diff --git a/examples/Makefile b/examples/Makefile index a6b2d6941..5f3f44773 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -708,6 +708,7 @@ SHADERS = \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching_rendering \ + shaders/shaders_rlgl_compute \ shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ @@ -729,7 +730,6 @@ AUDIO = \ audio/audio_sound_positioning \ audio/audio_spectrum_visualizer \ audio/audio_stream_effects - #EXAMPLES_LIST_END # Define processes to execute diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 0e9515382..3f0c28506 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -693,6 +693,7 @@ SHADERS = \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching_rendering \ + shaders/shaders_rlgl_compute \ shaders/shaders_rounded_rectangle \ shaders/shaders_shadowmap_rendering \ shaders/shaders_shapes_textures \ @@ -1465,6 +1466,9 @@ shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs +shaders/shaders_rlgl_compute: shaders/shaders_rlgl_compute.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \ diff --git a/examples/README.md b/examples/README.md index d96ca5c10..69f6d71d1 100644 --- a/examples/README.md +++ b/examples/README.md @@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to - `zig build [module]` to compile all examples for a module (e.g. `zig build core`) - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`) -## EXAMPLES COLLECTION [TOTAL: 203] +## EXAMPLES COLLECTION [TOTAL: 204] ### category: core [48] @@ -215,7 +215,7 @@ Examples using raylib models functionality, including models loading/generation | [models_decals](models/models_decals.c) | models_decals | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) | | [models_directional_billboard](models/models_directional_billboard.c) | models_directional_billboard | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) | -### category: shaders [33] +### category: shaders [34] Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. @@ -254,6 +254,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | shaders_rounded_rectangle | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) | | [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | shaders_depth_rendering | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) | | [shaders_game_of_life](shaders/shaders_game_of_life.c) | shaders_game_of_life | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) | +| [shaders_rlgl_compute](shaders/shaders_rlgl_compute.c) | shaders_rlgl_compute | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) | ### category: audio [9] @@ -271,12 +272,5 @@ Examples using raylib audio functionality, including sound/music loading and pla | [audio_sound_positioning](audio/audio_sound_positioning.c) | audio_sound_positioning | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) | | [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | audio_spectrum_visualizer | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) | -### category: others [0] - -Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries. - -| example | image | difficulty
level | version
created | last version
updated | original
developer | -|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------| - Some example missing? As always, contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) with instructions to start with! diff --git a/examples/examples_list.txt b/examples/examples_list.txt index 6dd4aee40..a8f8cb00c 100644 --- a/examples/examples_list.txt +++ b/examples/examples_list.txt @@ -203,6 +203,7 @@ shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton shaders;shaders_depth_rendering;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605 shaders;shaders_game_of_life;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant +shaders;shaders_rlgl_compute;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41 audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5 audio;audio_music_stream;★☆☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5 audio;audio_raw_stream;★★★☆;1.6;4.2;2015;2025;"Ramon Santamaria";@raysan5 diff --git a/examples/shaders/shaders_rlgl_compute.c b/examples/shaders/shaders_rlgl_compute.c index fd8a4cec7..af3bb6fe4 100644 --- a/examples/shaders/shaders_rlgl_compute.c +++ b/examples/shaders/shaders_rlgl_compute.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [others] example - compute shader +* raylib [shaders] example - rlgl compute * * WARNING: This example requires raylib compiled with OpenGL 4.3 version for * compute shaders support, shaders used in this example are #version 430 @@ -58,7 +58,7 @@ int main(void) const int screenWidth = GOL_WIDTH; const int screenHeight = GOL_WIDTH; - InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rlgl compute"); const Vector2 resolution = { (float)screenWidth, (float)screenHeight }; unsigned int brushSize = 8; diff --git a/projects/VS2022/examples/shaders_rlgl_compute.vcxproj b/projects/VS2022/examples/shaders_rlgl_compute.vcxproj new file mode 100644 index 000000000..583898f19 --- /dev/null +++ b/projects/VS2022/examples/shaders_rlgl_compute.vcxproj @@ -0,0 +1,569 @@ + + + + + Debug.DLL + ARM64 + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + ARM64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + ARM64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + {6B1A933E-71B8-4C1F-9E79-02D98830E671} + Win32Proj + shaders_rlgl_compute + 10.0 + shaders_rlgl_compute + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index 7b4c4b30a..6575b6307 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -427,6 +427,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_framebuffer_render EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_testbed", "examples\shapes_easings_testbed.vcxproj", "{4250CE87-9AA0-43BB-AB47-0636548922B5}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_rlgl_compute", "examples\shaders_rlgl_compute.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug.DLL|ARM64 = Debug.DLL|ARM64 @@ -5339,6 +5341,30 @@ Global {4250CE87-9AA0-43BB-AB47-0636548922B5}.Release|x64.Build.0 = Release|x64 {4250CE87-9AA0-43BB-AB47-0636548922B5}.Release|x86.ActiveCfg = Release|Win32 {4250CE87-9AA0-43BB-AB47-0636548922B5}.Release|x86.Build.0 = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32 + {6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -5554,6 +5580,7 @@ Global {D35D2FDA-B53F-4F70-81CA-24D95812B89C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} {F8DC77C0-556C-4672-B5B3-D2FA4ADC505C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} {4250CE87-9AA0-43BB-AB47-0636548922B5} = {278D8859-20B1-428F-8448-064F46E1F021} + {6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} diff --git a/tools/rexm/reports/examples_validation.md b/tools/rexm/reports/examples_validation.md index 90283ace7..633fcae2f 100644 --- a/tools/rexm/reports/examples_validation.md +++ b/tools/rexm/reports/examples_validation.md @@ -214,6 +214,7 @@ Example elements validated: | shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_depth_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | +| shaders_rlgl_compute | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_music_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | | audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |