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Corrected issue with matrix order multiplication #1054
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@ -1303,11 +1303,11 @@ void BeginMode2D(Camera2D camera)
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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// Apply screen scaling if required
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rlMultMatrixf(MatrixToFloat(screenScaling));
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// Apply 2d camera transformation to modelview
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// Apply 2d camera transformation to modelview
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rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
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rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
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// Apply screen scaling if required
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rlMultMatrixf(MatrixToFloat(screenScaling));
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}
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}
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// Ends 2D mode with custom camera
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// Ends 2D mode with custom camera
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