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Update core_input_gamepad.c
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@ -50,6 +50,8 @@ int main(void)
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const float rightStickDeadzoneY = 0.1f;
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const float leftTriggerDeadzone = -0.9f;
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const float rightTriggerDeadzone = -0.9f;
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Rectangle vibrateButton = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -61,7 +63,12 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
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if (IsKeyPressed(KEY_RIGHT)) gamepad++;
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Vector2 mousePosition = GetMousePosition();
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vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
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//----------------------------------------------------------------------------------
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// Draw
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@ -70,11 +77,6 @@ int main(void)
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ClearBackground(RAYWHITE);
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if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
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if (IsKeyPressed(KEY_RIGHT)) gamepad++;
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Vector2 mousePosition = GetMousePosition();
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bool mousePressed = IsMouseButtonPressed(MOUSE_BUTTON_LEFT);
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if (IsGamepadAvailable(gamepad))
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{
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DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
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@ -95,7 +97,8 @@ int main(void)
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if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f;
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if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f;
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if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
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if ((TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1) ||
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(TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1))
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{
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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@ -127,16 +130,14 @@ int main(void)
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(259, 152, 39, BLACK);
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DrawCircle(259, 152, 34, LIGHTGRAY);
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DrawCircle(259 + (int)(leftStickX*20),
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152 + (int)(leftStickY*20), 25, leftGamepadColor);
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DrawCircle(259 + (int)(leftStickX*20), 152 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(461, 237, 38, BLACK);
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DrawCircle(461, 237, 33, LIGHTGRAY);
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DrawCircle(461 + (int)(rightStickX*20),
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237 + (int)(rightStickY*20), 25, rightGamepadColor);
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DrawCircle(461 + (int)(rightStickX*20), 237 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(170, 30, 15, 70, GRAY);
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@ -179,16 +180,14 @@ int main(void)
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(319, 255, 35, BLACK);
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DrawCircle(319, 255, 31, LIGHTGRAY);
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DrawCircle(319 + (int)(leftStickX*20),
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255 + (int)(leftStickY*20), 25, leftGamepadColor);
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DrawCircle(319 + (int)(leftStickX*20), 255 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(475, 255, 35, BLACK);
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DrawCircle(475, 255, 31, LIGHTGRAY);
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DrawCircle(475 + (int)(rightStickX*20),
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255 + (int)(rightStickY*20), 25, rightGamepadColor);
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DrawCircle(475 + (int)(rightStickX*20), 255 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(169, 48, 15, 70, GRAY);
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@ -238,23 +237,20 @@ int main(void)
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(345, 260, 40, BLACK);
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DrawCircle(345, 260, 35, LIGHTGRAY);
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DrawCircle(345 + (int)(leftStickX*20),
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260 + (int)(leftStickY*20), 25, leftGamepadColor);
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DrawCircle(345 + (int)(leftStickX*20), 260 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(465, 260, 40, BLACK);
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DrawCircle(465, 260, 35, LIGHTGRAY);
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DrawCircle(465 + (int)(rightStickX*20),
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260 + (int)(rightStickY*20), 25, rightGamepadColor);
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DrawCircle(465 + (int)(rightStickX*20), 260 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(151, 110, 15, 70, GRAY);
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DrawRectangle(644, 110, 15, 70, GRAY);
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DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED);
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DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED);
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}
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DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(gamepad)), 10, 50, 10, MAROON);
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@ -264,12 +260,8 @@ int main(void)
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DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(gamepad, i)), 20, 70 + 20*i, 10, DARKGRAY);
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}
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Rectangle vibrateButton = (Rectangle){10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 10};
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if (mousePressed && CheckCollisionPointRec(mousePosition, vibrateButton)){
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SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
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}
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// Draw vibrate button
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DrawRectangleRec(vibrateButton, SKYBLUE);
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DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY);
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if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
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