Ray
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
2025-11-09 13:43:08 +01:00
Ray
af57c8854f
REXM: ADDED: core_compute_hash
2025-11-05 20:53:14 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling ( #5313 )
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* example - core_viewport_scaling
* Code convention update
2025-11-02 19:45:51 +01:00
Ray
cf9a0619ca
REXM: Validate and update examples
2025-10-26 21:21:05 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction ( #5307 )
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* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
2025-10-26 18:24:19 +01:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine ( #5257 )
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* draft: [examples] Added shapes_math_sine_cosine
* draft: [examples] Added screenshot shapes_math_sine_cosine
* Explementary
* Varying radius
* adjustments
* added comments and reorganized UI labels
* Updated Makefile, README.md, and examples_list.txt
* tabs to spaces
* Fix MSVC compilation
---------
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
428421f21a
Update examples_list.txt
2025-10-22 11:03:19 +02:00
Ray
5aeedb4899
REXM: Update examples collection
2025-10-20 11:13:45 +02:00
Ray
cd0d693a56
Reviewed example
2025-10-17 17:09:55 +02:00
Ray
ed8c4c1b9b
REXM: Update examples collection, some renames
2025-10-17 17:01:38 +02:00
Ray
9c1216699d
ADDED: example: core_highdpi_testbed -WIP-
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ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00
Ray
bb910bb0b8
REXM: RENAME: example: models_geometry_textures_cube --> models_rotating_cube
2025-10-17 12:33:41 +02:00
Ray
8e052b81b4
REVIEWED: New examples on VS project
2025-10-15 19:59:28 +02:00
themushroompirates
047c9d2052
Added text alignment example ( #5254 )
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Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:33:53 +02:00
Hugo
d2acf06779
[examples] Added core_directory_files ( #5230 )
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* ADDED: example: `core_directory_files`
* Follow raylib's conventions
* Rework `core_directory_files` example
* Removed alternating colors & text on directory
* Update screenshot
---------
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:27:42 +02:00
GideonSerf
af11859906
[examples] Added shapes_pie_chart ( #5227 )
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* Added shapes_pie_chart example
* Made the example colorful
* Added some interactivity to the example
* Revert top comment to the standard
* Remove unused MAX_SLICES constant
---------
Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-15 19:25:01 +02:00
Ray
04a1a0293e
Update examples_list.txt
2025-10-08 18:17:32 +02:00
Hugo
9bf7699624
[examples] Added shapes_kaleidoscope ( #5233 )
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* ADDED: example: `shapes_kaleidoscope`
* Add line reflection
* Updated with `rexm update`
* Follow raylib's conventions
2025-10-08 00:10:43 +02:00
Jopestpe
4cfae99a74
[examples] Added shapes_triangle_strip ( #5240 )
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* [examples] Add shapes_triangle_strip
* Remove functions
2025-10-07 20:25:22 +02:00
Jopestpe
b99a6cc6bd
[examples] Added shapes_recursive_tree ( #5229 )
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* ADDED: example: shapes_recursive_tree
* [examples] Added shapes_recursive_tree
* [examples] shapes_recursive_tree: adjustments
* Reduced tree depth from 12 to 10
* new shapes_recursive_tree.png
* follow the conventions
* follow the conventions 2
2025-10-06 22:35:18 +02:00
Ray
718a841cfb
REXM: Update examples
2025-10-02 13:54:11 +02:00
Ray
78a79a8523
Update list
2025-10-02 13:40:36 +02:00
Ray
377853bb32
REXM: Updated new examples requried files
2025-10-02 13:16:00 +02:00
Ray
de20076d36
Update examples_list.txt
2025-10-02 13:02:58 +02:00
Jopestpe
1cdf1dcbbe
[examples] Add models_geometry_textures_cube ( #5221 )
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* ADDED: example: models_geometry_textures_cube
* FIXED: example: models_geometry_textures_cube - removed leftover TODO and aligned title with header
2025-10-01 18:31:53 +02:00
Luís Almeida
f680776941
feat:Added DrawLineDashed() and a new example explaining how to use this new function. ( #5222 )
2025-10-01 11:43:38 +02:00
zero
56e32f2c3e
ADDED: example: shapes_bullet_hell ( #5218 )
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* add shapes_bullet_hell example
* adjust example count
2025-09-30 11:59:44 +02:00
Tim Little
c551fb7118
Add models_basic_voxel example ( #5212 )
2025-09-28 23:40:09 +02:00
Ray
7d780d18b5
REVIEWED: New example format and requirements: core_input_actions #5211
2025-09-28 23:31:07 +02:00
Ray
068978d5b3
REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning
2025-09-14 10:26:04 +02:00
Ray
36824b6c0a
REXM: ADDED: example: core_undo_redo
2025-09-13 20:58:27 +02:00
Ray
adac5f7770
REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing
2025-09-13 10:41:25 +02:00
Ray
109b3b2d2e
REXM: ADDED: example: text_inline_styling
2025-09-10 18:31:49 +02:00
Ray
ffe74658ab
REXM: ADDED: example: core_render_texture
2025-09-10 18:26:43 +02:00
Ray
84e2cbccc4
Update complexity level for shapes_digital_clock
2025-09-09 17:33:19 +02:00
Ray
c7f8843200
REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve
2025-09-08 20:37:27 +02:00
Ray
851bb3120d
REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering
2025-09-08 20:37:11 +02:00
Ray
adda398e65
REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles
2025-09-08 20:36:48 +02:00
Ray
5ac0539481
REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box
2025-09-08 20:36:41 +02:00
Ray
84baaa6ee7
REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball
2025-09-08 20:36:29 +02:00
Ray
ede4547015
REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube
2025-09-08 20:35:37 +02:00
Ray
d8f3b51a3f
REXM: RENAME: example: models_animation --> models_animation_playing
2025-09-08 20:35:27 +02:00
Ray
4a23ed698f
REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering
2025-09-08 20:34:48 +02:00
Ray
f4f3325e1e
REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering
2025-09-08 20:34:33 +02:00
Ray
11ca32493a
REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering
2025-09-08 20:34:16 +02:00
Ray
07070b81e8
REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering
2025-09-08 20:33:36 +02:00
Ray
6afc608477
REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering
2025-09-08 20:33:18 +02:00
Ray
4cf4c6645e
REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering
2025-09-08 20:30:45 +02:00
Ray
14bef50464
REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering
2025-09-08 20:30:26 +02:00
Ray
ab3e99fd30
REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering
2025-09-08 20:30:07 +02:00