diff --git a/examples/Makefile b/examples/Makefile
index 7c943c121..89f0ea8b6 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -518,7 +518,7 @@ CORE = \
core/core_high_dpi \
core/core_input_gamepad \
core/core_input_gestures \
- core/core_input_gestures_web \
+ core/core_input_gestures_testbed \
core/core_input_keys \
core/core_input_mouse \
core/core_input_mouse_wheel \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index d5601b86c..20a67b7ca 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -518,7 +518,7 @@ CORE = \
core/core_high_dpi \
core/core_input_gamepad \
core/core_input_gestures \
- core/core_input_gestures_web \
+ core/core_input_gestures_testbed \
core/core_input_keys \
core/core_input_mouse \
core/core_input_mouse_wheel \
@@ -737,7 +737,7 @@ core/core_input_gamepad: core/core_input_gamepad.c
core/core_input_gestures: core/core_input_gestures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_input_gestures_web: core/core_input_gestures_web.c
+core/core_input_gestures_testbed: core/core_input_gestures_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_keys: core/core_input_keys.c
diff --git a/examples/README.md b/examples/README.md
index b406ad2d7..3be3479a5 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -56,7 +56,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| [core_random_sequence](core/core_random_sequence.c) |
| ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
-| [core_input_gestures_web](core/core_input_gestures_web.c) |
| ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
+| [core_input_gestures_testbed](core/core_input_gestures_testbed.c) |
| ⭐⭐☆☆ | 4.6 | 4.6 | [ubkp](https://github.com/ubkp) |
| [core_automation_events](core/core_automation_events.c) |
| ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_high_dpi](core/core_high_dpi.c) |
| ⭐☆☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
diff --git a/examples/core/core_input_gestures_web.c b/examples/core/core_input_gestures_testbed.c
similarity index 76%
rename from examples/core/core_input_gestures_web.c
rename to examples/core/core_input_gestures_testbed.c
index 743639ea0..b0ec53b7f 100644
--- a/examples/core/core_input_gestures_web.c
+++ b/examples/core/core_input_gestures_testbed.c
@@ -17,91 +17,97 @@
#include "raylib.h"
-#include "math.h" // Required for the protractor angle graphic drawing
+#include // Required for the protractor angle graphic drawing
#if defined(PLATFORM_WEB)
#include // Required for the Web/HTML5
#endif
-//--------------------------------------------------------------------------------------
-// Global definitions and declarations
-//--------------------------------------------------------------------------------------
+#define GESTURE_LOG_SIZE 20
+#define MAX_TOUCH_COUNT 32
-// Common variables definitions
//--------------------------------------------------------------------------------------
-int screenWidth = 800; // Update depending on web canvas
-const int screenHeight = 450;
-Vector2 messagePosition = { 160, 7 };
+// Global Variables Definition
+//--------------------------------------------------------------------------------------
+static int screenWidth = 800; // Update depending on web canvas
+static const int screenHeight = 450;
+static Vector2 messagePosition = { 160, 7 };
// Last gesture variables definitions
-//--------------------------------------------------------------------------------------
-int lastGesture = 0;
-Vector2 lastGesturePosition = { 165, 130 };
+static int lastGesture = 0;
+static Vector2 lastGesturePosition = { 165, 130 };
-// Gesture log variables definitions and functions declarations
-//--------------------------------------------------------------------------------------
-#define GESTURE_LOG_SIZE 20
-char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
-int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
-int previousGesture = 0;
+// Gesture log variables definitions
+// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
+static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
+// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
+static int gestureLogIndex = GESTURE_LOG_SIZE;
+static int previousGesture = 0;
-char const *GetGestureName(int i)
-{
- switch (i) {
- case 0: return "None"; break;
- case 1: return "Tap"; break;
- case 2: return "Double Tap"; break;
- case 4: return "Hold"; break;
- case 8: return "Drag"; break;
- case 16: return "Swipe Right"; break;
- case 32: return "Swipe Left"; break;
- case 64: return "Swipe Up"; break;
- case 128: return "Swipe Down"; break;
- case 256: return "Pinch In"; break;
- case 512: return "Pinch Out"; break;
- default: return "Unknown"; break;
- }
-}
+// Log mode values:
+// - 0 shows repeated events
+// - 1 hides repeated events
+// - 2 shows repeated events but hide hold events
+// - 3 hides repeated events and hide hold events
+static int logMode = 1;
-Color GetGestureColor(int i)
-{
- switch (i) {
- case 0: return BLACK; break;
- case 1: return BLUE; break;
- case 2: return SKYBLUE; break;
- case 4: return BLACK; break;
- case 8: return LIME; break;
- case 16: return RED; break;
- case 32: return RED; break;
- case 64: return RED; break;
- case 128: return RED; break;
- case 256: return VIOLET; break;
- case 512: return ORANGE; break;
- default: return BLACK; break;
- }
-}
-
-int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
-
-Color gestureColor = { 0, 0, 0, 255 };
-Rectangle logButton1 = { 53, 7, 48, 26 };
-Rectangle logButton2 = { 108, 7, 36, 26 };
-Vector2 gestureLogPosition = { 10, 10 };
+static Color gestureColor = { 0, 0, 0, 255 };
+static Rectangle logButton1 = { 53, 7, 48, 26 };
+static Rectangle logButton2 = { 108, 7, 36, 26 };
+static Vector2 gestureLogPosition = { 10, 10 };
// Protractor variables definitions
-//--------------------------------------------------------------------------------------
-float angleLength = 90.0f;
-float currentAngleDegrees = 0.0f;
-Vector2 finalVector = { 0.0f, 0.0f };
-char currentAngleStr[7] = "";
-Vector2 protractorPosition = { 266.0f, 315.0f };
+static float angleLength = 90.0f;
+static float currentAngleDegrees = 0.0f;
+static Vector2 finalVector = { 0.0f, 0.0f };
+static char currentAngleStr[7] = "";
+static Vector2 protractorPosition = { 266.0f, 315.0f };
-// Update
-//--------------------------------------------------------------------------------------
-void Update(void)
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+static void UpdateDrawFrame(void); // Update and Draw one frame
+static char const *GetGestureName(int i);
+static Color GetGestureColor(int i);
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
{
- // Handle common
+ // Initialization
//--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+static void UpdateDrawFrame(void)
+{
+ // Update
+ //--------------------------------------------------------------------------------------
+ // Handle common gestures data
int i, ii; // Iterators that will be reused by all for loops
const int currentGesture = GetGestureDetected();
const float currentDragDegrees = GetGestureDragAngle();
@@ -109,11 +115,10 @@ void Update(void)
const int touchCount = GetTouchPointCount();
// Handle last gesture
- //--------------------------------------------------------------------------------------
- if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
+ if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture))
+ lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
// Handle gesture log
- //--------------------------------------------------------------------------------------
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
@@ -171,7 +176,6 @@ void Update(void)
}
// Handle protractor
- //--------------------------------------------------------------------------------------
if (currentGesture > 255) // aka Pinch In and Pinch Out
{
currentAngleDegrees = currentPitchDegrees;
@@ -189,9 +193,6 @@ void Update(void)
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
// Handle touch and mouse pointer points
- //--------------------------------------------------------------------------------------
- #define MAX_TOUCH_COUNT 32
-
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
Vector2 mousePosition = {0, 0};
if (currentGesture != GESTURE_NONE)
@@ -202,22 +203,20 @@ void Update(void)
}
else mousePosition = GetMousePosition();
}
+ //--------------------------------------------------------------------------------------
// Draw
//--------------------------------------------------------------------------------------
BeginDrawing();
-
ClearBackground(RAYWHITE);
- // Draw common
- //--------------------------------------------------------------------------------------
+ // Draw common elements
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
// Draw last gesture
- //--------------------------------------------------------------------------------------
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
@@ -235,7 +234,6 @@ void Update(void)
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
// Draw gesture log
- //--------------------------------------------------------------------------------------
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
@@ -256,7 +254,6 @@ void Update(void)
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
// Draw protractor
- //--------------------------------------------------------------------------------------
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
const char *angleString = TextFormat("%f", currentAngleDegrees);
const int angleStringDot = TextFindIndex(angleString, ".");
@@ -278,7 +275,6 @@ void Update(void)
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
// Draw touch and mouse pointer points
- //--------------------------------------------------------------------------------------
if (currentGesture != GESTURE_NONE)
{
if ( touchCount != 0 )
@@ -300,33 +296,42 @@ void Update(void)
EndDrawing();
//--------------------------------------------------------------------------------------
-
}
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
+static char const *GetGestureName(int i)
{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- //--------------------------------------------------------------------------------------
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(Update, 0, 1);
- #else
- SetTargetFPS(60);
- while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
- #endif
- //--------------------------------------------------------------------------------------
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
+ switch (i)
+ {
+ case 0: return "None"; break;
+ case 1: return "Tap"; break;
+ case 2: return "Double Tap"; break;
+ case 4: return "Hold"; break;
+ case 8: return "Drag"; break;
+ case 16: return "Swipe Right"; break;
+ case 32: return "Swipe Left"; break;
+ case 64: return "Swipe Up"; break;
+ case 128: return "Swipe Down"; break;
+ case 256: return "Pinch In"; break;
+ case 512: return "Pinch Out"; break;
+ default: return "Unknown"; break;
+ }
+}
+
+static Color GetGestureColor(int i)
+{
+ switch (i)
+ {
+ case 0: return BLACK; break;
+ case 1: return BLUE; break;
+ case 2: return SKYBLUE; break;
+ case 4: return BLACK; break;
+ case 8: return LIME; break;
+ case 16: return RED; break;
+ case 32: return RED; break;
+ case 64: return RED; break;
+ case 128: return RED; break;
+ case 256: return VIOLET; break;
+ case 512: return ORANGE; break;
+ default: return BLACK; break;
+ }
}
diff --git a/examples/core/core_input_gestures_web.png b/examples/core/core_input_gestures_testbed.png
similarity index 100%
rename from examples/core/core_input_gestures_web.png
rename to examples/core/core_input_gestures_testbed.png
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index a909ba9ee..6c3ada66f 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -39,7 +39,7 @@ core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysa
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
-core;core_input_gestures_web;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
+core;core_input_gestures_testbed;⭐️⭐️☆☆;4.6-dev;4.6-dev;"ubkp";@ubkp
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
core;core_high_dpi;⭐️☆☆☆;5.0;5.0;"Jonathan Marler";@marler8997
shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ramon Santamaria";@raysan5
diff --git a/projects/VS2022/examples/core_input_gestures_web.vcxproj b/projects/VS2022/examples/core_input_gestures_testbed.vcxproj
similarity index 99%
rename from projects/VS2022/examples/core_input_gestures_web.vcxproj
rename to projects/VS2022/examples/core_input_gestures_testbed.vcxproj
index bcccc57d0..8eb3a5e99 100644
--- a/projects/VS2022/examples/core_input_gestures_web.vcxproj
+++ b/projects/VS2022/examples/core_input_gestures_testbed.vcxproj
@@ -53,9 +53,9 @@
{0981CA98-E4A5-4DF1-987F-A41D09131EFC}
Win32Proj
- core_input_gestures_web
+ core_input_gestures_testbed
10.0
- core_input_gestures_web
+ core_input_gestures_testbed
@@ -553,7 +553,7 @@
-
+