From a72b4b177bdebad43ed536666b3e4f6eadb431c8 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 26 Aug 2025 00:32:24 +0200 Subject: [PATCH] Updated examples short description --- examples/audio/audio_module_playing.c | 2 +- examples/audio/audio_music_stream.c | 2 +- examples/audio/audio_raw_stream.c | 2 +- examples/audio/audio_sound_loading.c | 2 +- examples/audio/audio_sound_positioning.c | 4 ++-- examples/audio/audio_stream_effects.c | 2 +- examples/core/core_2d_camera.c | 2 +- examples/core/core_2d_camera_platformer.c | 2 +- examples/core/core_3d_camera_free.c | 2 +- examples/core/core_3d_camera_mode.c | 2 +- examples/core/core_3d_camera_split_screen.c | 2 +- examples/core/core_3d_picking.c | 2 +- examples/core/core_basic_screen_manager.c | 2 +- examples/core/core_basic_window.c | 2 +- examples/core/core_basic_window_web.c | 2 +- examples/core/core_custom_logging.c | 2 +- examples/core/core_drop_files.c | 2 +- examples/core/core_high_dpi.c | 2 +- examples/core/core_input_gamepad.c | 2 +- examples/core/core_input_gestures.c | 2 +- examples/core/core_input_gestures_web.c | 2 +- examples/core/core_input_keys.c | 2 +- examples/core/core_input_mouse.c | 2 +- examples/core/core_input_mouse_wheel.c | 2 +- examples/core/core_input_multitouch.c | 2 +- examples/core/core_random_values.c | 2 +- examples/core/core_scissor_test.c | 2 +- examples/core/core_smooth_pixelperfect.c | 2 +- examples/core/core_storage_values.c | 2 +- examples/core/core_vr_simulator.c | 2 +- examples/core/core_window_letterbox.c | 2 +- examples/core/core_window_should_close.c | 2 +- examples/core/core_world_screen.c | 2 +- examples/models/models_animation.c | 2 +- examples/models/models_billboard.c | 2 +- examples/models/models_bone_socket.c | 2 +- examples/models/models_box_collisions.c | 2 +- examples/models/models_cubicmap.c | 2 +- examples/models/models_draw_cube_texture.c | 2 +- examples/models/models_geometric_shapes.c | 2 +- examples/models/models_gpu_skinning.c | 2 +- examples/models/models_heightmap.c | 2 +- examples/models/models_loading.c | 2 +- examples/models/models_loading_gltf.c | 2 +- examples/models/models_loading_m3d.c | 2 +- examples/models/models_loading_vox.c | 2 +- examples/models/models_mesh_generation.c | 2 +- examples/models/models_mesh_picking.c | 2 +- examples/models/models_orthographic_projection.c | 2 +- examples/models/models_point_rendering.c | 2 +- examples/models/models_skybox.c | 2 +- examples/models/models_tesseract_view.c | 2 +- examples/models/models_waving_cubes.c | 2 +- examples/models/models_yaw_pitch_roll.c | 2 +- examples/others/easings_testbed.c | 2 +- examples/others/embedded_files_loading.c | 2 +- examples/others/raylib_opengl_interop.c | 2 +- examples/others/raymath_vector_angle.c | 2 +- examples/others/rlgl_compute_shader.c | 2 +- examples/shaders/shaders_basic_pbr.c | 2 +- examples/shaders/shaders_custom_uniform.c | 2 +- examples/shaders/shaders_deferred_render.c | 2 +- examples/shaders/shaders_hybrid_render.c | 2 +- examples/shaders/shaders_julia_set.c | 2 +- examples/shaders/shaders_mesh_instancing.c | 2 +- examples/shaders/shaders_model_shader.c | 2 +- examples/shaders/shaders_normal_map.c | 2 +- examples/shaders/shaders_palette_switch.c | 2 +- examples/shaders/shaders_postprocessing.c | 2 +- examples/shaders/shaders_raymarching.c | 2 +- examples/shaders/shaders_shadowmap.c | 2 +- examples/shaders/shaders_shapes_textures.c | 2 +- examples/shaders/shaders_simple_mask.c | 2 +- examples/shaders/shaders_spotlight.c | 2 +- examples/shaders/shaders_texture_drawing.c | 2 +- examples/shaders/shaders_texture_waves.c | 2 +- examples/shaders/shaders_vertex_displacement.c | 2 +- examples/shaders/shaders_write_depth.c | 2 +- examples/shapes/shapes_basic_shapes.c | 2 +- examples/shapes/shapes_colors_palette.c | 2 +- examples/shapes/shapes_digital_clock.c | 2 +- examples/shapes/shapes_double_pendulum.c | 2 +- examples/shapes/shapes_draw_circle_sector.c | 2 +- examples/shapes/shapes_draw_rectangle_rounded.c | 2 +- examples/shapes/shapes_draw_ring.c | 2 +- examples/shapes/shapes_lines_bezier.c | 2 +- examples/shapes/shapes_logo_raylib.c | 2 +- examples/shapes/shapes_rectangle_advanced.c | 2 +- examples/shapes/shapes_rectangle_scaling.c | 2 +- examples/text/text_draw_3d.c | 2 +- examples/text/text_format_text.c | 4 ++-- examples/text/text_unicode.c | 2 +- examples/textures/textures_draw_tiled.c | 2 +- examples/textures/textures_image_channel.c | 2 +- examples/textures/textures_image_drawing.c | 2 +- examples/textures/textures_image_kernel.c | 2 +- examples/textures/textures_image_loading.c | 2 +- examples/textures/textures_image_processing.c | 2 +- examples/textures/textures_image_text.c | 2 +- examples/textures/textures_polygon.c | 2 +- examples/textures/textures_raw_data.c | 2 +- examples/textures/textures_textured_curve.c | 2 +- 102 files changed, 104 insertions(+), 104 deletions(-) diff --git a/examples/audio/audio_module_playing.c b/examples/audio/audio_module_playing.c index 0d6c48981..2d0834e2b 100644 --- a/examples/audio/audio_module_playing.c +++ b/examples/audio/audio_module_playing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - Module playing (streaming) +* raylib [audio] example - module playing (streaming) * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index b6efb3d2e..c0028a033 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - Music playing (streaming) +* raylib [audio] example - music playing (streaming) * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c index 84c8963e3..01a125f4c 100644 --- a/examples/audio/audio_raw_stream.c +++ b/examples/audio/audio_raw_stream.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - Raw audio streaming +* raylib [audio] example - raw audio streaming * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/audio/audio_sound_loading.c b/examples/audio/audio_sound_loading.c index 45028839b..5fb356264 100644 --- a/examples/audio/audio_sound_loading.c +++ b/examples/audio/audio_sound_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - Sound loading and playing +* raylib [audio] example - sound loading and playing * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/audio/audio_sound_positioning.c b/examples/audio/audio_sound_positioning.c index 4102a97f6..5bef2d671 100644 --- a/examples/audio/audio_sound_positioning.c +++ b/examples/audio/audio_sound_positioning.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - spatialized 3D sound +* raylib [audio] example - 3d sound positioning * * Example complexity rating: [★★☆☆] 2/4 * @@ -32,7 +32,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound"); + InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning"); InitAudioDevice(); diff --git a/examples/audio/audio_stream_effects.c b/examples/audio/audio_stream_effects.c index 435e7b878..29186e20e 100644 --- a/examples/audio/audio_stream_effects.c +++ b/examples/audio/audio_stream_effects.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [audio] example - Music stream processing effects +* raylib [audio] example - stream effects * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/core/core_2d_camera.c b/examples/core/core_2d_camera.c index 07766e0fb..b752a9640 100644 --- a/examples/core/core_2d_camera.c +++ b/examples/core/core_2d_camera.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - 2D Camera system +* raylib [core] example - 2d camera * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index d4d46e295..41d9b993d 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - 2D Camera platformer +* raylib [core] example - 2d camera platformer * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index b490575db..dde6a6c7d 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Initialize 3d camera free +* raylib [core] example - 3d camera free * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 372fd5923..e265b7eb0 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Initialize 3d camera mode +* raylib [core] example - 3d camera mode * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_3d_camera_split_screen.c b/examples/core/core_3d_camera_split_screen.c index b0cb0a18d..7f3d9de42 100644 --- a/examples/core/core_3d_camera_split_screen.c +++ b/examples/core/core_3d_camera_split_screen.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - 3d cmaera split screen +* raylib [core] example - 3d camera split screen * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c index 8a6fbd156..f62c9331b 100644 --- a/examples/core/core_3d_picking.c +++ b/examples/core/core_3d_picking.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Picking in 3d mode +* raylib [core] example - 3d picking * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_basic_screen_manager.c b/examples/core/core_basic_screen_manager.c index 67de31159..c2d37818f 100644 --- a/examples/core/core_basic_screen_manager.c +++ b/examples/core/core_basic_screen_manager.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] examples - basic screen manager +* raylib [core] example - basic screen manager * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c index b3f20367a..73d75683a 100644 --- a/examples/core/core_basic_window.c +++ b/examples/core/core_basic_window.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Basic window +* raylib [core] example - basic window * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_basic_window_web.c b/examples/core/core_basic_window_web.c index e8607432b..c4aa18177 100644 --- a/examples/core/core_basic_window_web.c +++ b/examples/core/core_basic_window_web.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Basic window (adapted for HTML5 platform) +* raylib [core] example - basic window * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_custom_logging.c b/examples/core/core_custom_logging.c index d27c9fd6b..5ea2a4762 100644 --- a/examples/core/core_custom_logging.c +++ b/examples/core/core_custom_logging.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Custom logging +* raylib [core] example - custom logging * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/core/core_drop_files.c b/examples/core/core_drop_files.c index 4aafbb8c9..0dc9ea929 100644 --- a/examples/core/core_drop_files.c +++ b/examples/core/core_drop_files.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Windows drop files +* raylib [core] example - drop files * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_high_dpi.c b/examples/core/core_high_dpi.c index 05661f50e..ccb4814d8 100644 --- a/examples/core/core_high_dpi.c +++ b/examples/core/core_high_dpi.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - HighDPI +* raylib [core] example - high dpi * * Example complexity rating: [★☆☆☆] e/4 * diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 1ab6b55ae..aae6e4b55 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Gamepad input +* raylib [core] example - gamepad input * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_input_gestures.c b/examples/core/core_input_gestures.c index b491da393..fd7250658 100644 --- a/examples/core/core_input_gestures.c +++ b/examples/core/core_input_gestures.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Input Gestures Detection +* raylib [core] example - input gestures * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_input_gestures_web.c b/examples/core/core_input_gestures_web.c index 613aff0ab..743639ea0 100644 --- a/examples/core/core_input_gestures_web.c +++ b/examples/core/core_input_gestures_web.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Input Gestures for Web +* raylib [core] example - input gestures web * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c index 670df1ef4..6ab099c4e 100644 --- a/examples/core/core_input_keys.c +++ b/examples/core/core_input_keys.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Keyboard input +* raylib [core] example - keyboard input * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_input_mouse.c b/examples/core/core_input_mouse.c index 55f00b809..d892b4e9b 100644 --- a/examples/core/core_input_mouse.c +++ b/examples/core/core_input_mouse.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Mouse input +* raylib [core] example - mouse input * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_input_mouse_wheel.c b/examples/core/core_input_mouse_wheel.c index 242eeafa6..b5d0a0e21 100644 --- a/examples/core/core_input_mouse_wheel.c +++ b/examples/core/core_input_mouse_wheel.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] examples - Mouse wheel input +* raylib [core] example - input mouse wheel * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c index 136c603cc..01dd90fae 100644 --- a/examples/core/core_input_multitouch.c +++ b/examples/core/core_input_multitouch.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Input multitouch +* raylib [core] example - input multitouch * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_random_values.c b/examples/core/core_random_values.c index 16b89e700..911de2949 100644 --- a/examples/core/core_random_values.c +++ b/examples/core/core_random_values.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Generate random values +* raylib [core] example - generate random values * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_scissor_test.c b/examples/core/core_scissor_test.c index 49e90c794..3166fad86 100644 --- a/examples/core/core_scissor_test.c +++ b/examples/core/core_scissor_test.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Scissor test +* raylib [core] example - scissor test * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_smooth_pixelperfect.c b/examples/core/core_smooth_pixelperfect.c index 697b2ff09..9570ce482 100644 --- a/examples/core/core_smooth_pixelperfect.c +++ b/examples/core/core_smooth_pixelperfect.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Smooth Pixel-perfect camera +* raylib [core] example - smooth pixel-perfect camera * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/core/core_storage_values.c b/examples/core/core_storage_values.c index 747b94d5b..c74c7ce93 100644 --- a/examples/core/core_storage_values.c +++ b/examples/core/core_storage_values.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Storage save/load values +* raylib [core] example - storage save/load values * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_vr_simulator.c b/examples/core/core_vr_simulator.c index 34b556e99..635bda123 100644 --- a/examples/core/core_vr_simulator.c +++ b/examples/core/core_vr_simulator.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters) +* raylib [core] example - vr simulator * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 6cc171874..4bbf12cfe 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - window scale letterbox (and virtual mouse) +* raylib [core] example - window scale letterbox * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/core/core_window_should_close.c b/examples/core/core_window_should_close.c index 274891ef3..bb7daf3ee 100644 --- a/examples/core/core_window_should_close.c +++ b/examples/core/core_window_should_close.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Window should close +* raylib [core] example - window should close * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 6e065ca34..6df76db08 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - World to screen +* raylib [core] example - core world screen * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c index 2d98cb5ed..1f456e5ea 100644 --- a/examples/models/models_animation.c +++ b/examples/models/models_animation.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Load 3d model with animations and play them +* raylib [models] example - model animation * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 82610a4df..8dbf26cf7 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Drawing billboards +* raylib [models] example - billboard render * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/models/models_bone_socket.c b/examples/models/models_bone_socket.c index cdad46738..8348aa50d 100644 --- a/examples/models/models_bone_socket.c +++ b/examples/models/models_bone_socket.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Using bones as socket for calculating the positioning of something +* raylib [models] example - bone socket * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/models/models_box_collisions.c b/examples/models/models_box_collisions.c index 00e7e541c..b4b1afacc 100644 --- a/examples/models/models_box_collisions.c +++ b/examples/models/models_box_collisions.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) +* raylib [models] example - box collisions * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 980215b2e..e44f01575 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Cubicmap loading and drawing +* raylib [models] example - cubicmap loading and drawing * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_draw_cube_texture.c b/examples/models/models_draw_cube_texture.c index 650f80aee..bc55b4c15 100644 --- a/examples/models/models_draw_cube_texture.c +++ b/examples/models/models_draw_cube_texture.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Draw textured cube +* raylib [models] example - draw cube texture * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_geometric_shapes.c b/examples/models/models_geometric_shapes.c index 8cce4fcb0..baaf458b1 100644 --- a/examples/models/models_geometric_shapes.c +++ b/examples/models/models_geometric_shapes.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) +* raylib [models] example - geometric shapes * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_gpu_skinning.c b/examples/models/models_gpu_skinning.c index d1b8c097a..daf4f886a 100644 --- a/examples/models/models_gpu_skinning.c +++ b/examples/models/models_gpu_skinning.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Doing skinning on the gpu using a vertex shader +* raylib [models] example - gpu skinning * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index e24c01c9a..94af07f0c 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Heightmap loading and drawing +* raylib [models] example - heightmap terrain * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 82ae40dc4..356043579 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Models loading +* raylib [models] example - models loading * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c index e3a5b5bcb..a827ec154 100644 --- a/examples/models/models_loading_gltf.c +++ b/examples/models/models_loading_gltf.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - loading gltf with animations +* raylib [models] example - loading gltf animations * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c index 871bb54dd..649146f9a 100644 --- a/examples/models/models_loading_m3d.c +++ b/examples/models/models_loading_m3d.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Load models M3D +* raylib [models] example - model loading m3d * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_loading_vox.c b/examples/models/models_loading_vox.c index f8917ecf2..8ac93945e 100644 --- a/examples/models/models_loading_vox.c +++ b/examples/models/models_loading_vox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Load models vox (MagicaVoxel) +* raylib [models] example - magicavoxel loading * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 828c9809d..36112e73b 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - procedural mesh generation +* raylib [models] example - mesh generation * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 660017ac9..628f3de3a 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh +* raylib [models] example - mesh picking * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c index 8392f7a7d..d13188fcd 100644 --- a/examples/models/models_orthographic_projection.c +++ b/examples/models/models_orthographic_projection.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Show the difference between perspective and orthographic projection +* raylib [models] example - orthographic projection * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/models/models_point_rendering.c b/examples/models/models_point_rendering.c index bbe335bb2..4a42a83fb 100644 --- a/examples/models/models_point_rendering.c +++ b/examples/models/models_point_rendering.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib example - point rendering +* raylib [models] example - point rendering * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index a5304a93d..f721f4305 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Skybox loading and drawing +* raylib [models] example - skybox rendering * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/models/models_tesseract_view.c b/examples/models/models_tesseract_view.c index 661d078b4..d23e34141 100644 --- a/examples/models/models_tesseract_view.c +++ b/examples/models/models_tesseract_view.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Tesseract view +* raylib [models] example - tesseract view * * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c index 455d85e18..51febf39d 100644 --- a/examples/models/models_waving_cubes.c +++ b/examples/models/models_waving_cubes.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Waving cubes +* raylib [models] example - waving cubes * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index 2c674824e..954c99ded 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [models] example - Plane rotations (yaw, pitch, roll) +* raylib [models] example - plane rotations (yaw, pitch, roll) * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/others/easings_testbed.c b/examples/others/easings_testbed.c index 31daeecee..fb3175711 100644 --- a/examples/others/easings_testbed.c +++ b/examples/others/easings_testbed.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [easings] example - Easings Testbed +* raylib [easings] example - easings testbed * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * diff --git a/examples/others/embedded_files_loading.c b/examples/others/embedded_files_loading.c index 8a66b4394..10a094f84 100644 --- a/examples/others/embedded_files_loading.c +++ b/examples/others/embedded_files_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [others] example - Embedded files loading (Wave and Image) +* raylib [others] example - embedded files loading * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/others/raylib_opengl_interop.c b/examples/others/raylib_opengl_interop.c index 4dc534d12..df13ba216 100644 --- a/examples/others/raylib_opengl_interop.c +++ b/examples/others/raylib_opengl_interop.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - OpenGL point particle system +* raylib [others] example - OpenGL interoperatibility * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index 1d49cec66..d98b158ed 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - Vector Angle +* raylib [math] example - vector angle * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/others/rlgl_compute_shader.c b/examples/others/rlgl_compute_shader.c index 07a10b1d5..81b2e7db9 100644 --- a/examples/others/rlgl_compute_shader.c +++ b/examples/others/rlgl_compute_shader.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [rlgl] example - compute shader - Conway's Game of Life +* raylib [rlgl] example - compute shader - game of life * * NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support, * shaders used in this example are #version 430 (OpenGL 4.3) diff --git a/examples/shaders/shaders_basic_pbr.c b/examples/shaders/shaders_basic_pbr.c index 39db430ab..1844a43bc 100644 --- a/examples/shaders/shaders_basic_pbr.c +++ b/examples/shaders/shaders_basic_pbr.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Basic PBR +* raylib [shaders] example - basic pbr * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index d6738cf57..f599a4a0f 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Postprocessing with custom uniform variable +* raylib [shaders] example - custom uniform variable * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 96c118c61..c0bdd9f98 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - deferred rendering +* raylib [shaders] example - deferred render * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 5d4f8aba1..d3c3a910b 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - hybrid rendering +* raylib [shaders] example - write depth buffer * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index da5564321..a9c5f5944 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Julia sets +* raylib [shaders] example - julia sets * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c index 6142a825e..c3c7a9d16 100644 --- a/examples/shaders/shaders_mesh_instancing.c +++ b/examples/shaders/shaders_mesh_instancing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Mesh instancing +* raylib [shaders] example - mesh instancing * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 42cfff4aa..37d69f974 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Model shader +* raylib [shaders] example - model shader * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_normal_map.c b/examples/shaders/shaders_normal_map.c index 656c8597e..3a8180fef 100644 --- a/examples/shaders/shaders_normal_map.c +++ b/examples/shaders/shaders_normal_map.c @@ -1,6 +1,6 @@ /******************************************************************************************* * - * raylib [shaders] example - normalmap + * raylib [shaders] example - normal map * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_palette_switch.c b/examples/shaders/shaders_palette_switch.c index df35db447..1384c7332 100644 --- a/examples/shaders/shaders_palette_switch.c +++ b/examples/shaders/shaders_palette_switch.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Color palette switch +* raylib [shaders] example - color palette switch * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index fade145ff..abfa92fe3 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a postprocessing shader to a scene +* raylib [shaders] example - postprocessing shader * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index cc1badb9f..744181680 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Raymarching shapes generation +* raylib [shaders] example - raymarching shapes * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_shadowmap.c b/examples/shaders/shaders_shadowmap.c index 9c7111a8b..5e452198a 100644 --- a/examples/shaders/shaders_shadowmap.c +++ b/examples/shaders/shaders_shadowmap.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Shadowmap +* raylib [shaders] example - shadowmap * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c index b0f7752ac..080cfabbd 100644 --- a/examples/shaders/shaders_shapes_textures.c +++ b/examples/shaders/shaders_shapes_textures.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Apply a shader to some shape or texture +* raylib [shaders] example - shapes and texture shaders * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index 2e6e83a61..df8310a9d 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Simple shader mask +* raylib [shaders] example - simple shader mask * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index a0ee7a421..def3a6c0c 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Simple shader mask +* raylib [shaders] example - shader spotlight * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index 2cfe7e64d..dc51f333a 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Texture drawing +* raylib [shaders] example - texture drawing * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c index c957635c4..22e6334cb 100644 --- a/examples/shaders/shaders_texture_waves.c +++ b/examples/shaders/shaders_texture_waves.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Texture Waves +* raylib [shaders] example - texture waves * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shaders/shaders_vertex_displacement.c b/examples/shaders/shaders_vertex_displacement.c index 1a163f9b7..3eff34e00 100644 --- a/examples/shaders/shaders_vertex_displacement.c +++ b/examples/shaders/shaders_vertex_displacement.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Vertex displacement +* raylib [shaders] example - vertex displacement * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index 7a0e01968..54e504a48 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - depth buffer writing +* raylib [shaders] example - write depth buffer * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shapes/shapes_basic_shapes.c b/examples/shapes/shapes_basic_shapes.c index 0302a2ef5..d0801ab0b 100644 --- a/examples/shapes/shapes_basic_shapes.c +++ b/examples/shapes/shapes_basic_shapes.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) +* raylib [shapes] example - basic shapes drawing * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/shapes/shapes_colors_palette.c b/examples/shapes/shapes_colors_palette.c index 81d008ff0..9fbcf3063 100644 --- a/examples/shapes/shapes_colors_palette.c +++ b/examples/shapes/shapes_colors_palette.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - Colors palette +* raylib [shapes] example - colors palette * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shapes/shapes_digital_clock.c b/examples/shapes/shapes_digital_clock.c index 830752858..671e1ab14 100644 --- a/examples/shapes/shapes_digital_clock.c +++ b/examples/shapes/shapes_digital_clock.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - fancy clock using basic shapes +* raylib [shapes] example - digital clock * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shapes/shapes_double_pendulum.c b/examples/shapes/shapes_double_pendulum.c index 8cf0c5c68..b5194917f 100644 --- a/examples/shapes/shapes_double_pendulum.c +++ b/examples/shapes/shapes_double_pendulum.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - Double Pendulum +* raylib [shapes] example - double pendulum * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 1485c464e..4bc7ffa6c 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - draw circle sector (with gui options) +* raylib [shapes] example - draw circle sector * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shapes/shapes_draw_rectangle_rounded.c b/examples/shapes/shapes_draw_rectangle_rounded.c index 614ed54b1..ebefe055f 100644 --- a/examples/shapes/shapes_draw_rectangle_rounded.c +++ b/examples/shapes/shapes_draw_rectangle_rounded.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - draw rectangle rounded (with gui options) +* raylib [shapes] example - draw rectangle rounded * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shapes/shapes_draw_ring.c b/examples/shapes/shapes_draw_ring.c index f7a18bdec..c3a13729d 100644 --- a/examples/shapes/shapes_draw_ring.c +++ b/examples/shapes/shapes_draw_ring.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - draw ring (with gui options) +* raylib [shapes] example - draw ring * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c index 3e8f68a7f..1e0600edf 100644 --- a/examples/shapes/shapes_lines_bezier.c +++ b/examples/shapes/shapes_lines_bezier.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - Cubic-bezier lines +* raylib [shapes] example - cubic-bezier lines * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/shapes/shapes_logo_raylib.c b/examples/shapes/shapes_logo_raylib.c index f2974ddb4..48db5d78f 100644 --- a/examples/shapes/shapes_logo_raylib.c +++ b/examples/shapes/shapes_logo_raylib.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - draw raylib logo using basic shapes +* raylib [shapes] example - raylib logo using shapes * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/shapes/shapes_rectangle_advanced.c b/examples/shapes/shapes_rectangle_advanced.c index a3f8adf84..4f04c2854 100644 --- a/examples/shapes/shapes_rectangle_advanced.c +++ b/examples/shapes/shapes_rectangle_advanced.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - advanced rectangle drawing +* raylib [shapes] example - rectangle avanced * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/shapes/shapes_rectangle_scaling.c b/examples/shapes/shapes_rectangle_scaling.c index 7426e54d5..5ee03d7aa 100644 --- a/examples/shapes/shapes_rectangle_scaling.c +++ b/examples/shapes/shapes_rectangle_scaling.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shapes] example - rectangle scaling by mouse +* raylib [shapes] example - rectangle scaling mouse * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index d87fb2b86..7d534f529 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - drawing 3d text +* raylib [text] example - 3d text drawing * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/text/text_format_text.c b/examples/text/text_format_text.c index 740811b11..2eadf05c2 100644 --- a/examples/text/text_format_text.c +++ b/examples/text/text_format_text.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - text formating +* raylib [text] example - text formatting * * Example complexity rating: [★☆☆☆] 1/4 * @@ -25,7 +25,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); int score = 100020; int hiscore = 200450; diff --git a/examples/text/text_unicode.c b/examples/text/text_unicode.c index fbf579772..a93803056 100644 --- a/examples/text/text_unicode.c +++ b/examples/text/text_unicode.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [text] example - unicode text drawing +* raylib [text] example - unicode emojis * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c index fec8b4427..e3262be01 100644 --- a/examples/textures/textures_draw_tiled.c +++ b/examples/textures/textures_draw_tiled.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - texture tiled drawing +* raylib [textures] example - textures tiled drawing * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/textures/textures_image_channel.c b/examples/textures/textures_image_channel.c index b11fb5cd6..400029aa6 100644 --- a/examples/textures/textures_image_channel.c +++ b/examples/textures/textures_image_channel.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - extract image channel +* raylib [textures] example - extract channel from image * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c index cc2340d82..ea41b7baf 100644 --- a/examples/textures/textures_image_drawing.c +++ b/examples/textures/textures_image_drawing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image loading and drawing +* raylib [textures] example - image drawing * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/textures/textures_image_kernel.c b/examples/textures/textures_image_kernel.c index cfd05092a..99285e15e 100644 --- a/examples/textures/textures_image_kernel.c +++ b/examples/textures/textures_image_kernel.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image kernel convolution +* raylib [textures] example - image convolution * * Example complexity rating: [★★★★] 4/4 * diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 9ed864db5..f48aafe93 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image loading and texture creation +* raylib [textures] example - image loading * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/textures/textures_image_processing.c b/examples/textures/textures_image_processing.c index 8531d1dba..474974f97 100644 --- a/examples/textures/textures_image_processing.c +++ b/examples/textures/textures_image_processing.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - Image processing +* raylib [textures] example - image processing * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c index 6c8720315..0c521c636 100644 --- a/examples/textures/textures_image_text.c +++ b/examples/textures/textures_image_text.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - image text drawing using TTF generated font +* raylib [textures] example - image text drawing * * Example complexity rating: [★★☆☆] 2/4 * diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c index 414b91350..6a9e357d8 100644 --- a/examples/textures/textures_polygon.c +++ b/examples/textures/textures_polygon.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - draw textured polygon +* raylib [textures] example - textured polygon * * Example complexity rating: [★☆☆☆] 1/4 * diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index 76be8593a..922ba575f 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - load textures from raw data +* raylib [textures] example - texture from raw data * * Example complexity rating: [★★★☆] 3/4 * diff --git a/examples/textures/textures_textured_curve.c b/examples/textures/textures_textured_curve.c index 0102e8d5c..3d2cfe470 100644 --- a/examples/textures/textures_textured_curve.c +++ b/examples/textures/textures_textured_curve.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [textures] example - draw texture along segmented curve +* raylib [textures] example - textured curve * * Example complexity rating: [★★★☆] 3/4 *