fix(examples): don't bleed fog when on edge (#5547)

Steps to reproduce:
1. play textures_fog_of_war example
2. Move player to edge of screen
3. Note the light bleeds to the other side of the screen
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Max Coplan 2026-02-12 07:15:47 -08:00 committed by GitHub
parent 64848bbd4c
commit 85de580527
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@ -68,6 +68,7 @@ int main(void)
// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
SetTextureWrap(fogOfWar.texture, TEXTURE_WRAP_CLAMP);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------