example_name.data
|
||||
// Build: raylib.com/examples/<category>/<category>_example_name.wasm
|
||||
// Build: raylib.com/examples/<category>/<category>_example_name.js
|
||||
#if defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1", exBasePath, exCategory, exName));
|
||||
#else
|
||||
system(TextFormat("mingw32-make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_WEB (Host: POSIX)\n", exName);
|
||||
system(TextFormat("make -C %s -f Makefile.Web %s/%s PLATFORM=PLATFORM_WEB -B", exBasePath, exCategory, exName));
|
||||
#endif
|
||||
#endif
|
||||
// Restore original source code before continue
|
||||
FileCopy(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName),
|
||||
TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName));
|
||||
FileRemove(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName));
|
||||
|
||||
// STEP 3: Run example on browser
|
||||
ChangeDirectory(TextFormat("%s/%s", exBasePath, exCategory));
|
||||
system("start python -m http.server 8080"); // TODO: Init localhost just once!
|
||||
system(TextFormat("start explorer \"http:\\localhost:8080/%s.html", exName));
|
||||
// WARNING: Example download is asynchronous so reading fails on next step
|
||||
// when looking for a file that could not have been downloaded yet
|
||||
ChangeDirectory(TextFormat("%s", exBasePath));
|
||||
if (i == 0) system("start python -m http.server 8080"); // Init localhost just once
|
||||
system(TextFormat("start explorer \"http:\\localhost:8080/%s/%s.html", exCategory, exName));
|
||||
|
||||
// NOTE: Example .log is automatically downloaded into system Downloads directory on browser-example exectution
|
||||
|
||||
@ -1595,22 +1605,20 @@ int main(int argc, char *argv[])
|
||||
SaveFileText(TextFormat("%s/%s/%s.c", exBasePath, exCategory, exName), srcTextUpdated[2]);
|
||||
for (int i = 0; i < 3; i++) { MemFree(srcTextUpdated[i]); srcTextUpdated[i] = NULL; }
|
||||
|
||||
MakeDirectory(TextFormat("%s/%s/logs", exBasePath, exCategory));
|
||||
|
||||
// STEP 2: Build example for DESKTOP platform
|
||||
#if defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
// Set required environment variables
|
||||
//putenv(TextFormat("RAYLIB_DIR=%s\\..", exBasePath));
|
||||
_putenv("PATH=%PATH%;C:\\raylib\\w64devkit\\bin");
|
||||
//putenv("MAKE=mingw32-make");
|
||||
//ChangeDirectory(exBasePath);
|
||||
#endif
|
||||
#endif
|
||||
// Build example for PLATFORM_DESKTOP
|
||||
#if defined(_WIN32)
|
||||
#if defined(_WIN32)
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: Win32)\n", exName);
|
||||
system(TextFormat("mingw32-make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B > %s/%s/logs/%s.build.log 2>&1",
|
||||
exBasePath, exCategory, exName, exBasePath, exCategory, exName));
|
||||
#else
|
||||
#else
|
||||
LOG("INFO: [%s] Building example for PLATFORM_DESKTOP (Host: POSIX)\n", exName);
|
||||
system(TextFormat("make -C %s %s/%s PLATFORM=PLATFORM_DESKTOP -B", exBasePath, exCategory, exName));
|
||||
#endif
|
||||
@ -1623,15 +1631,43 @@ int main(int argc, char *argv[])
|
||||
// NOTE: Not easy to retrieve process return value from system(), it's platform dependant
|
||||
ChangeDirectory(TextFormat("%s/%s", exBasePath, exCategory));
|
||||
system(TextFormat("%s --frames 2 > logs/%s.log", exName, exName));
|
||||
|
||||
// STEP 4: Load and validate log info
|
||||
#endif
|
||||
}
|
||||
} break;
|
||||
case OP_TESTLOG:
|
||||
{
|
||||
// STEP 4: Load and validate available logs info
|
||||
//---------------------------------------------------------------------------------------------
|
||||
rlExampleTesting *testing = (rlExampleTesting *)RL_CALLOC(exBuildListCount, sizeof(rlExampleTesting));
|
||||
|
||||
for (int i = 0; i < exBuildListCount; i++)
|
||||
{
|
||||
// Get example name and category
|
||||
memset(exName, 0, 64);
|
||||
strcpy(exName, exBuildList[i]);
|
||||
memset(exCategory, 0, 32);
|
||||
strncpy(exCategory, exName, TextFindIndex(exName, "_"));
|
||||
|
||||
// Skip some examples from building
|
||||
if ((strcmp(exName, "core_custom_logging") == 0) ||
|
||||
(strcmp(exName, "core_window_should_close") == 0) ||
|
||||
(strcmp(exName, "core_custom_frame_control") == 0)) continue;
|
||||
|
||||
LOG("INFO: [%i/%i] Checking example log: [%s]\n", i + 1, exBuildListCount, exName);
|
||||
|
||||
// Load <example_name>.build.log to check for compilation warnings
|
||||
char *exTestBuildLog = LoadFileText(TextFormat("%s/%s/logs/%s.build.log", exBasePath, exCategory, exName));
|
||||
if (exTestBuildLog == NULL)
|
||||
{
|
||||
LOG("WARNING: [%s] Build log could not be loaded\n", exName);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Load build log text lines
|
||||
int exTestBuildLogLinesCount = 0;
|
||||
char **exTestBuildLogLines = LoadTextLines(exTestBuildLog, &exTestBuildLogLinesCount);
|
||||
|
||||
for (int k = 0, index = 0; k < exTestBuildLogLinesCount; k++)
|
||||
for (int k = 0; k < exTestBuildLogLinesCount; k++)
|
||||
{
|
||||
// Checking compilation warnings generated
|
||||
if (TextFindIndex(exTestBuildLogLines[k], "warning:") >= 0) testing[i].buildwarns++;
|
||||
@ -1640,9 +1676,18 @@ int main(int argc, char *argv[])
|
||||
UnloadTextLines(exTestBuildLogLines, exTestBuildLogLinesCount);
|
||||
UnloadFileText(exTestBuildLog);
|
||||
|
||||
#if defined(BUILD_TESTING_WEB)
|
||||
// TODO: REVIEW: Hardcoded path where web logs are copied after automatic download
|
||||
char *exTestLog = LoadFileText(TextFormat("D:/testing_logs_web/%s.log", exName));
|
||||
#else
|
||||
char *exTestLog = LoadFileText(TextFormat("%s/%s/logs/%s.log", exBasePath, exCategory, exName));
|
||||
int exTestLogLinesCount = 0;
|
||||
char **exTestLogLines = LoadTextLines(exTestLog, &exTestLogLinesCount);
|
||||
#endif
|
||||
if (exTestLog == NULL)
|
||||
{
|
||||
LOG("WARNING: [%s] Execution log could not be loaded\n", exName);
|
||||
testing[i].status = 0b1111111;
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
TESTING_FAIL_INIT = 1 << 0, // Initialization (InitWindow()) -> "INFO: DISPLAY: Device initialized successfully"
|
||||
@ -1662,19 +1707,38 @@ int main(int argc, char *argv[])
|
||||
if (TextFindIndex(exTestLog, "INFO: FONT: Default font loaded successfully") == -1) testing[i].status |= TESTING_FAIL_FONT;
|
||||
if (TextFindIndex(exTestLog, "INFO: TIMER: Target time per frame:") == -1) testing[i].status |= TESTING_FAIL_TIMER;
|
||||
|
||||
for (int k = 0, index = 0; k < exTestLogLinesCount; k++)
|
||||
// Load build log text lines
|
||||
int exTestLogLinesCount = 0;
|
||||
char **exTestLogLines = LoadTextLines(exTestLog, &exTestLogLinesCount);
|
||||
for (int k = 0; k < exTestLogLinesCount; k++)
|
||||
{
|
||||
if (TextFindIndex(exTestLogLines[k], "WARNING: GL: NPOT") >= 0) continue; // Ignore warning
|
||||
if (TextFindIndex(exTestLogLines[k], "WARNING") >= 0) testing[i].warnings++;
|
||||
}
|
||||
|
||||
UnloadTextLines(exTestLogLines, exTestLogLinesCount);
|
||||
UnloadFileText(exTestLog);
|
||||
//---------------------------------------------------------------------------------------------
|
||||
#endif
|
||||
}
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
||||
// STEP 5: Generate testing report/table with results (.md)
|
||||
//-----------------------------------------------------------------------------------------------------
|
||||
#if defined(BUILD_TESTING_WEB)
|
||||
const char *osName = "Web";
|
||||
#else
|
||||
#if defined(PLATFORM_DRM)
|
||||
const char *osName = "DRM";
|
||||
#elif defined(PLATFORM_DESKTOP)
|
||||
#if defined(_WIN32)
|
||||
const char *osName = "Windows";
|
||||
#elif defined(__linux__)
|
||||
const char *osName = "Linux";
|
||||
#elif defined(__FreeBSD__)
|
||||
const char *osName = "FreeBSD";
|
||||
#elif defined(__APPLE__)
|
||||
const char *osName = "macOS";
|
||||
#endif // Desktop OSs
|
||||
#endif
|
||||
#endif
|
||||
/*
|
||||
Columns:
|
||||
- [CWARN] : Compilation WARNING messages
|
||||
@ -1697,7 +1761,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
int repIndex = 0;
|
||||
repIndex += sprintf(report + repIndex, "# EXAMPLES COLLECTION - TESTING REPORT\n\n");
|
||||
repIndex += sprintf(report + repIndex, "## Tested Platform: Windows\n\n");
|
||||
repIndex += sprintf(report + repIndex, TextFormat("## Tested Platform: %s\n\n", osName));
|
||||
|
||||
repIndex += sprintf(report + repIndex, "```\nExample automated testing elements validated:\n");
|
||||
repIndex += sprintf(report + repIndex, " - [CWARN] : Compilation WARNING messages\n");
|
||||
@ -1742,22 +1806,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
repIndex += sprintf(report + repIndex, "\n");
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
const char *osName = "drm";
|
||||
#elif defined(PLATFORM_WEB)
|
||||
const char *osName = "web";
|
||||
#elif defined(PLATFORM_DESKTOP)
|
||||
#if defined(_WIN32)
|
||||
const char *osName = "windows";
|
||||
#elif defined(__linux__)
|
||||
const char *osName = "linux";
|
||||
#elif defined(__FreeBSD__)
|
||||
const char *osName = "freebsd";
|
||||
#elif defined(__APPLE__)
|
||||
const char *osName = "macos";
|
||||
#endif // Desktop OSs
|
||||
#endif
|
||||
SaveFileText(TextFormat("%s/../tools/rexm/reports/examples_testing_%s.md", exBasePath, osName), report);
|
||||
SaveFileText(TextFormat("%s/../tools/rexm/reports/examples_testing_%s.md", exBasePath, TextToLower(osName)), report);
|
||||
|
||||
RL_FREE(report);
|
||||
//-----------------------------------------------------------------------------------------------------
|
||||
@ -2017,7 +2066,7 @@ static int UpdateRequiredFiles(void)
|
||||
{
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex, TextFormat("\n### category: core [%i]\n\n", exCollectionCount));
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex,
|
||||
"Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.\n\n");
|
||||
"Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.\n\n");
|
||||
}
|
||||
else if (i == 1) // "shapes"
|
||||
{
|
||||
@ -2087,7 +2136,7 @@ static int UpdateRequiredFiles(void)
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex,
|
||||
"\nSome example missing? As always, contributions are welcome, feel free to send new examples!\n");
|
||||
mdIndex += sprintf(mdTextUpdated + mdListStartIndex + mdIndex,
|
||||
"Here is an[examples template](examples_template.c) with instructions to start with!\n");
|
||||
"Here is an [examples template](examples_template.c) with instructions to start with!\n");
|
||||
|
||||
// Save updated file
|
||||
SaveFileText(TextFormat("%s/README.md", exBasePath), mdTextUpdated);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user