Some formatting

This commit is contained in:
Ray 2025-11-24 15:37:28 +01:00
parent 7e3d6cbfa8
commit bd36610f91
9 changed files with 74 additions and 59 deletions

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@ -75,7 +75,7 @@
#define SUPPORT_CLIPBOARD_IMAGE 1 #define SUPPORT_CLIPBOARD_IMAGE 1
// NOTE: Clipboard image loading requires support for some image file formats // NOTE: Clipboard image loading requires support for some image file formats
// TODO: Those defines should probably be removed from here, I prefer to let the user manage them // TODO: Those defines should probably be removed from here, letting the user manage them
#if defined(SUPPORT_CLIPBOARD_IMAGE) #if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef SUPPORT_MODULE_RTEXTURES #ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1 #define SUPPORT_MODULE_RTEXTURES 1

14
src/external/rlsw.h vendored
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@ -3668,9 +3668,9 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
x = sw_clampi(x, 0, w); x = sw_clampi(x, 0, w);
y = sw_clampi(y, 0, h); y = sw_clampi(y, 0, h);
if (x >= w || y >= h) return; if ((x >= w) || (y >= h)) return;
if (x == 0 && y == 0 && w == RLSW.framebuffer.width && h == RLSW.framebuffer.height) if ((x == 0) && (y == 0) && (w == RLSW.framebuffer.width) && (h == RLSW.framebuffer.height))
{ {
#if SW_COLOR_BUFFER_BITS == 32 #if SW_COLOR_BUFFER_BITS == 32
if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
@ -3695,7 +3695,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break; case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break; case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break; case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break; //case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break;
// Below: not implemented // Below: not implemented
case SW_PIXELFORMAT_UNCOMPRESSED_R32: case SW_PIXELFORMAT_UNCOMPRESSED_R32:
case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32: case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32:
@ -3703,9 +3703,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
case SW_PIXELFORMAT_UNCOMPRESSED_R16: case SW_PIXELFORMAT_UNCOMPRESSED_R16:
case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16: case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16:
case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
default: default: RLSW.errCode = SW_INVALID_ENUM; break;
RLSW.errCode = SW_INVALID_ENUM;
break;
} }
} }
@ -4330,7 +4328,7 @@ void swVertex2f(float x, float y)
void swVertex2fv(const float *v) void swVertex2fv(const float *v)
{ {
const float v4[4] = { v[0], v[1], 0.0f, 1.0f }; const float v4[4] = { v[0], v[1], 0.0f, 1.0f };
sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
} }
void swVertex3i(int x, int y, int z) void swVertex3i(int x, int y, int z)
@ -4348,7 +4346,7 @@ void swVertex3f(float x, float y, float z)
void swVertex3fv(const float *v) void swVertex3fv(const float *v)
{ {
const float v4[4] = { v[0], v[1], v[2], 1.0f }; const float v4[4] = { v[0], v[1], v[2], 1.0f };
sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord); sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
} }
void swVertex4i(int x, int y, int z, int w) void swVertex4i(int x, int y, int z, int w)

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@ -78,28 +78,27 @@
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX #include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND) #if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// Set appropriate expose macros based on available backends // Set appropriate expose macros based on available backends
#if defined(_GLFW_X11) #if defined(_GLFW_X11)
#define GLFW_EXPOSE_NATIVE_X11 #define GLFW_EXPOSE_NATIVE_X11
#define Font X11Font // Hack to fix 'Font' name collision #define Font X11Font // Hack to fix 'Font' name collision
// The definition and references to the X11 Font type will be replaced by 'X11Font' // The definition and references to the X11 Font type will be replaced by 'X11Font'
// Works as long as the current file consistently references any X11 Font as X11Font // Works as long as the current file consistently references any X11 Font as X11Font
// Since it is never referenced (as of writing), this does not pose an issue // Since it is never referenced (as of writing), this does not pose an issue
#endif #endif
#if defined(_GLFW_WAYLAND) #if defined(_GLFW_WAYLAND)
#define GLFW_EXPOSE_NATIVE_WAYLAND #define GLFW_EXPOSE_NATIVE_WAYLAND
#endif #endif
#include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined #include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined
// Required for: glfwGetX11Window() and glfwGetWaylandWindow() // Required for: glfwGetX11Window() and glfwGetWaylandWindow()
#if defined(_GLFW_X11) // Clean up X11-specific hacks
#if defined(_GLFW_X11) // Clean up X11-specific hacks #undef Font // Revert hack and allow normal raylib Font usage
#undef Font // Revert hack and allow normal raylib Font usage #endif
#endif #endif
#endif #endif
#endif
#if defined(__APPLE__) #if defined(__APPLE__)
#include <unistd.h> // Required for: usleep() #include <unistd.h> // Required for: usleep()

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@ -262,9 +262,9 @@ static bool DecoratedFromStyle(DWORD style)
// Get window style from required flags // Get window style from required flags
static DWORD MakeWindowStyle(unsigned flags) static DWORD MakeWindowStyle(unsigned flags)
{ {
// We don't need this since we don't have any child windows, but I guess // Flag is not needed because there are no child windows,
// it improves efficiency, plus, windows adds this flag automatically anyway // but supposedly it improves efficiency, plus, windows adds this
// so it keeps our flags in sync with the OS // flag automatically anyway so it keeps flags in sync with the OS
DWORD style = WS_CLIPSIBLINGS; DWORD style = WS_CLIPSIBLINGS;
style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE; style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE;
@ -1230,7 +1230,7 @@ void SwapScreenBuffer(void)
// Get elapsed time measure in seconds // Get elapsed time measure in seconds
double GetTime(void) double GetTime(void)
{ {
LARGE_INTEGER now; LARGE_INTEGER now = 0;
QueryPerformanceCounter(&now); QueryPerformanceCounter(&now);
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart; return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
} }
@ -1987,7 +1987,7 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state)
{ {
CORE.Input.Keyboard.currentKeyState[key] = state; CORE.Input.Keyboard.currentKeyState[key] = state;
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = 1; if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = true;
} }
else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam); else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam);

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@ -99,13 +99,13 @@
#define __declspec(x) __attribute__((x)) #define __declspec(x) __attribute__((x))
#endif #endif
#if defined(BUILD_LIBTYPE_SHARED) #if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) #define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED) #elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) #define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
#endif #endif
#else #else
#if defined(BUILD_LIBTYPE_SHARED) #if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) #define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
#endif #endif
#endif #endif
@ -157,7 +157,7 @@
#error "C++11 or later is required. Add -std=c++11" #error "C++11 or later is required. Add -std=c++11"
#endif #endif
// NOTE: We set some defines with some data types declared by raylib // NOTE: Set some defines with some data types declared by raylib
// Other modules (raymath, rlgl) also require some of those types, so, // Other modules (raymath, rlgl) also require some of those types, so,
// to be able to use those other modules as standalone (not depending on raylib) // to be able to use those other modules as standalone (not depending on raylib)
// this defines are very useful for internal check and avoid type (re)definitions // this defines are very useful for internal check and avoid type (re)definitions

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@ -28,6 +28,8 @@
* - Android (ARM, ARM64) * - Android (ARM, ARM64)
* > PLATFORM_DESKTOP_WIN32 (Native Win32): * > PLATFORM_DESKTOP_WIN32 (Native Win32):
* - Windows (Win32, Win64) * - Windows (Win32, Win64)
* > PLATFORM_MEMORY
* - Memory framebuffer output, using software renderer, no OS required
* CONFIGURATION: * CONFIGURATION:
* #define SUPPORT_DEFAULT_FONT (default) * #define SUPPORT_DEFAULT_FONT (default)
* Default font is loaded on window initialization to be available for the user to render simple text * Default font is loaded on window initialization to be available for the user to render simple text
@ -92,12 +94,12 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500) #if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500)
#undef _XOPEN_SOURCE #undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext. #define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without GNU extensions
#endif #endif
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L) #if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L)
#undef _POSIX_C_SOURCE #undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without GNU extensions
#endif #endif
#include "raylib.h" // Declares module functions #include "raylib.h" // Declares module functions
@ -115,6 +117,9 @@
#include <time.h> // Required for: time() [Used in InitTimer()] #include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] #include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
#if defined(PLATFORM_MEMORY)
#define SW_GL_FRAMEBUFFER_COPY_BGRA false
#endif
#define RLGL_IMPLEMENTATION #define RLGL_IMPLEMENTATION
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -155,18 +160,18 @@
#define MAX_PATH 260 #define MAX_PATH 260
#endif #endif
struct HINSTANCE__; struct HINSTANCE__;
#if defined(__cplusplus) #if defined(__cplusplus)
extern "C" { extern "C" {
#endif #endif
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize);
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize); __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); __declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#if defined(__cplusplus) #if defined(__cplusplus)
} }
#endif #endif
#elif defined(__linux__) #elif defined(__linux__)
#include <unistd.h> #include <unistd.h>
#elif defined(__FreeBSD__) #elif defined(__FreeBSD__)
@ -314,7 +319,8 @@ typedef struct CoreData {
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially // NOTE: Since key press logic involves comparing previous vs currrent key state,
// key repeats needs to be handled specially
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
@ -547,6 +553,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
#include "platforms/rcore_drm.c" #include "platforms/rcore_drm.c"
#elif defined(PLATFORM_ANDROID) #elif defined(PLATFORM_ANDROID)
#include "platforms/rcore_android.c" #include "platforms/rcore_android.c"
#elif defined(PLATFORM_MEMORY)
#include "platforms/rcore_memory.c"
#else #else
// TODO: Include your custom platform backend! // TODO: Include your custom platform backend!
// i.e software rendering backend or console backend! // i.e software rendering backend or console backend!
@ -621,6 +629,8 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM"); TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
#elif defined(PLATFORM_ANDROID) #elif defined(PLATFORM_ANDROID)
TRACELOG(LOG_INFO, "Platform backend: ANDROID"); TRACELOG(LOG_INFO, "Platform backend: ANDROID");
#elif defined(PLATFORM_MEMORY)
TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
#else #else
// TODO: Include your custom platform backend! // TODO: Include your custom platform backend!
// i.e software rendering backend or console backend! // i.e software rendering backend or console backend!
@ -2233,13 +2243,15 @@ const char *GetApplicationDirectory(void)
#if defined(_WIN32) #if defined(_WIN32)
int len = 0; int len = 0;
#if defined(UNICODE)
#if defined(UNICODE)
unsigned short widePath[MAX_PATH]; unsigned short widePath[MAX_PATH];
len = GetModuleFileNameW(NULL, (wchar_t *)widePath, MAX_PATH); len = GetModuleFileNameW(NULL, (wchar_t *)widePath, MAX_PATH);
len = WideCharToMultiByte(0, 0, (wchar_t *)widePath, len, appDir, MAX_PATH, NULL, NULL); len = WideCharToMultiByte(0, 0, (wchar_t *)widePath, len, appDir, MAX_PATH, NULL, NULL);
#else #else
len = GetModuleFileNameA(NULL, appDir, MAX_PATH); len = GetModuleFileNameA(NULL, appDir, MAX_PATH);
#endif #endif
if (len > 0) if (len > 0)
{ {
for (int i = len; i >= 0; --i) for (int i = len; i >= 0; --i)
@ -2256,8 +2268,9 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.'; appDir[0] = '.';
appDir[1] = '\\'; appDir[1] = '\\';
} }
#elif defined(__linux__) #elif defined(__linux__)
unsigned int size = sizeof(appDir); unsigned int size = sizeof(appDir);
ssize_t len = readlink("/proc/self/exe", appDir, size); ssize_t len = readlink("/proc/self/exe", appDir, size);
@ -2277,7 +2290,9 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.'; appDir[0] = '.';
appDir[1] = '/'; appDir[1] = '/';
} }
#elif defined(__APPLE__) #elif defined(__APPLE__)
uint32_t size = sizeof(appDir); uint32_t size = sizeof(appDir);
if (_NSGetExecutablePath(appDir, &size) == 0) if (_NSGetExecutablePath(appDir, &size) == 0)
@ -2297,8 +2312,11 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.'; appDir[0] = '.';
appDir[1] = '/'; appDir[1] = '/';
} }
#elif defined(__FreeBSD__) #elif defined(__FreeBSD__)
size_t size = sizeof(appDir);
size_t size = sizeof(appD
ir);
int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1}; int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0) if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0)
@ -2318,7 +2336,6 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.'; appDir[0] = '.';
appDir[1] = '/'; appDir[1] = '/';
} }
#endif #endif
return appDir; return appDir;
@ -3748,20 +3765,20 @@ void InitTimer(void)
// High resolutions can also prevent the CPU power management system from entering power-saving modes // High resolutions can also prevent the CPU power management system from entering power-saving modes
// Setting a higher resolution does not improve the accuracy of the high-resolution performance counter // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL) #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_DESKTOP_SDL)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif #endif
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
struct timespec now = { 0 }; struct timespec now = { 0 };
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
{ {
CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;
} }
else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available");
#endif #endif
CORE.Time.previous = GetTime(); // Get time as double CORE.Time.previous = GetTime(); // Get time as double
} }
// Set viewport for a provided width and height // Set viewport for a provided width and height
@ -3887,6 +3904,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
if ((strcmp(dp->d_name, ".") != 0) && if ((strcmp(dp->d_name, ".") != 0) &&
(strcmp(dp->d_name, "..") != 0)) (strcmp(dp->d_name, "..") != 0))
{ {
// Construct new path from our base path
#if defined(_WIN32) #if defined(_WIN32)
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, dp->d_name); int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, dp->d_name);
#else #else

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@ -5018,7 +5018,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
animations[a].boneCount = iqmHeader->num_poses; animations[a].boneCount = iqmHeader->num_poses;
animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32);
TRACELOG(LOG_INFO, "IQM Anim %s", animations[a].name); TRACELOG(LOG_INFO, "IQM Anim %s", animations[a].name);
//animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? //animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?

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@ -1099,7 +1099,7 @@ Image GenImageCellular(int width, int height, int tileSize)
} }
} }
// I made this up, but it seems to give good results at all tile sizes // This approach seems to give good results at all tile sizes
int intensity = (int)(minDistance*256.0f/tileSize); int intensity = (int)(minDistance*256.0f/tileSize);
if (intensity > 255) intensity = 255; if (intensity > 255) intensity = 255;
@ -4600,7 +4600,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
// NOTE: Vertex position can be transformed using matrices // NOTE: Vertex position can be transformed using matrices
// but the process is way more costly than just calculating // but the process is way more costly than just calculating
// the vertex positions manually, like done above // the vertex positions manually, like done above
// I leave here the old implementation for educational purposes, // Old implementation is left here for educational purposes,
// just in case someone wants to do some performance test // just in case someone wants to do some performance test
/* /*
rlSetTexture(texture.id); rlSetTexture(texture.id);

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@ -451,7 +451,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
{ {
if (mode[0] == 'w') if (mode[0] == 'w')
{ {
// fopen() is mapped to android_fopen() that only grants read access to // NOTE: fopen() is mapped to android_fopen() that only grants read access to
// assets directory through AAssetManager but we want to also be able to // assets directory through AAssetManager but we want to also be able to
// write data when required using the standard stdio FILE access functions // write data when required using the standard stdio FILE access functions
// Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only