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Update models_loading.c
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@ -98,7 +98,7 @@ int main(void)
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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// Check collision between ray and box
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if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
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if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected;
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else selected = false;
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}
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//----------------------------------------------------------------------------------
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