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include malloc.h so the win32 platform can build in MSVC (#5365)
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@ -72,6 +72,8 @@
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#include <shellscalingapi.h>
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#include <shellscalingapi.h>
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#include <versionhelpers.h>
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#include <versionhelpers.h>
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#include <malloc.h> // Required for alloca()
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#endif
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