7 Commits

Author SHA1 Message Date
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
cd934c9f66 Update GLFW to 3.3.1 2019-04-22 19:00:43 +02:00
Ahmad Fatoum
c3d2b1b184 glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
2019-01-08 09:03:22 +01:00
Ray
c7d6a44e33 Update GLFW to latest dev version (master branch) 2018-06-02 18:26:29 +02:00
raysan5
3b4a64f2d6 Updated GLFW library to latest version 2018-03-03 15:58:44 +01:00
raysan5
5ae2c0d15b Added Wayland support
Updated to latest GLFW library and working on Wayland support, still
looking how to implement it on raylib because it just exposes
PLATFORM_DESKTOP and defaults to X11 windowing system on Linux...
2017-12-09 19:05:42 +01:00
Ray San
9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00