mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-16 11:13:11 +00:00
Corrected issue with MSAA
This commit is contained in:
parent
de02f14283
commit
fcb2b74342
@ -716,7 +716,9 @@ static Texture2D GetShapesTexture(void)
|
|||||||
{
|
{
|
||||||
#if defined(SUPPORT_FONT_TEXTURE)
|
#if defined(SUPPORT_FONT_TEXTURE)
|
||||||
texShapes = GetFontDefault().texture; // Use font texture white character
|
texShapes = GetFontDefault().texture; // Use font texture white character
|
||||||
recTexShapes = GetFontDefault().chars[95].rec;
|
Rectangle rec = GetFontDefault().chars[95].rec;
|
||||||
|
// NOTE: We setup a 1px padding on char rectangle to avoid texture bleeding on MSAA filtering
|
||||||
|
recTexShapes = (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 };
|
||||||
#else
|
#else
|
||||||
texShapes = GetTextureDefault(); // Use default white texture
|
texShapes = GetTextureDefault(); // Use default white texture
|
||||||
recTexShapes = { 0.0f, 0.0f, 1.0f, 1.0f };
|
recTexShapes = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user