Ray
e92bc8ca4e
REVIEWED: M3D implementation #2648
2022-08-22 11:11:05 +02:00
Ray
4ee5fdf619
ADDED: Support M3D model file format (meshes and materials) #2648
2022-08-20 14:01:54 +02:00
Ray
bf2ad9df5f
P A I N
2022-08-13 22:42:38 +02:00
Ray
092b6f956e
WARNING: REVIEWED: rlCheckRenderBatchLimit()
2022-08-13 22:30:11 +02:00
Ray
48c7f65b77
minor tweaks
2022-08-13 22:28:47 +02:00
Ray
e0f0a5f663
REMOVED: GenMeshBinormals(), actually, never implemented
2022-07-05 12:55:51 +02:00
Ray
cd53531050
Added some comments
2022-07-05 00:50:23 +02:00
Ray
c6c71fe73c
REVIEWED: DrawMesh() #2511
...
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
9be186624c
REVIEWED: DrawBillboard*()
2022-06-29 21:56:19 +02:00
veclavtalica
63568721f9
fix: precision loss, discard unused ( #2541 )
2022-06-24 10:59:31 +02:00
Ray
5044ce9de3
Reviewed batch buffer overflow #2526
2022-06-21 20:28:50 +02:00
Ray
bf208decc0
REVIEWED: Compilation warnings
2022-06-07 10:04:24 +02:00
Ray
a28dfbae9f
REVIEWED: Batch limits check #2489
2022-05-31 23:25:21 +02:00
Ray
d0318aac4a
REVIEWED: DrawBillboardPro() #2494
2022-05-30 20:30:16 +02:00
Leonardo Montagner
3580267479
Fix Issue #2441 ( #2442 )
...
Remove line that caused a memory leak
2022-04-26 12:25:39 +02:00
Ray
90fc7c0376
WARNING: BREAKING: REMOVED: GetRayCollisionModel() #2405
2022-03-30 20:11:22 +02:00
Ray
0da7830745
REVIEWED: Avoid some float -> double promotions
2022-03-20 12:15:51 +01:00
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be const
2022-02-20 20:35:28 +01:00
Antonis Geralis
68bad6986d
make const ( #2348 )
...
* make const
* make const
2022-02-20 20:12:55 +01:00
raysan5
d4382f4a52
Removed trailing spaces
2022-02-18 20:30:46 +01:00
Antonis Geralis
963de06d08
follow style guide ( #2346 )
...
* follow style guide
* Update rmodels.c
2022-02-17 00:54:21 +01:00
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
2022-01-21 12:52:07 +01:00
raysan5
a940f41b4b
Update year to 2022
2021-12-31 20:06:22 +01:00
Antonis Geralis
dcc0791502
check not null before accessing by index ( #2243 )
2021-12-24 19:54:25 +01:00
Ray
5499388a4c
REVIEWED: GenMeshCylinder() #2225
2021-12-19 13:40:55 +01:00
raysan5
ef5be632fe
REVIEWED: ExportMesh() #2220
2021-12-17 20:55:38 +01:00
Ray
48918ca5c6
REVIEWED: DrawMesh*() issue #2211
2021-12-16 00:19:41 +01:00
Ray
e637ad9d2a
Support custom modules inclusion
...
Allow to choose which modules are compiled with raylib, if some modules are excluded from compilation, required functionality is not available but smaller builds are possible.
2021-12-04 19:56:02 +01:00
raysan5
ba8c73a327
Added some reference code to load bones id and weight data for animations
2021-12-02 20:48:12 +01:00
Ray
5a6aa52a7c
REVIEWED: ExportMesh() #2138
2021-11-15 10:14:00 +01:00
Ray
72758de6ea
Reviewed warnings
2021-10-26 22:26:28 +02:00
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
2021-10-25 10:18:42 +02:00
raysan5
62965aa6d7
Comments tweaks
2021-10-23 14:17:26 +02:00
raysan5
04a4efb591
Added some comments on LoadGLTF()
2021-10-23 14:00:05 +02:00
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
2021-10-23 13:59:20 +02:00
raysan5
ebee8ba3bb
REVIEWED: LoadGLTF() #2075
2021-10-23 11:42:02 +02:00
raysan5
18db2c4f01
REVIEWED: LoadGLTF()
...
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22 21:27:11 +02:00
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
2021-10-22 14:53:11 +02:00
raysan5
6ac3043e88
WARNING: REMOVED: glTF loading
...
Actually, it was broken and it that code has no maintainer.
2021-10-18 14:11:56 +02:00
raysan5
cf12992b6a
Remove trailing spaces
2021-10-17 21:00:20 +02:00
raysan5
2a6bd973bd
Review some comments
2021-10-14 15:38:50 +02:00
Ray
9ac5a96408
Update rmodels.c
2021-10-14 10:52:24 +02:00
Ray
8a5bc933de
Starting to review glTF loading -WIP-
2021-10-14 10:43:29 +02:00
raysan5
a77afd5c8f
Reviewed some MSVC warnings
2021-10-13 20:47:42 +02:00
raysan5
32c9d411b2
REVIEWED LoadVOX() -WIP-
...
It seems vox loader is not working properly...
2021-10-13 20:28:58 +02:00
raysan5
1350361f58
Reviewed formatting
2021-10-13 19:34:37 +02:00
Horrowind
e545286369
Fix issue with empty cylinder ( #2050 )
...
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and
4542b32e4ece9ddae775e7395d4219fa148039a8.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
* Added check for empty cylinder.
* Added check for empty cylinder.
* Fix bug.
Co-authored-by: Horrowind <you@example.com>
2021-10-13 19:32:30 +02:00
raysan5
f1659d78d3
Reviewed models examples paths
2021-10-12 21:01:49 +02:00
Horrowind
526e68afa8
Add DrawCylinder(Wires)Ex ( #2049 )
...
* Add DrawCylinderEx and DrawCylinderWiresEx
* Modify examples/models/models_geometric_shapes.c to show the
usage of DrawCylinder(Wires)Ex
* Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions.
* This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and
4542b32e4ece9ddae775e7395d4219fa148039a8.
* Fixed formatting.
Renamed base_angle to baseAngle.
Remove most of the raymath.h calls.
Co-authored-by: Horrowind <you@example.com>
2021-10-12 19:36:06 +02:00
raysan5
4a1bd12e2d
REVIEWED: DrawCubeTextureRec() formatting
2021-10-12 12:08:12 +02:00