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Removed trailing spaces
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@ -119,7 +119,6 @@ int main(void)
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// Some default standard keyboard/mouse inputs are hardcoded to simplify use
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// Some default standard keyboard/mouse inputs are hardcoded to simplify use
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// For advanced camera controls, it's recommended to compute camera movement manually
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// For advanced camera controls, it's recommended to compute camera movement manually
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UpdateCamera(&camera, cameraMode); // Update camera
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UpdateCamera(&camera, cameraMode); // Update camera
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/*
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/*
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// Camera PRO usage example (EXPERIMENTAL)
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// Camera PRO usage example (EXPERIMENTAL)
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// This new camera function allows custom movement/rotation values to be directly provided
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// This new camera function allows custom movement/rotation values to be directly provided
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@ -1048,6 +1048,7 @@ Image GetClipboardImage(void)
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void ShowCursor(void)
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void ShowCursor(void)
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{
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{
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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CORE.Input.Mouse.cursorHidden = false;
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CORE.Input.Mouse.cursorHidden = false;
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}
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}
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@ -1055,6 +1056,7 @@ void ShowCursor(void)
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void HideCursor(void)
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void HideCursor(void)
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{
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{
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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CORE.Input.Mouse.cursorHidden = true;
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CORE.Input.Mouse.cursorHidden = true;
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}
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}
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@ -1075,13 +1077,10 @@ void EnableCursor(void)
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void DisableCursor(void)
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void DisableCursor(void)
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{
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{
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// Reset mouse position within the window area before disabling cursor
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// Reset mouse position within the window area before disabling cursor
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SetMousePosition(CORE.Window.screen.width, CORE.Window.screen.height);
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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// Set cursor position in the middle
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SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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CORE.Input.Mouse.cursorLocked = true;
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CORE.Input.Mouse.cursorLocked = true;
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