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simplify QuaternionInvert (#2324)
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@ -1490,8 +1490,7 @@ RMAPI Quaternion QuaternionInvert(Quaternion q)
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{
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Quaternion result = q;
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Quaternion result = q;
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float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
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float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w;
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float lengthSq = length*length;
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if (lengthSq != 0.0)
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if (lengthSq != 0.0)
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{
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{
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