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3d9129e3b4
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3d9129e3b4 | ||
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@ -708,7 +708,6 @@ SHADERS = \
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shaders/shaders_vertex_displacement
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AUDIO = \
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audio/audio_fft_spectrum_visualizer \
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audio/audio_mixed_processor \
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audio/audio_module_playing \
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audio/audio_music_stream \
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@ -716,6 +715,7 @@ AUDIO = \
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audio/audio_sound_loading \
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audio/audio_sound_multi \
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audio/audio_sound_positioning \
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audio/audio_spectrum_visualizer \
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audio/audio_stream_effects
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OTHERS = \
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@ -696,7 +696,6 @@ SHADERS = \
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shaders/shaders_vertex_displacement
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AUDIO = \
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audio/audio_fft_spectrum_visualizer \
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audio/audio_mixed_processor \
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audio/audio_module_playing \
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audio/audio_music_stream \
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@ -704,6 +703,7 @@ AUDIO = \
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audio/audio_sound_loading \
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audio/audio_sound_multi \
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audio/audio_sound_positioning \
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audio/audio_spectrum_visualizer \
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audio/audio_stream_effects
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# Default target entry
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@ -1471,10 +1471,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
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--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
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# Compile AUDIO examples
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audio/audio_fft_spectrum_visualizer: audio/audio_fft_spectrum_visualizer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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audio/audio_mixed_processor: audio/audio_mixed_processor.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/country.mp3@resources/country.mp3 \
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@ -1503,6 +1499,11 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/coin.wav@resources/coin.wav
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audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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audio/audio_stream_effects: audio/audio_stream_effects.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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@ -260,7 +260,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
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| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
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| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
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| [audio_fft_spectrum_visualizer](audio/audio_fft_spectrum_visualizer.c) | <img src="audio/audio_fft_spectrum_visualizer.png" alt="audio_fft_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
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| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
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### category: others [6]
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@ -276,4 +276,4 @@ Examples showing raylib misc functionality that does not fit in other categories
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| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
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Some example missing? As always, contributions are welcome, feel free to send new examples!
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Here is an[examples template](examples_template.c) with instructions to start with!
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Here is an [examples template](examples_template.c) with instructions to start with!
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - fft spectrum visualizer
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* raylib [audio] example - spectrum visualizer
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -78,7 +78,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - fft spectrum visualizer");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer");
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Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE);
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Texture2D fftTexture = LoadTextureFromImage(fftImage);
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
@ -200,7 +200,7 @@ audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
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audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
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audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
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audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
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audio;audio_fft_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
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audio;audio_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
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others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
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others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
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others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
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@ -53,9 +53,9 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>audio_fft_spectrum_visualizer</RootNamespace>
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<RootNamespace>audio_spectrum_visualizer</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>audio_fft_spectrum_visualizer</ProjectName>
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<ProjectName>audio_spectrum_visualizer</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -553,7 +553,7 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\examples\audio\audio_fft_spectrum_visualizer.c" />
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<ClCompile Include="..\..\..\examples\audio\audio_spectrum_visualizer.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\examples\examples.rc" />
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@ -411,7 +411,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_compute_hash", "exampl
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_screen_buffer", "examples\textures_screen_buffer.vcxproj", "{4E9D2828-EE83-40C8-97E0-137EEDFBAAAD}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_fft_spectrum_visualizer", "examples\audio_fft_spectrum_visualizer.vcxproj", "{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_spectrum_visualizer", "examples\audio_spectrum_visualizer.vcxproj", "{2B3CED91-973F-4936-9DD4-CC8B1C8ACC68}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_directional_billboard", "examples\models_directional_billboard.vcxproj", "{30011884-25EE-42C9-BB15-888CAFB1AA6E}"
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EndProject
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@ -213,7 +213,7 @@ Example elements validated:
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| audio_stream_effects | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| audio_fft_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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