Merge pull request #5138 from maiconpintoabreu/fix-glsl100

[examples][shaders] set glsl100 back to 100
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Ray 2025-08-23 14:59:32 +02:00 committed by GitHub
commit f83c5cb6e1
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3 changed files with 7 additions and 3 deletions

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#version 120 #version 100
precision mediump float;
// Input vertex attributes (from vertex shader) // Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord; varying vec2 fragTexCoord;

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#version 120 #version 100
precision mediump float;
// Input vertex attributes (from vertex shader) // Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord; varying vec2 fragTexCoord;

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#version 100 #version 120
#extension GL_EXT_frag_depth : enable #extension GL_EXT_frag_depth : enable