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Fixed bugs in SDL backend (#5325)
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@ -588,7 +588,7 @@ void SetWindowState(unsigned int flags)
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{
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SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE);
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}
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if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)
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if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))
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{
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
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}
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@ -1249,7 +1249,9 @@ void DisableCursor(void)
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HideCursor();
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platform.cursorRelative = true;
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// ????
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//platform.cursorRelative = true;
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CORE.Input.Mouse.cursorHidden = true;
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CORE.Input.Mouse.cursorLocked = true;
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}
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