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Fixed problem related to IsKeyPressed function! (#1589)
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@ -90,7 +90,7 @@ int main(void)
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}
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}
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else if (state == 4) // State 4: Reset and Replay
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else if (state == 4) // State 4: Reset and Replay
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{
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{
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if (IsKeyPressed('R'))
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if (IsKeyPressed(KEY_R))
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{
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{
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framesCounter = 0;
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framesCounter = 0;
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lettersCount = 0;
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lettersCount = 0;
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