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fix(examples): don't bleed fog when on edge (#5547)
Steps to reproduce: 1. play textures_fog_of_war example 2. Move player to edge of screen 3. Note the light bleeds to the other side of the screen
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@ -68,6 +68,7 @@ int main(void)
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// at a smaller size (one pixel per tile) and scale it on drawing with bilinear filtering
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RenderTexture2D fogOfWar = LoadRenderTexture(map.tilesX, map.tilesY);
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SetTextureFilter(fogOfWar.texture, TEXTURE_FILTER_BILINEAR);
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SetTextureWrap(fogOfWar.texture, TEXTURE_WRAP_CLAMP);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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