262 Commits

Author SHA1 Message Date
Ray
e92bc8ca4e REVIEWED: M3D implementation #2648 2022-08-22 11:11:05 +02:00
Ray
4ee5fdf619 ADDED: Support M3D model file format (meshes and materials) #2648 2022-08-20 14:01:54 +02:00
Ray
bf2ad9df5f P A I N 2022-08-13 22:42:38 +02:00
Ray
092b6f956e WARNING: REVIEWED: rlCheckRenderBatchLimit() 2022-08-13 22:30:11 +02:00
Ray
48c7f65b77 minor tweaks 2022-08-13 22:28:47 +02:00
Ray
e0f0a5f663 REMOVED: GenMeshBinormals(), actually, never implemented 2022-07-05 12:55:51 +02:00
Ray
cd53531050 Added some comments 2022-07-05 00:50:23 +02:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
9be186624c REVIEWED: DrawBillboard*() 2022-06-29 21:56:19 +02:00
veclavtalica
63568721f9
fix: precision loss, discard unused (#2541) 2022-06-24 10:59:31 +02:00
Ray
5044ce9de3 Reviewed batch buffer overflow #2526 2022-06-21 20:28:50 +02:00
Ray
bf208decc0 REVIEWED: Compilation warnings 2022-06-07 10:04:24 +02:00
Ray
a28dfbae9f REVIEWED: Batch limits check #2489 2022-05-31 23:25:21 +02:00
Ray
d0318aac4a REVIEWED: DrawBillboardPro() #2494 2022-05-30 20:30:16 +02:00
Leonardo Montagner
3580267479
Fix Issue #2441 (#2442)
Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
90fc7c0376 WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405 2022-03-30 20:11:22 +02:00
Ray
0da7830745 REVIEWED: Avoid some float -> double promotions 2022-03-20 12:15:51 +01:00
raysan5
937e7b3dd9 REVIEWED: Some functions input parametes that should be const 2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const (#2348)
* make const

* make const
2022-02-20 20:12:55 +01:00
raysan5
d4382f4a52 Removed trailing spaces 2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide (#2346)
* follow style guide

* Update rmodels.c
2022-02-17 00:54:21 +01:00
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material (#2298) 2022-01-21 12:52:07 +01:00
raysan5
a940f41b4b Update year to 2022 2021-12-31 20:06:22 +01:00
Antonis Geralis
dcc0791502
check not null before accessing by index (#2243) 2021-12-24 19:54:25 +01:00
Ray
5499388a4c REVIEWED: GenMeshCylinder() #2225 2021-12-19 13:40:55 +01:00
raysan5
ef5be632fe REVIEWED: ExportMesh() #2220 2021-12-17 20:55:38 +01:00
Ray
48918ca5c6 REVIEWED: DrawMesh*() issue #2211 2021-12-16 00:19:41 +01:00
Ray
e637ad9d2a Support custom modules inclusion
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
raysan5
ba8c73a327 Added some reference code to load bones id and weight data for animations 2021-12-02 20:48:12 +01:00
Ray
5a6aa52a7c REVIEWED: ExportMesh() #2138 2021-11-15 10:14:00 +01:00
Ray
72758de6ea Reviewed warnings 2021-10-26 22:26:28 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build (#2084) 2021-10-25 10:18:42 +02:00
raysan5
62965aa6d7 Comments tweaks 2021-10-23 14:17:26 +02:00
raysan5
04a4efb591 Added some comments on LoadGLTF() 2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895 REVIEWED: Size of bones id supported, max 255 bones per mesh 2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb REVIEWED: LoadGLTF() #2075 2021-10-23 11:42:02 +02:00
raysan5
18db2c4f01 REVIEWED: LoadGLTF()
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
ebad28d831 REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) 2021-10-22 14:53:11 +02:00
raysan5
6ac3043e88 WARNING: REMOVED: glTF loading
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
cf12992b6a Remove trailing spaces 2021-10-17 21:00:20 +02:00
raysan5
2a6bd973bd Review some comments 2021-10-14 15:38:50 +02:00
Ray
9ac5a96408 Update rmodels.c 2021-10-14 10:52:24 +02:00
Ray
8a5bc933de Starting to review glTF loading -WIP- 2021-10-14 10:43:29 +02:00
raysan5
a77afd5c8f Reviewed some MSVC warnings 2021-10-13 20:47:42 +02:00
raysan5
32c9d411b2 REVIEWED LoadVOX() -WIP-
It seems vox loader is not working properly...
2021-10-13 20:28:58 +02:00
raysan5
1350361f58 Reviewed formatting 2021-10-13 19:34:37 +02:00
Horrowind
e545286369
Fix issue with empty cylinder (#2050)
* Add DrawCylinderEx and DrawCylinderWiresEx

* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex

* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

* This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and
4542b32e4ece9ddae775e7395d4219fa148039a8.

* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.

* Added check for empty cylinder.

* Added check for empty cylinder.

* Fix bug.

Co-authored-by: Horrowind <you@example.com>
2021-10-13 19:32:30 +02:00
raysan5
f1659d78d3 Reviewed models examples paths 2021-10-12 21:01:49 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex (#2049)
* Add DrawCylinderEx and DrawCylinderWiresEx

* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex

* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.

* This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and
4542b32e4ece9ddae775e7395d4219fa148039a8.

* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.

Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
raysan5
4a1bd12e2d REVIEWED: DrawCubeTextureRec() formatting 2021-10-12 12:08:12 +02:00