355 Commits

Author SHA1 Message Date
Agnis Aldiņš "NeZvērs
596d3bcb7e
[examples] Added: textures_screen_buffer (#5357)
* Example textures_screen_buffer

* remove resource preload for web makefile

* update description

* code formatting
2025-11-16 19:40:49 +01:00
iann
4dca02daa5
first draft of audio fft spectrum visualizer (#5348) 2025-11-13 23:12:11 +01:00
Ray
9c73b0eb37 Update Makefile 2025-11-13 20:36:57 +01:00
Ray
af57c8854f REXM: ADDED: core_compute_hash 2025-11-05 20:53:14 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling (#5313)
* example - core_viewport_scaling

* Code convention update
2025-11-02 19:45:51 +01:00
Ray
127cc1c79e REVIEWED: Makefile to support software renderer 2025-10-29 22:45:37 +01:00
Ray
cf9a0619ca REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction (#5307)
* [examples] Added `shaders_color_correction`

* Add _CRT_SECURE_NO_WARNINGS to VS Project

* Added to makefiles
2025-10-26 18:24:19 +01:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine (#5257)
* draft: [examples] Added shapes_math_sine_cosine

* draft: [examples] Added screenshot shapes_math_sine_cosine

* Explementary

* Varying radius

* adjustments

* added comments and reorganized UI labels

* Updated Makefile, README.md, and examples_list.txt

* tabs to spaces

* Fix MSVC compilation

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
5aeedb4899 REXM: Update examples collection 2025-10-20 11:13:45 +02:00
Aanjishnu Bhattacharyya
ab4831911a
[examples] Added: core_text_file_loading (#5278)
Added and example demonstrating reading the contents of a file and rendering them,
utilizing rtext module. The demonstration also handles wrapping of long sentences,
and text scrolling.

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-17 17:12:14 +02:00
Ray
ed8c4c1b9b REXM: Update examples collection, some renames 2025-10-17 17:01:38 +02:00
Ray
9c1216699d ADDED: example: core_highdpi_testbed -WIP-
ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00
Ray
bb910bb0b8 REXM: RENAME: example: models_geometry_textures_cube --> models_rotating_cube 2025-10-17 12:33:41 +02:00
Ray
8e052b81b4 REVIEWED: New examples on VS project 2025-10-15 19:59:28 +02:00
themushroompirates
1c39d47b5b
Added simple starfield example (#5255) 2025-10-15 19:34:39 +02:00
themushroompirates
047c9d2052
Added text alignment example (#5254)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:33:53 +02:00
Hugo
d2acf06779
[examples] Added core_directory_files (#5230)
* ADDED: example: `core_directory_files`

* Follow raylib's conventions

* Rework `core_directory_files` example

* Removed alternating colors & text on directory

* Update screenshot

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:27:42 +02:00
GideonSerf
af11859906
[examples] Added shapes_pie_chart (#5227)
* Added shapes_pie_chart example

* Made the example colorful

* Added some interactivity to the example

* Revert top comment to the standard

* Remove unused MAX_SLICES constant

---------

Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:25:01 +02:00
Hugo
9bf7699624
[examples] Added shapes_kaleidoscope (#5233)
* ADDED: example: `shapes_kaleidoscope`

* Add line reflection

* Updated with `rexm update`

* Follow raylib's conventions
2025-10-08 00:10:43 +02:00
Jopestpe
4cfae99a74
[examples] Added shapes_triangle_strip (#5240)
* [examples] Add shapes_triangle_strip

* Remove functions
2025-10-07 20:25:22 +02:00
Jopestpe
b99a6cc6bd
[examples] Added shapes_recursive_tree (#5229)
* ADDED: example: shapes_recursive_tree

* [examples] Added shapes_recursive_tree

* [examples] shapes_recursive_tree: adjustments

* Reduced tree depth from 12 to 10

* new shapes_recursive_tree.png

* follow the conventions

* follow the conventions 2
2025-10-06 22:35:18 +02:00
Ray
718a841cfb REXM: Update examples 2025-10-02 13:54:11 +02:00
Ray
377853bb32 REXM: Updated new examples requried files 2025-10-02 13:16:00 +02:00
Jopestpe
1cdf1dcbbe
[examples] Add models_geometry_textures_cube (#5221)
* ADDED: example:  models_geometry_textures_cube

* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. (#5222) 2025-10-01 11:43:38 +02:00
zero
56e32f2c3e
ADDED: example: shapes_bullet_hell (#5218)
* add shapes_bullet_hell example

* adjust example count
2025-09-30 11:59:44 +02:00
Tim Little
c551fb7118
Add models_basic_voxel example (#5212) 2025-09-28 23:40:09 +02:00
Ray
7d780d18b5 REVIEWED: New example format and requirements: core_input_actions #5211 2025-09-28 23:31:07 +02:00
Jett
a2a22e5e48
ADDED: example: core_input_actions (#5211)
* adding core_input_actions

action based input API vs direct input, allows remapping of buttons or keys to an action.

* adjusted formatting.

* updates for struct name

and fixed a typo
2025-09-28 23:02:53 +02:00
Ray
4f9b933b34 REXM: Update examples; text_unicode_emojis requires additional resources on Web 2025-09-24 10:17:34 +02:00
Ray
068978d5b3 REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning 2025-09-14 10:26:04 +02:00
Ray
36824b6c0a REXM: ADDED: example: core_undo_redo 2025-09-13 20:58:27 +02:00
Ray
b8420d4821 REXM: Update examples 2025-09-13 10:46:14 +02:00
Ray
adac5f7770 REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing 2025-09-13 10:41:25 +02:00
Ray
109b3b2d2e REXM: ADDED: example: text_inline_styling 2025-09-10 18:31:49 +02:00
Ray
ffe74658ab REXM: ADDED: example: core_render_texture 2025-09-10 18:26:43 +02:00
Ray
ef0dd5f774 REXM: Updated examples after some renames 2025-09-08 21:01:59 +02:00
Ray
c7f8843200 REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve 2025-09-08 20:37:27 +02:00
Ray
851bb3120d REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering 2025-09-08 20:37:11 +02:00
Ray
adda398e65 REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles 2025-09-08 20:36:48 +02:00
Ray
5ac0539481 REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box 2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7 REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball 2025-09-08 20:36:29 +02:00
Ray
ede4547015 REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube 2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f REXM: RENAME: example: models_animation --> models_animation_playing 2025-09-08 20:35:27 +02:00
Ray
4a23ed698f REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering 2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering 2025-09-08 20:34:33 +02:00
Ray
11ca32493a REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering 2025-09-08 20:34:16 +02:00
Ray
07070b81e8 REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering 2025-09-08 20:33:36 +02:00
Ray
6afc608477 REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering 2025-09-08 20:33:18 +02:00